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RiverReveal666

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Posts posted by RiverReveal666

  1. I assume its impossible to set up 4 at the back, have a CB (Stones) move into midfield and attacking positions while in possession, whilst keeping a back three made up of LB, CB and RB. 

    Out of all the variations Pep has used over the years to flood the midfield, his use of Stones over the last couple of months has been my favourite. 

  2. I did my usual:

    • Take over Man Utd.
    • Play around with the new headline features and see which ones actually make a meaningful difference to the game.
    • Wait for the release of the in game editor.
    • Nerf half the team as their attributes are usually much to high and start a new save with the day one patch.
    • Play a few seasons.
    • Usually win the treble / quad by the third season.
    • Get bored.
    • Swear that I am not going to buy the next edition.
    • Skip through the next editions nauseating headline features YouTube video and shake my head about the lack of innovation.
    • Swear again that I am not going to get the next edition.
    • Buy the next edition on the same day the beta goes live.
    • Take over Man Utd.... 
  3. 10 minutes ago, WizbaII said:

    If you play FM in November, you are going to get a November engine.

    Exactly this. It's the same every year, the ME will get updates until March. If anyone want to purchase in November then they do so knowing you are buying something which will have up to 4 more months of updates and improvements to come, based on feedback from those that did purchase in the first few months.

    No one is forced to purchase the game in November.

  4. 1 hour ago, Mars_Blackmon said:

    This is a lame excuse tbh. A team like Man U should be a challenge in itself considering how underwhelming they have been IRL. This line of thinking basically saying stay clear of Barca even though they are in a rebuild in real life and definitely should be an interesting save in FM. No one should have to play with an obsecure team just to get enjoyment which only last after the first 2 seasons anyways.

    Indeed. Managing a big club should be a huge challenge. Creating a SAF type dynasty should be one of the games hardest accomplishments considering how few managers in real life have ever accomplished sustained success in one club.

    However, instead of it being a challenge, the suggestions in this thread to make it a challenge are things like...don't gegen press, only buy British players ect. Which kind of says everything about where the game is at in regards to managing a top team. I can see why SI do what they do, they would get slaughtered if managing a top team was in anyway tricky as the complaints would be a lot louder than the subject of this thread. I said somewhere on page one that I will wait for the release of the in game data editor and nerf my team (Man Utd) and roleplay my own dramas about players falling out with me, or other team mates. Or top players attributes falling off a cliff after a bad injury or age, or a wonderkid not actually fulling their potential.

    I would rather the game create these kinds of narrative itself, to a far greater degree than they currently do as all of the above can happen, but its few and far between in longterm saves.  Least it's an option and in my eyes my saves become more reflective of the real life situations I see and read about at top clubs every day / week/ month and season.

  5. Have to agree. I use my first save as a bit of a trial to get used to the new features / UI changes. I use standard, preset formations and don't really pay much attention to actually 'managing' anything. 

    By Christmas with United I am top of the league by 9 points and won most games easily and all my squads morale is high as a result. No one is unhappy with playing time, or training ect. While Man Utd's squad is strong on paper, it should take a lot of managing to achieve that kind of form. Otherwise Ole wouldn't be struggling so much.

    I usually only play as United so will be  waiting for the database editor to come out so I can nerf my own team and create my own disharmony to manage, which is what I seem to do every year. My biggest issue with FM is how easy it is to manage teams that dominate everything, so hoping that my first few months so far are an outlier. But I am not hopeful.

    I like the changes this year to the game, love how the new ME plays out. But would welcome more of a challenge.

  6. An interesting video. Maybe shouldn't have been called headline features part 2 though, as it sets an expectation. 

    I can't remember any clamour for an improved deadline day and yet more staff meetings like there was with improved pressing ect. Unless the backroom staff AI has been vastly improved. Which if it has been improved wasn't talked about in the same way, nor demonstrated like the new pressing system was.

    I saw enough in the first video to look forward to release.

     

  7. Couple of things:

    I have my assistant take control of training, however its got to the 2021 World CLub Championship which is taking place over the summer and there is no training between the matches? I can manually take over but my assistant is refusing to hold training sessions when delegating training to him.

    General question, if I set my Assistant to tak control of touchline instructions suring th ematch, is that just shouts or actual tactics? I want him to take control of shouts but not subs or tactics.

  8. After keeping a regular update on the Official Beta FM20 Feedback thread since the beta release, providing my own feedback and reading countless others feedback, I have a suggestion to try and ease a recurring theme throught the thread. This suggestion sounds easy in my head, but understand the complexities of software development may not be quite so easy.

    The Current Problem:  Players are leaving feedback on issues (mainly the match engine) in this thread in words, where the mods and devs would rather pkms and /or saves uploaded in the specific bug request part of the forum. Most players I would imagine aren't going to these lengths, although a big shout out to those who do. I am not part of these forums during the year, only around release time and even though I have played every FM and CM since the 90s I still wouldnt really know where my PKM is. The clicks and time needed to specify issues is for me, counter balanced by the probability that someone has already raised the similar issue using all the correct files and wordage and time stamps required in the correct forum. Personally I see *Official* feedback thread and write my feedback and see many others do so to.

    The Current Process: Players spot a bug in the ME. They look on Official Forums, they sign up to Official Forums. They reply in Official feedback thread. They get told this isn't enough. Go to correct bug thread. Learn how to send a PKM or a save file. Create thread with attached PKM / Save with time stamps or issue. Its a protracted process and the part where they get told its not enough is where a lot of angst stems from.

    Idea: During the beta and even in the main game have an ingame bug report feature. A match has been played, something considered a bug has been spotted, there is a little bug report icon on the post match screen. Dialouge box enabling user to explain the issue and add time stamps, press send and a PKM has been sent to the same dev team that will be looking through the bug report thread. Personally I would make use of that process and find it more intuitive than the current process. 

     

    Just an idea, but after reading through this thread I do sympathise with people who are leaving feedback and then being told its not enough. 

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