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tezcatlipoca665

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Posts posted by tezcatlipoca665

  1. 18 hours ago, wazzaflow10 said:

    I mean you can still transfer list players for it if you're not in a situation where you think they should be feeling that way. the game is still telling you something about the players hidden attributes most likely. It might happen a little too frequently imo or not always in the correct context but you can still do something indirectly about it. There doesn't have to be a magic button to solve every problem with a click immediately.

    I don't know why you're using words like 'omnipotent' and 'magic button' for this. I'd just like there to be a very small series of events that make sense. 'Would've preferred to stay on the bench' > the ability to follow it up with a reaction after the match like a manager would do.

  2. 2 minutes ago, wazzaflow10 said:

    Just because you can't do anything about it doesn't mean it shouldn't be in the game. It can be implemented better/more logically but you shouldn't be able to control/affect everything. You're not supposed to be omnipotent.

    But it isn't implemented better/more logically, and that's all I really care about.

  3. On 21/04/2024 at 20:07, XaW said:

    Well, I can confirm that docking points is indeed possible in the game. I'm in 2029 and about to start the season and Sheffield Wednesday just got docked 12 points for going into administration.

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    I took a job at Portsmouth in my first game of FM23 and they'd already been docked points for failing FFP. I think it was about five seasons in. Rooney was their manager until then and I inherited a complete mess with players constantly complaining about every little thing. The team was bought over by some tycoon sometime before that, and during a press conference, I answered a question about the club's finances without really thinking about it. The board reprimanded me for answering the question and said I should have refused to answer it, and that if I ever did again, I'd be fired. Sketchy as hell.

  4. Personally, I'd like press conferences and journalist questions to be removed altogether. Not revised or rethought - just completely removed. I don't feel like they do anything meaningful and I don't care what other managers have to say about anything.

    If we had the option to speak to some AI chatbot I'd answer 'How did you feel about ____ getting on the scoresheet for his country?' with 'don't ever call this number again' and hope it'd stick.

  5. 20 hours ago, XaW said:

    The staff doesn't see the _actual_ CA or PA. They see a PCA/PPC, perceived PA/CA. This is a number based off of PA, but also incorporates the reputation and the attributes of the coaching staff, as well as some randomisation I would assume. So even the perfect staff can be wrong in the game, as they can in real life. Some players can be overvalued and some can be undervalued. All AI staff, both at your club and at the clubs run by AI staff, use this. I've posted here before examples of staff being wrong in both directions, but the best staff will more often than not be close to the real value.

    Think of it like this, there have been a million "next Messi's" around, hyped and bought by big clubs only to fail, but some got thrown away and found success at other teams. Let's take Martin Ødegaard as an example. Was projected to be a superstar, got bought by Real Madrid at 15 for lots of money, but never made it there. So the sold him for ~£30M to Arsenal after being loaned to them. Big money, but nothing compared to what he would be worth now. And Real Madrid doesn't have poor staff, they just made a wrong choice regarding how good he was. We can also look at Man Utd refusing to buy Haaland (as Solskjær said in various interviews) and probably plenty of other examples of scouts, coaches, and managers getting it wrong.

    The game replicates this by not being 100% correct in regards to actual ability and potential.

    Okay, I think I understand. The PCA/PPC is something we can't see and it's kind of randomly generated per-staff member, with a greater accuracy being dependent on their attributes and experience, basically. The only complaint I have is that my staff *never* seem to get anything right until it's, like, really obvious even to me - especially HOYD during the youth intakes. That's been my experience with both FM23 and 24, anyway.

    I wouldn't give Man Utd the benefit of the doubt by missing out on Haaland though, lol. Their recruitment is atrocious and was already in decline about 15 years ago. Not buying Haaland makes total sense.

  6. The transfer and squad-building decisions are pretty bad in general so I know my answer will be 'this is just how things work', but is there a chance that West Ham need the money or something? I feel like I already know the answer. He clearly hasn't asked to be transferred.

    Can you create a second manager profile, take over West Ham and have a look around the club? Just don't save the game and you should be fine. I've found a lot of odd quirks doing that.

  7. 15 minutes ago, Rashio said:

    Not true. Because they added in transfers made in MLS last time as well, and then added onto that now. So there is no reason they couldn't have done the same everywhere else. Why was that the end of the other nations when there was a continuation of China and the US?

    Premier League, Bundesliga, LaLiga, Serie A, Ligue 1,  transfer deadline date = 1st of February.
    US Major League Roster Compliance Deadline (not transfer deadline, which falls on April 23rd which they'd had to release a patch in May for - which they won't) = 23rd of February.
    Chinese Super League transfer deadline date = 28th of February.

    I'm not disputing that they included updated rosters for the MLS in the last update. I'm saying that this is a continuation and finalization of the previous patch. Roy Hodgson left on the 19th of February, after the transfer deadline date on the 1st of February, which - if you think about it - is probably the real reason why he hasn't been removed in-game, because SI most likely finalize *everything* at the transfer date cut-off points of each nation.

    I'm not defending SI here, but what I'm saying sure makes a lot more sense than 'this is a political move and the Chinese are responsible for it somehow'.

  8. 27 minutes ago, João14 said:

    Then it should change starting next game.

    It does not make sense to release a patch in April that does not cover a lot of South American leagues that have windows open until March/April. The rosters are not even updated as far as February on SA.

    Another thing SI should do is make it clear when their cut-off dates for database changes are so people at least know what to expect with the patches. This was all completely avoidable and could've been solved with extremely basic communication. People holding off playing the game they bought for months, based on the assumption of what the patches would fix, is a really bad reflection of this.

  9. 7 minutes ago, Rashio said:

    That's not why, that's just them stating that they didn't do it. Besides, MLS is one of those leagues that run to the calendar year. But it's not just that, it's all sorts of things. The most obvious as a Swede would be that we don't have a manager for the national team in the game. You want a more high profile case? Roy Hodgson is still the manager at Crystal Palace in game. Most other changes not implemented are from those leagues going by the calendar year, such as Brazil, Norway, Sweden etc. But there's no reason they couldn't do that when they do it for the MLS.

    The reason why the current changes have been made and not others is because those are the database changes that didn't make it in the last patch. As far as SI was concerned, the other nations were updated and that was the end of that. Think of this as a part 2 of the last patch and it'll make more sense.

  10. 10 hours ago, jcafcwbb said:

    Something that I would like to see - and this is something that can easily be implemented to the AI team's templates - is to have an attacking formation screen and a defensive formation screen.

    It allows the change of formations to be easier. Or maybe the chance to add an attacking position as the game shows your defensive position. So you can ask you Wide Midfielder Left when defending to move to AMC - Support when we have the ball.

    At the very least maybe an attacking visualiser to see how your players will change their positioning.

    I think this is a good idea. Like, for everybody talking about positional play, managers aren't going to be like 'I want you to play as a Ball Winning Midfielder on support duty with the following individual instructions' when it'd just be easier to give the players what shape you expect them to take first of all and then tell individual players what you want them to do from there (if anything in particular). It's kinda annoying having to visualize in your head what positions the players will take up based on the Player Role and added instructions you've given them when you'd just show it on a whiteboard irl to see it and show everybody else.

  11. A lot of the managers in this game don't reflect how they are in real life, so why not make it easier and allow us (via the editor) to give managers their tactics the same way we set our own up in the game? People like RDF Tactics are great at recreating managers' styles as best as possible in the match engine, so with this kind of thing in mind, why not just let us use the editor and give the respective managers their tactics? Girona and Leverkusen are really underwhelming in this edition, with Girona in particular regularly struggling against relegation in the first season, but letting us modify and give the managers maybe up to three tactics (formations, player roles, optional player instructions maybe that the AI manager can decide to discard based on who plays the position). Obviously, the basic tactics should still be available regardless in case they need to make major changes during a match or something. Maybe more can be added to this idea, but I feel like this is probably a good start to increasing the realism.

  12. 3 minutes ago, themadsheep2001 said:

    Fair. To be honest, I forgot this was even released since it was only about 3 weeks after the official release. Everything since this has been cosmetic. I just don't understand the 'it shouldn't have been a surprise' comment considering FM23 definitely did continue to update and tweak the ME. Did SI seriously make it clear in an announcement that they were finished updating and tweaking the ME?

  13. 30 minutes ago, themadsheep2001 said:

    They did the exact same thing last year. Its less to do with Unity and a lot more to do with looking to work on the next match engine iteration. And the changes to this match engine this season havent been only been cosmetic either. 

    What changes were made to the match engine? The only one I can see that comes close is goalkeeper injury frequency, and that's not really anything other than reducing the chance of them occurring. I'm not counting AI manager team selection, player morale with team talks and substitution logic either - those aren't match engine changes.

  14. 8 hours ago, SHK-555 said:

    The one thing I don't get is if they knew they weren't touching the M.E because they were satisfied with it then why did they leave the bug tracker open and let people wast their time reporting bugs?

    For FM25. They should've been clear that they're not touching FM24's ME in the first place. I get why, and the reason is kinda obvious imo - they've ported animations and code over to FM25 at a certain cutoff date and continued working with Unity from there, making it pointless to tweak FM24's engine because they'd have to simultaneously figure out how to make those changes work with FM25 at whatever stage it was/is at so they'd be present in the new release. How many months had they been working on FM25's engine before FM24's was finalized? It's almost certainly at least over a year's worth of difference between both game engines.

    But again, they should've clarified this, even if it risked making people unhappy back in November or whenever. I don't buy the 'we're happy with the match engine' reason so much as 'we're not getting tangled up making changes in the old engine and then figuring out how to implement those changes in the new engine this far into development'. The only changes made with the match engine through the patches with this edition were cosmetic - Champions League ball updated, weather effects showing, player appearance glitches, and others.

  15. 3 hours ago, endtime said:

    My biggest gripe with the transfer AI in FM24 is that it regularly splashes a lot of cash on players that it apparently doesn't need or want. These players either never play at all or make a handful of appearances and are sold at a loss or just sit in the squad until their contract expires. Some of the most egregious examples in my current game:

    João Mário, bought by Arsenal for 43m, makes 6 appearances and is sold at a loss 6 months later

     

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    Joe Willock, goes on loan to Tottenham, makes only 3 appearances but is bought out for 26.5m

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    Jan Thielmann, bought by Arsenal for 37.5m, 8 appearances

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    Unai Simon, bought by Arsenal for 21.5m, makes one appearance and is sold at a loss 1 year later

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    Joey Veerman, bought by Arsenal for 43m, 3 appearances

     

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    Lewis Hall, bought by Newcastle for 28m, 4 appearances in 2 years

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    Enzo Barranechea, bought by Tottenham for 24.5m, 5 appearances

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    Jhon Duran, loaned in and then bought by Ajax for a combined 10m, 2 appearances in 2 seasons

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    I don't understand the logic behind these transfers, it's not even that these players were signed by an outgoing manager and the new manager then used a different formation that they didn't fit into. And this is with an editor file that increases the frequency of injuries, so theoretically there should be more opportunity for rotation.

    What frustrates me the most about this (and it happens *a lot* in both FM23 and 24 for me) is that the players signed are given practically no chance before being discarded by the AI managers. Don't bother mentioning Kalvin Phillips as a real-life example btw before somebody points that out - it's clear Guardiola didn't want him and his lack of appearances has always been commented on as unusual, which is something that the media mechanic in these games isn't capable of highlighting (which makes sense, since this is not considered unusual or undesirable behaviour within the game overall). The optional/mandatory future fees for loans make no sense either when the teams don't even play these players during their loan periods before they sign them for the next season and, again after that, don't play them.

    Another thing is that these transfers don't take into consideration any future fees owed to other clubs. Tammy Abraham joined Aston Villa in my game for £2.4m in the first season while he was injured, and they're not using him now he's fit. Not only does the transfer not make sense from Villa's point of view since they didn't need him and he wasn't even 'in-form' (he hadn't played a game), but Roma sold him at a massive discount while they're still scheduled to pay my team (Chelsea) £6.8m for each of the next three years for a player they don't have, and hilariously, now need again because Lukaku just returned to us from his loan period there.

  16. It is kinda funny that the whole positional play marketing for FM24 was promoted with Man City used as the best example, yet AI Guardiola usually can't seem to figure out how to utilize it well in the game. Man City almost always underperform in these games, though I do think Rodrigogc is correct and that it's an attribute-weighting problem more than AI Guardiola being poor. My current save saw them win the Premier League in the first season, finally, so Davincid's mods have probably helped there.

    They were always really poor in FM23 under Guardiola too. Honestly, the best and most consistently performing teams in the PL in my experience from the first season on are always Liverpool and Man Utd. Without Haaland, City would be completely lost in the vanilla versions of these games (well, until a Gengenpressing-focused manager is hired anyway).

  17. 1 hour ago, RDF Tactics said:

    I did report my repeated fixture thing in November 2021. @Michael Sant did reply, but not sure what I did after as I didn't reply after haha I think I got a little frustrated with the "send game file in" thing as it's something that can be replicated by just starting a new save lol it wasn't random and happens all the time. It's not something I think it takes someone to send in a file. Can start a new save and see it immediately. You can see from the images in my bug report, that EPL screenshots were from a different save than Serie A and La Liga. It is my bad not replying back. But, FM have testers who surely would've come across this too. 

    We're now in FM24 and....Nearly half the teams in the EPL have to play Man City, Chelsea, Liverpool and Arsenal back to back (cases with the exact same order and with West Ham after Arsenal). The chances of that happening when fixtures are random? lol
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    A little bit of care with this stuff, for me, isn't too much to ask for. I first reported this in November 2021. So that's FM22. We're now in FM24 and it's still a thing. Two new editions and this hasn't been sorted out, with the bug report. No, I don't think what I reported should be fixed ASAP, but it's been two editions since It was reported and known and was in the editions before I reported it. This scheduling thing seems to have received little to no care which is a shame because of "immersion".

    Maybe not high on their priority list, but again, it's been years. Not an ASAP fix is fine. Leaving it for years is a bit of an issue and starts to become a little annoying (for me).

    I checked this on my save just now and it's everywhere lmao. I never noticed before. Happens all over Serie A with Inter, Milan, Roma and Juventus too. I think this stuff does matter because you're essentially guaranteed to have a really tough period of fixtures every season, which affects confidence and potentially fitness depending on how you make your team play against more difficult sides (fielding your best 11 four-to-five games in a row can end up having a knock-on effect).

    I'm still seeing patterns of playing the same team twice in a row due to domestic cup competitions. Milan played Atalanta in the Coppa Italia final just after a Serie A match with them. We (Chelsea) played Arsenal in the FA Cup final just after having a league match with them. Roma played Torino twice in a row. Salernitana played Bologna twice in a row. It just looks very odd and I can't unsee this stuff now.

    EDIT: After checking somebody else's long-term save, it's definitely just a coincidence and seems to be happening to me a lot in my saves for some reason lol.

  18. 1 hour ago, kiwityke1983 said:

    Two more things that grind my gears about FM and pull me out of the game just happened to me.

    Cup ties where you are drawn against someone who you are playing in the league the very next match! How many times does this happen IRL? In the 37 years I've been watching Barnsley I can't ever remember it happening. But on FM its a semi-annual occurrence.

    I just played Vasco da Gama 4 times in a row! Okay two of the matches were the Copa do Brasil final but I doubt any team has ever played another 4 times in a row.

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    In fact I'm only 4 seasons into this save and this has happened to me twice already.

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    Then the final went to penalties and you know what's coming yes its the endless penalty shootout! This one was 15 rounds. Again it happens IRL but nowhere near as often as it does in FM.

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    I thought it was just a weird coincidence, but this happens to me a lot too. In my current save, I'm about to play Arsenal in the FA Cup Final after playing them on the final league game of the season. Happened to me a lot in my Milan save in FM23 with cup games and league games being scheduled so I'd play the same team twice in a row too. There's no way it happens because of some design oversight - idk how that'd even be possible.

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