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tezcatlipoca665

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Issue Comments posted by tezcatlipoca665

  1. 4 hours ago, zeza said:

    Hey everyone. I might've found a fix.

    I removed all Focuses and added them again but this time I DIDN'T SELECT ANY ANALYSTS FOR THE FOCUS

    And guess what? The focuses filled up with players. So I THINK the issue is with the Analysts not working, so leave that to be automatic.

    I will report back if it glitches again but for 2 months I have a new influx of players.

    When I leave the analyst assignments as automatic, every recruitment focus is assigned to only ONE analyst. I have 12 going right now and I've had to assign the analysts manually because the auto feature is determined to overwork just one analyst and give the other 13 analysts a long holiday.

  2. 6 hours ago, Zachary Whyte said:

    Hello, your first post is slightly subjective but we wouldn't consider it a bug. Your DoF is trying to steal a march and get the player in early. £400k is relative peanuts for a club like Chelsea if it's a player they want.

    Your second and third post are not bugs. The rules in England mean you can't approach another English clubs player until a month from the end of their contract and if they're U21 and out of contract you will have to pay a compensation fee anyway so what the AI is doing here is completely logical.

    Thanks for the info about the English clubs. I don't usually play the English divisions tbh and haven't heard of this rule before, but it makes sense now I've checked that I can approach players from other national leagues and not the English ones, so I'll concede that one.

    The first is still a mystery to me because the DOFs comment, intention and his rating of the player combined means he's basically saying 'This player is one to look out for the future! I think he won't amount to much!'. If he believed he was, say 3 and a half stars or over on potential, it'd make sense and you could just put it down to regular misjudgment and I'd agree it's subjective - but he's certain the player is at least 1.5, and possibly up to 2.5 stars of potential? It doesn't make sense imo.

  3. It's not just limited to the DOF making odd transfer choices either. Richard Olise's contract is up in 6 months and he can leave on a free transfer. Coventry can just talk to the player directly. Why are they offering money for him? And why are the other teams interested in transferring him instead of just bidding and trying to get him for free? I know an argument can be made that they need him for this current season, but the reasons shown below make it pretty clear they know he's not currently ready for their first team.

    image.thumb.png.4f32110f22aab5b49f6e0146d9a05879.png

    image.thumb.png.03c3dabb233fea34ff9cd38f791b3d51.png

  4. Ignore the two different skins in the screens - I switched between them to check on something, but it's the same save.

    Also, just to ask for reference - why is the DOF signing a 19 year old he clearly only rates as *maybe* a two-and-a-half stars worth of potential for a club like Chelsea, considering the one extra star is silver? It's his own judgment and he's not even sure if this guy will even reach the heights of being considered worse than a fringe player at the club in future? Then why is he signing him?

  5. 1 hour ago, Zachary Whyte said:

    Hello @tezcatlipoca665

    This was not something I was able to reproduce.

    I started a Chelsea save and was able to get Thiago Silva to a 79k a week deal.

    Do remember when before offering a contract to a player, to talk their agent first, you can typically get them to lower their wage/playing demands etc.

     

    Screenshot 2024-02-05 173558.png

    Thanks for checking this, Zachary. You're right - I was able to replicate this on the vanilla version of the game. It's probably one of the mods I'm using, so I'll test these one at a time and see which is giving me grief with these agents. I usually use Davincid's mods but I suspect it's one of the others he recommends using in conjunction with his (probably the 'real agents' mod).

    EDIT: It's definitely the 'real agents' mod that's been causing me issues with contract negotiations. It didn't in FM23, but it's different this edition, so that's the last time I'll use it lol.

  6. 2 hours ago, CrowManager said:

    Realism mod pretty much fixes it. Dunno how it is in Vanilla but when combined with the realism mod, really don't know how they'd get it to be much better.

    Davincid's realism mod is great, but it's been noted before that it doesn't affect the AI directly. It adjusts everything that can be edited in the FM24 editor like player reputation, injury rates, and stamina/fatigue tweaks to force squad rotation. While that can help push younger players into being played in first team games just out of the AI manager's desperation to have a fit squad before a match, it won't do anything to fix the features SI promised in order to sell the game - specifically more considered transfers, and actual planned youth player development with loans.

  7. On 22/12/2023 at 13:42, xOGxTerror said:

    I do have to ask - what about squad building has changed since 23 that it was a headlining feature? Because if anything it seems worse than last year!
    Especially with the under development of players in the youth squads. The youth managers do not rotate at all and some players literally have 0 appearances all season… just a bit surprised it is now almost 2 months since release and this issue is still not resolved….

    There's no real way to prove whether it's better than FM23 or not. I'm pretty sure that they can claim it is and promote it as a 'feature' without actual evidence because there's no real way to measure it. For example, when it was promised that teams would look to loan out promising players to specific kinds of teams, you can just push that away with 'well there are other variables involved, and not every save will be the same, transfers and decision making are never perfect' etc. all while players like Zaire-Emery rot in their B-teams until they demand transfers in far too many saves.

    The match engine is one thing. There's visible evidence of changes shown - ball trajectory, bounce, player movement were all heavily promoted with video proof. This is the last time I take any promises at face value for these games unless there are videos showing hard evidence of them (or at least would be, if I had any interest in FM25, since I don't care what the match engine looks like). I understand that's probably difficult to do with something like squad building, but 1) that's not my problem, and 2) if you can't prove a feature exists and works, then don't make the specific claim and promote it in the first place. 'General AI improvements' may not be a great selling point to make a bullet point out of, but it's a lot more honest as a catch-all than 'improved AI squad building with focus on youth rotation and loan considerations'.

  8. 9 minutes ago, dannyo666 said:

    Squad building and the match engine were the main reason i bought 24-This two things are not a working feature as promoted but the davincid update is out today sometime

     

    #FM24 "Increase Realism"-Megapack #DECEMBER #EarlyAccess is released on #Patreon updated for 24.2 improved squad rotation & AI squad building realistic injuries finances fix german clubs realistic youth ratings & much more!

     

    Ill certainly be using this until a patch comes out.Should not need to use this as this was promised pre-launch but its the best for now

    Hope this helps

    His Increase Realism packs are great. I'm using a version of his FM23 pack continued into an FM24 save now (though I think I've noticed some wild effects this has had mixed with the update to FM24, but I'll see what happens the further I go on).

    It won't fix the Squad Building issues and general AI logic, since it doesn't affect the game code, but it'll definitely improve the overall experience in general. I'm gonna hold off for a bit until he starts adding more leagues now that he's taken over Dave The Editor's 'Around The Globe' project. That way I can just concentrate on a save focused on a bunch of non-European leagues I'm not familiar with, so I can get a kind-of long-term save out of this game out of the ignorance of not knowing how the other teams are supposed to do things.

    That is, if SI aren't planning on further patches to fix the overall AI manager logic.

  9. I simmed three seasons. Zaire-Emery is still in PSG2 and is listed on Loan because PSG can't fulfil his desires to play in the first team. No joke - even the player is crying out for actual game time and the AI manager is refusing to give it, only reluctantly placing him on loan because he brought it up himself. He's had three league starts and 6 sub appearances in three years, and hasn't been anywhere else.

    The Saudi transfers really need a lot more consideration. They're pretty excessive for one thing. 33 year old Heung-Min Son moved to Al-Hilal for £146m. High wages are whatever, but Saudi teams aren't overspending on transfers - Neymar was £90m and considering reputation, what PSG had paid for him etc., that wasn't an unrealistic price (considering Declan Rice cost more on transfer fee alone too). Speaking of Neymar, he's at PSV on £77k per week after his release. The players are just leaving on free transfers at the end of their contracts and even circulating to other Saudi teams as a result. Jota is 27 playing for Abha after moving on a free transfer for a pretty significant wage cut, going from £195k per week to £9.25k per week(!!!). PSG brought in four Saudi released players in one season - great steal, I'd have done the same - but the issue is that Saudi teams are just mass releasing players.

    AI managers still think wingers are great centre forwards, or at least they're happy with them being passable in that role and won't go beyond that, even if they're an elite level club. I don't think that'll ever be fixed. I would like it so the AI managers would be able to at least see 'this guy is 19/20 centre forward and 20/20 right wing, so he's a right winger and I should get a 20/20 centre forward for regular playing time and use this guy as a tactical backup or supporting striker if I want two up front changing formations mid-game'. You know who's currently AC Milan's centre forward? Charles De Ketelaere.

    The only positive difference I've seen are that teams aren't hoarding goalkeepers and giving them the same squad statuses.

    I've attached a bunch of screenshots for the sake of it. I'm done with this and I'm not uploading any saved games to help - the developers are capable of simming their own seasons. I'm convinced this is something that can't be fixed with this iteration of the game no matter what promises of 'features' are made. The features were marketed before they were even solidified (blah blah, J-League, etc.). I was already hesitant on looking at FM25 because I was here for CM4 and *that* game engine switch, but if this isn't fixed by the January update or whatever, I'm done with the series (I went from FM06 to 23 - it's really no problem for me).

    heung-min son.jpg

    Jota After.jpg

    Jota Before.jpg

    Neymar.jpg

    Warren Zaire Emery.jpg

  10. Getting the same thing. Everyone in Man Utd is white - same with Chelsea. Arsenal seem fine though? No idea what's going on there. I'm testing some unemployed seasons to make sure some bugs I reported before were fixed in this patch, so I'm only looking back at highlights, but this is what I've found.

    New save, new installation.

  11. This happened in one my saves with Antony. Juventus brought him in on loan from Man Utd and played him a total of 9 times as a substitute... so they signed him for £50m the next season just to give him 5 starts and 14 sub appearances. It's bad enough bringing somebody of that calibre on loan when you obviously don't even really need him (though not entirely unheard of), but after that much being obvious during the loan spell, signing him for £50m is crazy *knowing* he didn't even make it to a starting squad during his loan. They sold him for £9.25m a few seasons later btw.

  12. 20 minutes ago, Sunstrikuuu said:

    On the other hand, it's important to be able to replicate mid- and late-career positional changes.  Positional retraining is a big part of the sport.  Look at, for example, the career of Philipp Lahm.  But yeah, something has to be done to curb this; it's a bit out of control at the moment.

    In my Juventus save in FM23, a coach recommended having Angel Di Maria train as a central midfield position due to his age, though he could already play there. I thought that still made a lot of sense, at least. I'm just kind of thinking the whole thing needs to be ripped out and redone, but this mightn't be a problem if the AI squad building issues are fixed in general. If they prioritize signing players to keep decent squad depth, as well as bring through younger players in their preferred positions, we'll probably see less of this insistence of creating utility players despite having the funds to bring in suitable players.

  13. 16 minutes ago, Sunstrikuuu said:

    This was something that I bug-reported in FM22, I believe.   It's been an issue for quite a while. And, because retraining players into new positions costs CA and development time, it exacerbates the development problems that have been a scourge of the last few editions.  (Take a player who has 168 CA/184 PA.  He's 20 CM/AMC.  Make him an 18 DM and now he's 171 CA.  If he's 20 CM/AMC, with 15ish AML/AMR/ST, he goes up to 173 CA.  It's the same bump in CA that he gets from going from 14 Passing to 20.  All of the focus on positional retraining is crippling player development.)

    IMO, it'd be better just to do away retraining a position altogether and just stick to natural positions players start with - especially for the AI so this just doesn't happen anymore. The appropriate visible attributes, player traits, and hidden Versatility attribute should just be used to judge whether a player is able to play in an unfamiliar position when it's needed, in order to avoid the AI from ending up creating an AM that can also play as a CD, LB, and RW, ranging from awkward-to-competent, and making the player position pitch in his profile look like a Connect 4 offshoot with confusing rules.

  14. 15 hours ago, Michael Sant said:

    This would warrant its own thread for different positions/different attribute breakdowns just so that the QA team can manage the investigations and link back to the sources of the data most effectively. If you haven't already feel free to create one and then QA can investigate further.

    I did some more specific tests, and it turns out I was wrong about the strikers when I compare newgens under the age of 25 to real players under 25 years old at the beginning of a new game - the data's pretty comparable in terms of Jumping and Strength between them.

    Central Defenders are a bit worrying though, so I'll make a new thread for that.

    EDIT: Actually, I'll wait on making a thread until I've seen how the squad rotation and youth player issues have been fixed. There's a chance that those fixes will end up correcting the poor Marking and Heading abilities showing for newgens.

  15. It's just making sure that a larger percentage of fullbacks have higher potential attributes for Dribbling and Crossing - same with strikers wrt Jumping and Strength, and defenders with Strength.

    Unless it's a problem with training? Are the training routines just unable to make a difference to these attributes in these positions? Would it better to train fullbacks/wingbacks as wingers instead, and code the AI to do the same or something? I just don't see how this is so difficult to fix.

  16. 40 minutes ago, Zachary Whyte said:

    Thank you for raising and providing a save, we will investigate further. 

    Looking at the save, Ajax are playing a lot of players from their B Team who are good enough to be squad options but just aren't getting promoted to the first team, which makes this screen look a bit odd.

    Looking at their CA/PA and the squad statuses of the B team, a lot of them have high enough PAs that a good manager at Ajax irl would want them to get involved with the first team (12 of them have 139 PA and above), and in-game, 17 players in the B team are labelled 'Breakthrough Prospects'. I'm guessing the first team being trimmed down like this isn't alarming to the AI because these players are coming through the ranks of their youth system as cover, but it's a bit clumsy because of the general problems with AI squad rotation right now. If that's the case, this is actually very, very good - when the rotation issues are sorted and squad building is shaped a little better, this potentially means a team like Ajax could be relying on their youth system to replace outgoing players, which is what they would be doing.

    I mean, maybe. I'm looking forward to seeing this unfold in the final version if this is how things can work.

  17. Almost forgot to test the fullbacks for the same thing. These are in the year 2032 btw:

    Out of 3506 newgen Natural Rightbacks:

    12 Crossing and above: 192
    12 Dribbling and above: 59
    12 Dribbling and above and 12 Crossing and above: 21

    Out of 3292 newgen Natural Leftbacks:

    12 Crossing and above: 169
    12 Dribbling and above: 53
    12 Dribbling and above and 12 Crossing and above: 20

  18. I almost forgot about this because I just got so used to it, but yeah, this was a problem in FM23 for me. Same especially with Jumping wrt strikers. 4 seasons in one of my old FM23 saves shows a total of 206 newgen forwards with jumping 14 and above... out of a possible 5164. 67 newgen forwards with Strength 14 and above. Apparently this was a lot worse than I knew. I'm guessing this is also still an issue in FM24 if the fullback one hasn't been sorted.

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