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mozuku

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0 "What we've got here is a failure to communicate"
  1. Since it is translated from Japanese, there may be some strange parts. Like there are clubs I like and clubs I don't like We want to be able to edit the countries we like and dislike. Or we want to be able to edit the players plan to want/not want to play in a particular country. This would prevent players from moving to strong and economically rich countries like premier clubs, and allow them to stay in certain countries, making it easier for AI-operated CPU clubs to rise to the top. In the case of same-country transfers, it's unavoidable. Simply put, it's a pain to add big clubs here and there to clubs you don't like.
  2. First of all, I am Japanese, and I can't play without a Japanese mod made by God, and I can't play without a Japanese mod made by God. The text here is translated from Japanese to English using a translation application, so please forgive me if there are some mistakes. 1. dynamic potential (The potential of the Fifa series and the baseball game sim Out of the Park Baseball also have variable potential.) One of the things that surprised me about FM22 was the fluctuation of the youth rating. I think it would be fun to apply this fluctuation to the potential (PA) of all players in a six-month to one-year cycle. I feel that in this way it would be possible to reproduce the rise of a player such as Jamie Vardy instead of a coach! Of course, some players (except for some wonderkids) would prefer to have their potentials fixed, and since the game uses real professional club scouts, this would be an option. However, the implementation of the youth rating change has proven that it is not impossible, so we are looking forward to it. 2.Improvement of AI for hiring coaches for CPU clubs This may be a bug, but it has been a frequent complaint on Japanese forums (5ch). The problem is that the hiring AI is biased towards recruiting coaches from within the clubs instead of hiring from the unemployed, and as the age of the game progresses, even the big clubs have no coaches and only 1 to 3 coaches. Scouts and performance analysts are not so much of a problem... Coaches are the heart of player development, and not hiring coaches has created a cycle in which it is difficult to develop new players (new gen). The meaning of loaning players from one club to another is also diminished from the past footballmanager, where it was said that hiring coaches worked . (I don't know the truth as I only played from the year it stopped working.) I think it is a matter of whether or not the game is designed for long-term play, and I would appreciate it if you would consider that (I often play for 10 years or longer). 3.Add a board of directors mode and an owner mode. I feel that if these modes are added in addition to the director mode, we can enjoy the game from a different point of view. SEGA, the current publisher of the game, had a consumer game series in Japan called "Let's build a professional soccer club! a series of consumer games developed by the current publisher SEGA in Japan, and this mode is similar to it. 4. demand AI when negotiating with players Do players look at the club's budget in real life and demand wages? Is the amount of wages demanded determined by looking at the club wage budget in the game? I hope it is true in reality that they are looking at the budget and making demands, but if it is not, I would like to see it improved! In fact, when we make an offer with a negative wage budget, we receive an offer that is rejected because we cannot pay the wages, but when we adjust the budget and make an offer with an open wage budget, there is no problem. Although it has been improved to some extent, I still feel that it is the same as the AI that considers transfer or assignment based on the back parameter of current ability/potential ability. 5. Rationale for being on the transfer list When a player is on the transfer list from a club other than the player's club Because he refused to sign a contract. Because they are considered to have no future etc. I would like my club to be able to give a reason when a player is put on the transfer list. If you can do this, I apologize. 6. frequency of opportunities to play as a B/C team Players on the B and C teams request important players, etc. in contract renewals. There is an item called "B team regular" but that's all there is. In addition, if you don't give up the opportunity to a promising young player, they will reject your contract. Even if a player is important, it is only for the B and C teams, and at that stage he will not be involved in the organization of the top team. In other words, we would like to increase the player status of important players for the B and C teams. 7. A statement that you want the players you have offered contracts to sign up as soon as possible. Please add the following: "The registration deadline for the Champions League/Europa League/European Conference League is today. It is very difficult in leagues like Ukraine, Bulgaria, Czech Republic, etc., where the summer and winter transfer deadlines are behind the registration deadlines of the continental competitions... sorry if there are any... 8. Age range of supporters Types of supporters have been added on FM23. I think you should add age groups for supporters, because supporters are human beings, just like players, staff, and board of directors. It is still fresh in my mind that there was a report in Japan that Shimizu S-Pulse should consider a new stadium, partly because the number of supporters who cannot climb up the hill is increasing due to the aging of supporters. That's all. Sorry if there is the same topic. Also, as a Japanese, I wonder if the J-League will be added? I'm thinking (if we ask Sega, the publisher who makes Sakatsuku, for the connection...?) Thank you for reading this long article!
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