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ImmoralWombat

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0 "What we've got here is a failure to communicate"
  1. Hello everyone, I've just picked up FM22 recently, am a beginner player (have put only 400 hrs into it), and my biggest gripe at the moment with the game is the feedback loop when operating tactical changes. I've started by researching a tactic that I would like to implement (in this case a countering 3-5-2), and got a basic grasp of most of the hypothesis around what TIs to use, what mentality to use, balance of the formation etc. Great, implemented it. Looks like this: ---------------SK(D)--------------- ------CB(D)--L(S)--CB(D)------ -WB(S)------------------WB(A)- --MEZ(S)--DLP(S)--CAR(S)--- ------DLF(S)---------AF(A)------ The tactic works fine, I've just been promoted to the Spanish 3rd league from the 4th, and I am 3-0-1 after 4 matches. But then comes the first question: why is this tactic working? I am freshly promoted, haven't upgraded my squad much, but it counterintuitively just works. And I feel that I don't know where to look in order to confirm what I am doing right, except at number of wins and during the game seeing that I create quality chances. This leads to other questions as well: I would maybe like to have my MEZ(S) as MEZ(A) (the hypothesis being that this would be both balanced on the right side of the pitch - 1 support duty from the WB and 1 attack duty from the MEZ, but also be balanced in midfield - 2 support duties from the DLP and CAR and 1 attack duty from the MEZ). This seems like a good idea to test out, but what are the metrics that I should be looking at that this actually is working (apart from wins and e.g. my or my opposition's quality chances) ? Maybe I want a defensive variation of this with CAR(S) instead of the MEZ(S), both WBs as S, and the DLP set to D instead of S. Again, might be a good idea, can research the theory behind it on the internet, but how do I actually see in game that my change is good or not ? Not only that, maybe I want to change my tempo to higher than the neutral that I am using now. How do I test that that actually is again working ? Maybe I want to use "Pass Into Space" and test that. The list can go on and on, it's not about the theory of it - which again can be researched on the internet -, but rather the confirmation / infirmation that what I am trying to change works. I can't think of anything else to gather feedback from other than wins (this is too broad of a metric so hard to draw conclusions from it), my / opposition quality chances (less broad, but still too broad), using Extended Highlights (I sometimes can draw conclusions from this like when I compared my 2 AFs, the more pacey one definitely was better on the counter - by a lot, but hard to draw a lot of conclusions from what I am seeing regardless) and player ratings (I do not know how to use the Data Hub properly unfortunately). And I also use the strategy of changing just 1 variable at a time (not enable Pass into Space and change 2 roles and change tempo at the same time) in order to have a more meaningful experiment from which to draw conclusions. So basically that is the question, how do you test things out in FM22, how do you know that they're working or not, what are some key things / metrics you are looking out for when experimenting tactically ? Thank you!
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