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freit

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2 "What we've got here is a failure to communicate"

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  1. Hi @Zachary Whyte can we get a response please?
  2. Hi @Zachary Whyte. Isn't this a bug/error in the game though? There are other players who didn't get injured until after the season started who are injury free when you start in any game mode. In the real world version, Timber starts the game still at Ajax injured from July, and out for 13-14 months. The only way around this is to use the in game editor and remove his injury. He didn't carry his injury over from last season and he didn't get it during the off season, so he shouldn't be injured when you start. I've seen in updates that Tonali is suspended due to his global ban - if this can be updated, how come Timber can't be?
  3. Hi there. This still hasn't been fixed. I just tried loading a new game (real world) and Timber was still showing as injured at Ajax before moving to Arsenal. He should be injury free in any of the 'worlds' as his injury came after the season started/after last season finished.
  4. Is there a fix for this yet? Having the same problem on mac with the full game. Crashes randomly - sometimes I can be playing for five minutes, other times an hour. Nothing in particular that seems to happen to make it crash. Game's unplayable, I basically have to save each day just to avoid losing my progress and even then it can happen mid match.
  5. Yeah you're right, it's been a while since I played so I totally forgot they did that 😅 But yeah I agree, the whole 'finding loans, finding the right loans, creating a development plan' aspect (which is what a Loan Manager does along with HOYD in real life) is missing.
  6. Yeah this is a good point. In fact, that raises another good point. If the role of the loan manager is to manage the player once they've been placed, then why do you constantly have to deal with players who are unhappy with the amount of time they're getting on loan, or managers who aren't sticking to the agreed playing time. In fact, the loan manager should be saying something along the lines of 'as a player who has an agreed playing time of important player, he should be starting 80% of games. He is currently starting 30% of games.' And then they should advise you whether they think this is fair to the players ability and performances, or whether they should expect more. Depending on what the answer is, then they can recommend whether to recall the player and find a new loan at a different club at a more suitable level, or to keep them where they are. As it is, like you say, the loan manager is just another role that's there that doesn't seem to add any value or explain what the purpose and benefit of having one is.
  7. I think this is the thing and what's so frustrating! You send your scouts out and they find a 17 year old from Peru who's valued at £500k according to the scouts. You then do a more indepth scout and they come back again and confirm the range of say, £500k-£1m. You go somewhere around £750k and the club replies with a counter of £15m and a bunch of sell on's!? Like you say, it's not realistic because even if you go up to say, £2m it's more than the club will make in a year and will be a huge boost. Yet they're still demanding £12.5m with a 40% sell on clause. Then to top it all off you finally get an offer accepted and the player (who your scouts say is currently on £70 a week and will probably want about £1k a week) asks to be an important player, on £150k a week and get a percentage of their sell on fee. And all because another club is interested. You are not Mbappe my guy, be realistic please.
  8. Bumping this and adding an additional point... Development loans: for the life of me I can't work out what use the loan manager is within the game. IRL, you'll have young players and they'll go out on loan, safe in the knowledge it's part of a development plan. In the game, you'll have players refusing to go out on loan or turning down clubs in the top leagues/Championship because they're only interested in a move to an elite club. Take Saliba at Arsenal for a real life example - he went out on loan for three years at Arsenal, and although at least two of those loans were to clubs lower than his ability, he understood it was part of his development plan and he was happy to go to any club for playing time. Having the same in the game and being able to outline this with the loan manager would make it more realistic and then make the loan managers role relevant.
  9. Hi Some of these may have been raised already, but I had a look in the review section and couldn't see them either exactly, or explained in this way... Improve the player AI/requests 1: I have players in my game who request new contracts every 6-8 months, or the player info screen says they're considering asking for a new contract. Once you have 7/8 players doing this, it sees your wage bill double or even triple in the space of a few years and is unrealistic to real life. Players will generally only get new contracts every 2-3 years, unless their status or playing time has increased dramatically (eg breakthrough players). Improve the player AI/requests 2: This is one that usually happens more toward the end of the season or when I know I have a big run of important games coming up, but I will have players who have started 20 games in a row, or started 40 games over the course of the season. Then I'll have a big run of games coming up where I rest them so they're fit for the important ones (UCL semis, finals etc) and because I've rested them for 2/3 games they'll complain they're not starting enough games, or feel they're 'not good enough to ever make it at this level.' Having the players being able to contextualise their game time and what's coming up would be a good feature. Player salary expectations AI: 16 year old youth prospects from Belgium asking for £50k a week and asking to be a regular starter for a team that is winning league titles and UCLs is unrealistic, especially when they're not a 'generational talent.' Also, a player will be earning £70k-ish a week, you'll try to sign/renew their contract and they'll want £300k+. Linked to my first point, when a player is asking for a new contract every 6-8 months, you sign a player and pay them £50k a week and 2 years later they're asking for £300k. Player to club negotiations: this is super jarring. I constantly see a player's value at say £50m-£70m and will offer £50m. The AI will come back with a negotiation of £120m or something ridiculous. The lowest they'll go is still way above the range offered (£70m). Then a few months later the AI will complete a transfer for the same player within the AI for way below what they were asking from you. Club to player negotiations: basically the opposite of the above - you'll have a player valued at £75m, and the AI will offer £40m and when you try to negotiate it never goes above. I've had players worth over £150m where the AI lowballs me at something ridiculous like £60m, but is then demanding 3x a players proposed value when I try to sign someone. Minimum fee releases: simple one - allow these to be activated with the 'sign at end of season' option. Also allow to be activated paying in instalments rather than one lump sum (which aside from the Spanish release clauses, isn't a requirement) IRL.
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