Hi All,
I'm in the process of creating a league system in a custom nation with created clubs and players. Some clubs only have a marginal improvement in their team cohesion from completely abysmal in some cases upon starting a save, and there's not an obvious correlation between clubs. The clubs are at different stages of completion in the following areas, so I'm unsure if I'm missing something in terms of replicating real life clubs and their starting team cohesion rating at the start of a save.
Some of the areas I've completed/started to fill in at some clubs are as follows:
Player History
Days in Club/Nation
Favourite Personnel (other players - some clubs have more players with favourite personnel being current players than real clubs)
Favourite Personnel (on club screen)
Favourite Clubs
Player Partnerships (e.g. two CMs)
Date Joined Club (All players have this filled in to different dates with some coming through at a young age).
The key question is am I missing something in the editor to increase team cohesion to reasonable levels as per real clubs or is it something I am going to have to swallow until it grows naturally in-game, so I don't spend a huge amount of time updating some of the above details for what may only be cosmetic reasons?