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George Graham

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About George Graham

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    Youth Team

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    Wembley, Block 133, Row 23, Seat 296 - COME ON YOUR SPURRRRS!!!!

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  1. <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Anilones: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by George Graham: Agree- its all to do with the crap way SI see the way football works. A slow buildup that irl is actually easier to defend against will carve out superb chances. Whereas a quick, buildup which catches the opposition on the backfoot is ineffective- even though the 2D shows clearcut chance after clearcut chance being created. Its so skewed its unbelievable, and makes the challenge about beating FM, not applying real world tactical ideas as these simply do not work. </div></BLOCKQUOTE> Ray Houghton is never wrong, he's a tactical genius. </div></BLOCKQUOTE>
  2. <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kimz: i have 2 formation, first 4DC/R/L 3DM 1AM 2ST and the second 4DC/R/L 1DM 2MC 1AM 2ST. identic formation only the DM and MC position is different i test it, playing the same ai team and the same player of mine, same manager talk etc... (..by loading it after a match without saving) and the result is... with the first formation my player is easier to score then the second in the same situation, 1 on 1 situation, marked by 1 defender, crosing ball, etc. (on 2d display) then i test it with other ai team, and the same result happen so i think that defensive formation have a better chance scoring ata the same situation... </div></BLOCKQUOTE> Agree- its all to do with the crap way SI see the way football works. A slow buildup that irl is actually easier to defend against will carve out superb chances. Whereas a quick, buildup which catches the opposition on the backfoot is ineffective- even though the 2D shows clearcut chance after clearcut chance being created. Its so skewed its unbelievable, and makes the challenge about beating FM, not applying real world tactical ideas as these simply do not work.
  3. <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BHAMILTON: Dart 1234, 37 shots i goal....that is total Bs and you know it unless you are going into the data editor and wrealing havoc. I have never seen it to that extent. </div></BLOCKQUOTE> It can happen. Just because you havent seen it it doesnt mean it cant happen. Same as even though I have the issue I will not assume that some wont be playing the game without this ever happening to them. When will you understand this?!?
  4. The worst thing about this is how SI told us that FMLives match engine constantly being developed would help the FM match engine. Its a joke that we have to wait until Feb for what we can only hope is an improvement. What an absolute joke this game has become- new features thin on the ground and what was already there has been made worse.
  5. <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jimmyt: I have good runs and bad runs and thise makes the game very annoying. I rarely have a season where I don't blast into the top two then collapse in November. And the 4-2-4 issue is insane. No matter who you are and who you are playing, as soon as they go to 4-2-4, you have to desperately change your own formation and cross your fingers and hope for the best. And opposition managers always, without fail, go to 4-2-4 if they are losing. </div></BLOCKQUOTE> For all my issues with the ME this isnt one of them. The 424 situation is easily managable and realistic- Ive even seen teams chuck DCs up top in search of a desperate last minute goal. Its such a non-issue that by exploiting the space on the wings with a counter-attack will more often than not reap dividends in a goal (or two) for you.
  6. <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by George Graham: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">08 is that the demo and release match engine was so close to being on the money </div></BLOCKQUOTE> I disagree entirely - I hated the demo/release match engine. </div></BLOCKQUOTE> Apart from the closing down, defensive side and player pace (which I acknowledged as awful), what else did you specifically not like about the initial release? </div></BLOCKQUOTE> So apart from 60% of the match engine, what else did I specifically not like? Set pieces - absolutely horrible. </div></BLOCKQUOTE> This'll make you laugh even more- I thought the setpieces were much improved! Id actually thought they'd got worse from the initial version to 8.01. Thats perception for you- may have to go back to the initial one and see what I think now.
  7. <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">08 is that the demo and release match engine was so close to being on the money </div></BLOCKQUOTE> I disagree entirely - I hated the demo/release match engine. </div></BLOCKQUOTE> Apart from the closing down, defensive side and player pace (which I acknowledged as awful), what else did you specifically not like about the initial release?
  8. <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">08 is that the demo and release match engine was so close to being on the money </div></BLOCKQUOTE> I disagree entirely - I hated the demo/release match engine. </div></BLOCKQUOTE> Apart from the closing down, defensive side and player pace (which I acknowledged as awful), what else did you specifically not like about the initial release?
  9. <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Saumyajit: Agree with Ackter. The release match engine was the worst. The closing down bug almost made the 2d display unwatchable. 8.01, though not perfect is much much better </div></BLOCKQUOTE> Duh, read my post, digest it then see that I said: "(apart from the closing down and defensive issues)".
  10. The most frustrating thing for me about 08 is that the demo and release match engine (apart from the closing down and defensive issues, and possibly the players walking rather than running) was so close to being on the money, as it has irradicated the annoying issues from FM07, played in this players opinion a much better game of football and I for one was really excited by it. Now post-patch its gone so far in the wrong direction its not true- even FM07 issues like the way players so willingly concede corners by heading behind are back in, alongside the known issues. I so hope they can get it back to pre-patch levels but with the issues and defending fixed. Also with the finishing back to pre-patch levels as the sheer range of finishes and the way players finished with power and aplomb was superb. Post-patch the shooting ball physics are awful (in particular power of shot, jeez Im 35 and stopped playing a coupla yrs ago but even I can drill an Aero with venom- so why cant the pros in FM08?!) and back to FM07. Then imo we will have a superb match engine. That for me would make up for the lack of new features and the existing features that have not improved measurably.
  11. Too many areas that have been poorly contrived and implemented having massive at times unpredictable effects on results means this is a game that is hard to enjoy. Even when your doing well it doesnt feel as if its down to your management skills. Add that imo the game has failed to evolve sufficiently in terms of not just adding new features, but also in fixing existing issues and you have something that is becoming very, very stale.
  12. The patch doesnt fix this issue. Also the amount of stupid off the ball fouls (wherre it would be easier to just get the ball) and shirt tugs/pushes is unbelievable.
  13. My wish is for a major improvement to the match engine. To be blunt its quite easily now the worst part of FM- whereas once it was the best. Things like the way corners are given away by headers 30 yards from goal, or the way DCs always have to cover balls into the channels that the DR/DL already has covered are a joke. Not to mention the ridiculous backpasses, woeful one on ones, rubbish goalkeepers, abysmal goalkeeper distribution, illogical set pieces and just the sheer amount of unforced errors we see in every game and you have an absolute mess. Its the kind of result we expect from CM or EAs effort- and the decision to not put any match engine fixes in the 2nd patch in the face of quite obvious issues that at times ruin the sense of realism was a very poor one indeed.
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