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AdmiralEntropy

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4 "What we've got here is a failure to communicate"

About AdmiralEntropy

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  1. Wow fantastic! I did try searching for something like your post but my search ability must be <10 lol. That sure cleared up quite a few things! Only thing I would add is that as I discovered scouts with high ability can scout even more then 3 at the same time (up to 6 , or maybe more if some other ability I didn't pump up also can contributed). So on your hints and tips post you could change '3 players' to 'at least three players'.
  2. Being a bit impatient for a response i did some testing of my own. I started with a 8/9 (JA/JPA) scout and added 15 scouting assignments (all within England, if it matters). After advancing time, only 3 advanced in scouting the rest were all on hold. I reverted the save and now added an assignment for the scout to go find first team players in Italy. Advancing time, he makes progress on the Italy and once again 3 scouting assignments. Once again I reverted the save , this time edited the scout to be 20/20 (JA/JPA) and this time he could scout 6 of the players. Once again it did n
  3. Is there a way to know how many players a scout can investigate (individual players that I asked for a scouting report on) at the same time? How is this effected by the scout also having an assignment to look for players in general? For example, I have a scout assigned to look for GK's in Eastern Europe for a month. As a test, I asked him to also watch an individual striker in Ireland for 2 weeks. When I advance time, both of these make progress. (That guy is going to build up frequent flyer miles!) But if I now add another player for him to report on , that project will be "on hold"
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