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Giantplaything

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    150
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About Giantplaything

  • Rank
    Amateur

Biography

  • Biography
    A wife and kids later and I'm still playing FM.

About Me

  • About Me
    The technical area in front of my desk

Interests

  • Interests
    FM of course!

Favourite Team

  • Favourite Team
    Man Utd

Currently Managing

  • Currently Managing
    LLM somewhere

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  1. Yes it was the AP I was referring to. My midfield was too passive in attack but wingers on attack would seemly run into a cul-de-sac and lose it.
  2. Just logged in to say thanks for this golden nugget of a tip. My strikers have a late arriving option of a pass and I score more now.
  3. Good question. I'm curious about this as well as I'm only just experimenting with this. Generally, I still leave it to the AssMan but make the occasional change prior to upcoming games. I do think the standard sessions are a little too generic and, whilst it stops overall stat drop, it doesn't target those important attributes at those low levels. not a dig; just room for marginal gains. The other problem I have at that level is it takes an age to get team cohesion up to even a moderate level. Poor players playing poorly together: Nightmare fuel. I've not planned this out extensively but overall it goes something like Pre-season (mostly leave to AssMan) > Match prep/squad cohesion work > Key attribute focus. During early phase 2 I will have two match-prep style sessions (Tues = Overall + Match Practice) (Thursday = Outfield + Teamwork). Tuesday is a heavy day so that I gradually will start changing Match Practice to maybe the attack or defend match prep variants. Once I'm happy the team is playing sufficiently as a unit or at least until its not a negative then its onto player key attribute focus. I break a month's 8 training days (counting 1 game/week) up to focus on Attack, Defend, Tactical and a Goalie/set-piece sessions. I try to make sure a training unit gets 1 session focus per day. I used to do these as 1 week all-attack etc. but found that the neglected units didn't train well that week and would flag up on training reports. Not even looked at youth training but i'd probably leave out the match prep and crack on with attributes. That's just my take on it. I hope it's at least logical. I'm looking forward to hear others take on it.
  4. @Rashidi any thought what type of playthrough you're going for this year? That Gloucester City playthrough was great to watch.
  5. Why people go and bother Miles on twitter and aren't in here speculating beta release posting memes is beyond me.
  6. I'm sure in previous years when we've got to within 2 weeks of release, Miles (or others) have explicitly told us "not today".
  7. Looks like there was a flurry of changes made late yesterday. I hope the crunch isn't too harsh. Much love to all the SI peeps hard at it. https://steamdb.info/app/1100600/history/
  8. As if we don't check everything before clicking the first continue.
  9. Correctamundo. Welcome to the thread. I'll see you all bright and early for more speculation and shenanigans.
  10. No changes could mean final version before beta release. It could also mean nothing.
  11. Just dusted off my account to upvote OP. May your wonderkids be plentiful.
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