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Issue Comments posted by dunk105
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On 07/12/2023 at 15:37, Zachary Whyte said:
Hello @Dohny
We've looked into your save file. Having 6 Star Players and 2 first choice GKs is going to cause these kinds of issues.
Looking in to the Playing time in last 20 games:
Raya - First choice GK (expects to start all games other than some domestic cup games) - Has started 8 of last 20 games.
Ramsdale - Important player (one above first choice GK, so expects to start every game) - Has started 12 of last 20 and is playing more like a squad player than one of the most important players at the club
Saka - Star player (expects to play every min of every game): Started 13 of last 20 (subbed off in 6), missed 5 completely and came on as a sub for 2 of the games.
Zinchenko - Star player (expects to play every min of every game) - started 10 of last 19 (injured for Ludogorets game), subbed off in every game but 1, subbed on for 6 games
Rice - Star player (expects to play every min of every game) - started 13 of last 20, subbed off in all but 4 of these starts, made 3 sub appearances
Trossard - Regular starter (expects to start in most games) - Has started 6 of last 20, come on for last 20 mins of another 9 games, so is playing more like a squad player/impact sub than a regular starter
Partey - Regular starter (expects to start in most games) - Has started 5 of last 20, come on for last 20 mins of another 9 games, so is playing more like a squad player/impact sub than a regular starterPlayers expect to have their playing time honoured and none of the players that are unhappy have got close to their agreed playing time. We'd suggest at most you should have 2 star players and 1 clear first choice GK.
Really interesting reading what each status means as sure many of us have our own ideas of what they are!
Would say though that the way player fitness / condition is in FM that it is extremely difficult to satisfy important and star player needs if not impossible without risking injuries. In this regard something needs to give particularly as the tool to allow us to rotate star or important players in telling them we intend to suggest them more often than not results in making them unhappy.
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Please fix this. Didnt think much of it at the time but rested Important Player Kulusevski for the opening game due to him not being match fit and needing a rest after the world cup. Told him plenty of football to be played, but no he wont accept that.
Now 4 games in his morale has plummeted so Im not gonna play him as his training effort has dropped and when he was given a start in the next game his performance was woeful, and will probably end up having to sell him. Under no circumstances should any player get that upset over a single game at the start of the season, and certainly not bother when I do play him as soon as he is fit.
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Do agree with this, think its more in the players they select for certain roles.
If you put it back to normal you'll see why with the attributes it weights for the various roles for example for counters from corners it will choose pacy players, so if you have a fast DM or Wingback then the AI will put him up top over a slightly slower striker.
It has some logic in it once you look into it but would be good if the AI set piece coach also considered players roles when setting up counters and never put defensive or midfield players up on the halfway line over attacking players as I can get here with Udogie:
Seems that pace overrules dribbling and finishing, and that my strikers who are taller than Maddison end up staying back, Udogie with this lineup stays back as he is tall:
Something that is new and will likely improve with feedback Id hope. Perhaps if he could assign by roles first then attributes then we'd get a better setup.
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So glad this is on the next updates notes as he is driving me crazy!! Very high is injury risk although sure you guys know! As you might have noticed I've dropped his playing time down to match the way the game thinks his game time is but still unhappy.
Note to you Star Players playing time is not EVERY game in real life due to squad rotation at successful teams, even more so in FM due to how player condition forces us to rotate even more than real life.
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Just to add, I have players with "rst" performing badly who refuse to be rested, and if I do their morale hits rock bottom when 2 weeks ago they were very happy.
Something needs to be fixed either way, tone down the jaded effects or stop players acting like this.
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2 minutes ago, dunk105 said:
This is quite ridiculous- have this player complaining, so as he is getting the playing time I just agree when he complains then he refuses and says he wants to leave!
League games played:
Him:
Thing is due to the games fitness approach I HAVE to rotate him slightly, seems the issue is that Star Players want to play every single game and this is clearly not possible.
Please fix this!
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This is quite ridiculous- have this player complaining, so as he is getting the playing time I just agree when he complains then he refuses and says he wants to leave!
League games played:
Him:
Thing is due to the games fitness approach I HAVE to rotate him slightly otherwise risk injuries:
Please fix this!
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17 hours ago, Zachary Whyte said:
Hello @dunk105
We investigated your save file.
Firstly, a factor to consider is other teams have schedules too. So when games are rearranged, certain dates might not work for their opponents, even if your team has a gap.
Secondly, in real life, sometimes teams do have to play a few fixtures in a short space of time, occasional fixture congestion of this nature, will occur in save files.
Overall, we are happy with the improvements made to scheduling in the Premier League compared to FM23.
Cheers for that, did seem that they had gaps but sure you guys have a better idea than me.
Regarding it being an FM23 save on 24- would I see improvements with a new save as wondered if saves somehow carry over the previous games scheduling?
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This is interesting first transfer window and first international break and Southampton have only played 2 games:
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Will do, thanks for moving it here as came in for this example at start of season:
Im playing in the Super Cup and 3 matches into the season I've only played 1 league game:
Would have thought I would have at least had a 2nd on the weekend of the 15h Aug where everyone else played too, although to be fair one games regained by me playing on the 19th when others arent.
Also maybe worth saying that its a FM23 save carried over just in case that affects scheduling?
Save should be up there now as Dunk.fm.
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Its not rare, it happens with any successful side. I didnt even go deep into FA and League cups so there were probably weekends matches could have been rearranged to prevent this comgestion.
This was an issue last release too.
5 games in 11 days:
Went out of domestic cups early:
Free weekends not used (presume not all were international breaks):
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Same with Spurs. I've had the stadium expanded but am winning league titles and champions leagues and see this:
Average attendance is 72000, so a drop of 20000 below capacity is ridiculous.
Might be because we'd already won the league, but its really not reflective of real life, wasn't an issue in FM23.
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Came in for this so glad its known.
What would be neat is if the pass back to the taker is actually due to the taker making a run into the area along the line as Maddison did with Spurs, as this would likely engage defenders preventing the offside too, or a sharp defence would step up. Would be a much more logical move than simply passing back to the corner flag, and make the offside more palpable if the defence are actually stepping up.
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On 07/12/2022 at 13:54, Neil Brock said:
We've do widespread analysis across the entire game for the frequency of fouls, bookings and dismissals and these are well within what is considered a normal range compared to real life.
Feel free to upload PKMs of specific matches/saves where you feel there are examples where you've high examples. There's a lot to take into account with the ME, such as player attributes (aggression, tackling, decisions etc) as well as the different levels of harshness by referees etc.
But based on the current evidence we have, the wide-ranging tests we've conducted and various data we use internally, we do not believe the rate is high. It's current averaging around 3.3 yellows per match and 0.12 red cards in game.
Talk about miss the point....
Its an absolute joke, maybe stop focussing on average numbers and actually see what happens in matches.
Romero I can take as a yellow waiting to happen but every other game Im getting kicked off the park with next to no punishment for the AI.
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Another absolute joke of a game. Any chance you guys could make the "Persistent foul but don't get a yellow card" button available to players too?
On a more serious note this is horrible because it means my players are picking up many injuries thanks to this.
On a more serious note this is horrible because it means my players are picking up many injuries thanks to this. This is 4 months into the season!
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Still absolutely makes no sense.
6-2 6 fouls me (2 yellows) them 13 fouls (zero yellows).
Look at my players to see how Im not playing an intensive game:
The opposition:
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An aside to this which for me shows how broken this is- I decided I may as well play with hard tackling on and full press, and then manage my players fitness to the nth degree.
Result is I foul far more, but get the same amount of cards (if not fewer, and definitely fewer cards per number of fouls) with no reds so far and dominate difficult games more than I did before. It just seems so obvious that the game is balancing a realistic number of cards rather than reflect what is happening on the pitch and there's clearly more reward than risk in going super aggressive. I don't even see any need to take players with yellows off hard tackling and pressing as a full season on this and I never worry that they will get a second yellow.
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Yeah perfectly normal- Yes its a European game so harsher refs so why is it just me and not my opponent who has fouled more? Only half time too and 5 yellows from 8 fouls!
Staggering that this is seemingly being ignored or excused.
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City even playing their last league game 3 days after the final Sunday when there's a gap on Sunday 10/5 to play a game. Its a joke.
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And to be honest its season ruining as it just results in tired players and injuries. This is up there with the World Club Championship issues that also havent been fixed.
Ridiculous that seasons of work have to be binned because the "fix" requires a new game.
Utterly disgraceful.
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On 15/12/2022 at 13:31, Zachary Whyte said:
Hello, we made changes to scheduling in the latest update which should mean situations like this should be incredibly rare and unavoidable when they do occur. (Especially in 2022/23 with the mid-season World Cup.)
This change will require a new game to be started since the update though.
Surely this can be fixed in a patch though? Unacceptable that we have to throw away progress to fix this.
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On 13/12/2022 at 16:00, Neil Brock said:
Just to be EXTREMELY clear, the match engine does not distinguish between AI manager and user manager - any bookings are given based on the type of foul, not who their manager is.
Again have to be clear on this that we need more examples. There are instances where certain referees are 'harsher' so are more likely to book players, or more prone to mistakes in match which means players are booked in situations where they perhaps shouldn't be, just like real life. I note some of your examples come from European games, where in some instances referees will be harsher than say in the PL.
Our figures as said indicate there is not a wider problem here and in our internal tests, both with individual match examples and when looking at a larger data pool. There are plenty of examples IRL of players being booked for a first foul as well but again more than happy to look at specific examples where you feel a first foul booking is unduly harsh.
Yes I get that as believe I've mentioned I understand that the ME doesn't see AI vs Player, but it feels as if the balancing on cards per game is skewing what we see in actual games- this is what I feel you guys are ignoring.
Examples IRL do not match what we are seeing when examples I show suggest that despite me playing in a style that isn't overly aggressive that the majority of my cards are from single offences when you ignore the opponent fouling away all game. Where is the benefit to the player for a more pragmatic approach?
Its been suggested it a tactical issue and I've supplied my tactic there has been no feedback why its the tactic as claimed.
More examples:
Every yellow of mine apart from one is from the first foul:
8 vs 18 fouls, again only fouls accumulate 2 cards for me but it takes 9 for my opponent.
What makes me think that this is a balancing issue with your need to make numbers correct across the board is that after I've hit yellow cards I can go full press, hard tackling without penalty and no fear of second yellows as I know the game is going to keep it within your arbitrary preset limits rather than award cards based on what is seen on the field. With this in mind no wonder the best tactics have "get stuck in" as standard as its clear there is no risk in doing so.
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This is even more awful once you become successful as games are just IWs running wide passing back to midfielders / wingbacks (with shoot less often set) blasting it over or failed crosses. Its like playing FM22 but worse with how effective low blocks are.
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I have similar- Sat, Mon, Wed with a CL League Semi Final. The scheduling goes to absolute pot with the new Champions League format. Especially annoying when I qualify immediately to the last 16 and have gaps earlier in the season. Save uploaded as
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Opposition always use IWB and IFB roles
in Tactics
Posted
Just a note- Spurs under Ange are known to play IWB on both wings, its part of our buildup from the back and also both Porro and Udogie pop up regularly in the box so please do not change this!