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alittletoojack

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Posts posted by alittletoojack

  1. a lot of talk about the widemen in here and i don't know about anyone else but i'm having a lot of joy in my Arsenal save with W(a) role but using the player on his unnatural side.

    So Saka or Pepe on the right and Nelson or Marinelli on the left.

    Pepe already knows PPM cuts inside from right and I am teaching the other guys the same PPM for their respective flank. I am seeing a lot more impactful play from them in this role, dragging their full back out wide and then successfully cutting back inside to create the angle.

  2. On 05/12/2021 at 07:36, Br3nB said:

     

    without wanting to hijack this thread. how do you chase a game with a set up as rigid as this? is it a matter of abandoning principles to some degree and maybe flicking the IF to attack?

     

    i've tried set ups like this before and when it works it is exceptional but in between i just find too many sterile draws with ineffective possession.

  3. On 03/04/2021 at 14:46, busngabb said:

    2 - Hector Bellerin. Another player who looked like he might be an elite player in real life, so I understand him being elite on previous versions. But he's never had the determination to get to that level in real life, seems far too concerned about off the field matters.

    slightly off topic but this is rubbish

    i agree he hasn't pushed onto become the player he promised to be when he broke through, but the idea that its because he's into his clothes and displays a moral conscience off the pitch is the biggest load of 'yer da' nonsense.

  4. 45 minutes ago, Double0Seven said:

    Did I really read this? FM has some bugs that are annoying and potentially game breaking, but Cyberpunk is beyond unplayable for some with crashes, FPS not being there and a bunch of things that they lied about. Imagine FM saying that there would be a scouting system, only for it to not be implemented at all. That is what happened with Cyberpunk. 

    Cyberpunk is a hot mess, FM is just a bit of a mess thats fixable. 

    whilst off topic there is still hope for CP2077. people have forgotten that whilst not as bad as CP2077, the witcher 3 was also a buggy mess upon release in 2015. yet it was worked on, patched and is now rightfully considered probably the greatest open world rpg of all time.

  5. 6 hours ago, DarJ said:

    I don't get why people like to complain about everything and don't get me wrong if something isn't working how it should then we should by all means report it with evidence, the more people that do this the more they are forced to find a solution but saying the game is unplayable because your players are getting 6.1 instead of a 6.7 or because the game doesn't record key tackles is a bit ridiculous.

    If you're worried that players not having high average ratings influence how much they are valued at then you should keep in mind that it affects the AI too and players values is not calculated just based on average ratings.

    Personally I've not noticed it that much. The only time I see my players get low ratings is when they had nothing to do all game 

    this is a game that relies heavily on statistics. it drives a shed load of output from player development, to morale, transfer value, media questions, awards and so on.

    it's a big issue, it massively impacts the experience. 

    I 100% agree that this game generates a lot of hyperbole from fans who love a moan but the stats and analysis being as bugged as they currently are is a genuinely big issue.

     

    a 6.1 in fm means you played like trash. having nothing to do as a defender because your team dominated the game doesn't = a 6.1.

  6. how much if at all do people think this might be impacting the match rating statistics which also appear to be broken this year?

     

    full backs appear to be the most affected when it comes to match ratings.

    pretty disastrous bug tbh. makes the game borderline unplayable.

  7. On 26/12/2020 at 16:10, AFCBeer said:

    I have no problem in average rating being reduced per se. Look at something like Who Scored or even newspaper articles and you’ll see few players over 7.

    The key thing is this change needs to be applied throughout all aspects of FM. If 6.4 is now a reasonable rating then I shouldn’t be getting press conference questions about fans bewilderment at my failure to sub him. (Not that journalists ever ask that question IRL but that’s a gripe for another thread!)

    and that right there is the issue. like you said, if 6.5 is the new 7 for instance in FM then i don't think anyone would really care. but that is clearly not what is happened. as you mention the focus from the press on a player having a bad game who scores a 6.5/4 shows you that.

     

    Also check out the reports for your players when on international duty. two of mine recently registered 6.5 performances and the reports said 'was largely disappointing' and 'didn't have the best of games'.

     

  8. can i get some critique, feedback on the below?

    this is producing some exceptional defensive results, just won 1-0 away to city reducing them to 0.23 xG. but i am struggling a bit to create the chances i was experiencing in a 4-3-3- with 1 dm + 2 cms.

    one thing i've noted is that despite having a more adventurous role, parteys average position is usually deeper than elneny.

    in terms of PIs, i have the front 4 on close down more, ask tierny to stay wide and run wide with ball and ask ozil to get further forward.

    low crosses are on to encourage cut backs and due to the fact i don't have any worth a damn going forward who can head it.

    be more expressive is used as i am using balanced and most of my roles are quite vanilla, no mezalla, false 9 etc.

    again the idea is to engage high up with the front 4 when the oppo has it and behind that remains a solid base of 2+4.

    image.thumb.png.fe02c102a896c7c12528fd8c8296af5a.png

  9. On 11/12/2020 at 00:35, Contexx said:

    Actually that series by Cleon is one of my favorites of all time and inspired me to a sometimes hair-pulling obsession with the SV role and the two DMC formation in general.

    I could very well be wrong, but one of the things which has been reworked in this match engine has been central play.  Still, as with previous versions, space is most important, as is the relation of roles and duties to each other. 

    I used this formation quite successfully with a hard working team of runners and grafters, and it was a joy to watch seeing the team simply overpower the opposition with the volante doing just what he should do - be the heartbeat of the team. I then took over Roma with dreams of Zanolo, Vertout, and Pelligrini slotting into the tactic to create a European powerhouse.  What ended up happening were logjams with Zanolo shooting from everywhere or Pelligrini getting his knees stomped on the halfway line. 

    What works for me now is turning the AM to a CM (a), and having him provide a direct, simple, yet deadly option from deep. He not only creates space as a runner from relatively deep, pitching in with plenty of goals and assists, but also creates that effect of the attacking monsoon from the center of the pitch.  Coupled with a right kind of SV, you end up with a sort of double barrel effect.  When the attacking midfielder is in the AMC slot, he simply doesn't create that because he's already positioned where he can be marked out, especially as you're playing with a team like Arsenal. Basically what you'd be left with is one of your widemen to dribble through a packed defense and make something happen. 

     

    Also, I initially used the other dmc as either a DM(d) or DLP, and found it lacking.  Considering he is capable of contributing to the attack, giving him support duty actually helped create this pivot, but he ends up being a bit more active defensively without being a ball magnet.  I tend to keep PI's blank, allowing for player selection to color the approach - you can use a natural playmaker type of a destroyer, depending on what you need and who you're up against. 

     

    My approach play is at times very different from the "kill moves" because of the nature of the tactic.  I would say half my goals come from the neat interplay through the middle or down the wings.  The other half, of course, happen when play breaks down - usually through the ccounterattack or counterpress, where the opposition is overwhelmed by the defensive shape.

    Finally, you've got a very nice overload possibility on your right with the IF and Volante (I'd personally have an IW there as he tends to start a bit wider), so be sure to put a bit of creativity through the left in order to take advantage of that.

    thanks for this, it is super insightful. i have tried a few games with the CM(A) so far and he is certainly more involved than when in the AMC slot. picking the ball up slightly deeper in space and facing the opponent.

    a couple of questions.

    do you have your SV on attack or support?

    instilling creativity on the left, would you go for a playmaker in the AML position? willian and saka are doing ok jobs as winger (su) to date but they are more direct runner types who want to whip crosses in.

  10. thanks for your response!

    the IFat (Pepe) has been my one resounding success so far with 9 goals and 4 assists in 12 prem games. The rest however are not clicking, the IWsu being the least effective by some distance (Nelson or Willian)O. I tried Saka Wsu earlier in the season and that was equally as poor.

    I will see if Pepe as a Wat can add more balance to the attack without disrupting his own output. He is a natural leftie so not entirely sure.

    With regards to remove 'pass into space', when do you recommend using this if not at all times? My possession stats have been very high and highlights show my team often struggling to breakdown well set defences so am worried unticking this and the higher tempo will make us even more predictable.

  11. I am trying to replicate something I used to good success on FM20 but am not seeing the same level of results yet.

    I use a 4-2-3-1 (2 dms)....

                               PFat

         IWsu              AMsu             IFat

                 DMde              VOLsu

    FBat     CDde     CDde       WBsu

    I use the following team instructions. Positive, Play out from defence, Pass into space, Higher tempo, Run at Defence, Counter press, Take short kicks, Distribute to centre backs, Distribute to full backs.

    I have all four of my attacking players set to 'close down more'. the idea is that I smother their back line with the front four and should they get past that press then they have a whole back 6 still to breakdown. The volante on FM20 worked amazingly as the link between the back and front. this guy needs to be high energy with strong physical stats. For reference I used Kessie here as Milan in 20 and am playing as Arsenal and using Partey in this role now on FM21.

    The issue I am getting more and more is as Milan on FM20 I would take teams out very swiftly after taking the ball back with Suso in particular running into space  from the IFat position and bagging a huge amount of goals. My team would exploit space quickly and effectively. I use Pepe here for Arsenal.

    What I am finding on FM21 is that my attacks are a lot slower and I am finding my team compressing space too much and all standing on each others toes in the final third. Most of my shots are shots from distance or shots in the box that are easily blocked by the defence as they are well set and I have no space to operate in. My full backs often have tons of the ball as well as they are left unmarked but face delivering into a crowded penalty box that is easily defended.

    How do I get back to this swift, devastating attacking style. FTR I have no interest in playing for possession. I find it odd that using essentially the same tactics as I did in FM20 that my possession stats are so much higher on FM21. I suspect it will be along the lines of lowering the mentality and possibly playing a deeper defensive line. I am keen to get some feedback. 

  12. On 10/04/2020 at 19:53, Djuicer said:

    DLP on the same side of the pitch ain't probably doing Özil any services. Maybe a regular DM will suffice?

    it was a poor screenshot on my behalf. i normally do choose a DM-D in that role. I was just seeing in that particular game where a DLP-D would infact feed ozil more but that didn't seem to be the case.

     

    On 10/04/2020 at 19:02, Experienced Defender said:

    Playmakers usually contribute more with key passes than direct assists. And given that his average rating (7.15) is very good IMHO, I assume that he provides a fair number of those key passes. 

     

    Not sure if the marking PI is  good idea btw. Roam from position would make a lot more sense, taking both the role and the player himself into account. 

    ok will take this into account. he has the third highest key passes in the league this season and is top 25 in the league for chances created so maybe i was being a little hasty.

    the marking PI for me is all about maintaining defensive shape in a quite attacking formation and has been very good to me so far. maybe ozil isn't as much of an issue tho to me as i first thought. i do like the roam position PI tho so will take a look at this.

  13. cheers will try the xhaka/luiz change. i often change the dp-d to a dm-d in tougher games but never use a bp-d.

     

    i'm reluctant to lose 'pass into space' as it has worked well for me so far.

    my gut feel is that an AP in the ozil mould especially is probably just not a great fit for this set up and i will probably get more by using someone like saka there as a W-S.

    at half time in my current game v west ham at home ozil touched the ball 61 times compared to pepe's 145 times. bringing him into play is clearly the issue.

  14. I'm having a decent first season as arsenal with the below set up but I'm getting very little reward out of Ozil.

     

    15 starts

    0 goals

    1 assist

    7.15 rating

     

    not a horrendous rating but someone with his attributes should be doing more. 

     

    Hi PIs are 'sit narrorwer, 'close down more' and 'mark specific position'.

    I play a split block with the front four all closing down more and the two wide players marking the opposition FBs/WBs. I feel with Ozil's low work rate this maybe detrimental for him but I'm wondering is there anything I could do to get more out of him before I completely re work the AML position in my side?

     

     

    fm20.PNG

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