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FootballHedgehog

FM Assistant Researchers
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Posts posted by FootballHedgehog

  1. 14 hours ago, themodelcitizen said:

    Updated.

    @X0X0 just to confirm, is English wiki right and they can only have 5 foreigners in the match squad? Is there still a limit on the amount of non-Resident players (over and above the foreigner limit)? And still no foreign GKs?

    Can you point me to any sources/official QSL documents supporting this stuff? Arabic is fine, if I can run it through translate. All the English regulations I was reviewing were from last season at the latest.

    I haven't seen anything to doubt that, but the documents for this season on QSL's website are unhelpful, even when translated.

  2. On 01/02/2023 at 13:14, themodelcitizen said:

    These are fascinating, I think someone did similar for FM22 but I couldn't find it when I went looking for it the other day. I feel like a lot of these countries just enforce strict "domestic" rules without considering freedom of movement (try taking the QSL to court in Qatar, lol) but there's a lot that apply. SI doesn't seem to have considered adding any more since Cotonou from what I can see

    Probably myself, as I released most of the files last year as well. I haven't seen a lot of people mention using them yet, but I've heard the Arab files in particular are fairly popular. Last year when I also posted everything on steam, it was between them and the UEFA competitions for getting the most downloads.

  3. 1 hour ago, Jorgen said:

    @FootballHedgehog Do you happen to know if some regional continental cups can cause problems with teams qualifying? I had a savegame in France, where I had almost every regional European cup loaded and French teams were only qualifying for the Latin Cup and the Champions League. They no longer participated in the Europa League or Conference League anymore. And when loading the East Asian Club Cup China lost a lot of coëfficient points and wasn't in the ACL anymore. I had a lot of of other editor files loaded, but totally different files. (like extra nations, transfer updates, realism updates, etc)  I am not sure where to look or what files to keep and throw away? Have you some insights?

    They shouldn't cause any sort of trouble, but I really can't rule it out since I basically had to remake them for 23...

  4. 2 minutes ago, themodelcitizen said:

    Looks brilliant, is the US free association one the only agreement that reflects IRL labour laws? i.e. Micronesians can work in the US with no visa (which I just learned) and I assume would count as domestic in MLS. I guess a lot can be achieved with "nations treated as non-foreign" but the agreements look so cool in the country profile

    All of them represent either existing labour law or plans to do so, with some expansions as made sense or are planned. Unfortunately because the FM database doesn't have Greenland, or a number of small islands in the Pacific, they do lack a few members but are otherwise accurate. Unfortunately rules from these leagues, like those in the Gulf for example, have not caught up with the movement ability of every other type of worker, so this remedies it.

     

    Although it does make continental competition a bit of a challenge because none of the rules about that changed. If I could figure out how to kill the foreign player quota in the AFC or elsewhere I probably would, but recreating the competitions is a little bit too time-consuming for my taste, and I'm not sure editing it is really possible.

  5. Ever wondered what it'd be like to play in the UEFA Cup Winners' Cup, or the Panamerican Championship? How about wanting Gulf players to not be counted as foreign in the UAE or the rest of the GCC? All this and much more is available in my mod pack - over 75 different club and national team competitions ranging from the revived to the should-exist (from the Arab Club Champions Cup to the Commonwealth Championship), and 20 non-foreign player agreements reflecting real life free movement or expanded memberships.

    These files were designed to work with any league or competition file, and designed with playability and realism in mind.

    Please let me know if you have any problems or suggestions (or reasonable requests), and have fun.

     

    FootballHedgehog's FM Mods.zip

  6. 29 minutes ago, kandersson said:

    Big fan of your middle eastern files! I remember 'days to gain nationality' used to be 1095 for Qatar in previous editions of the game tough now seem to be 1825, wonder if the rules changed or SI was previously wrong? Kinda liked the short time to get nationality tbh :D

    It was a change on the research side. I don't recall it being 3 years, I think it was 10 when I changed it. Could have been and I forgot. But I went through, in time for 23, every ME country checking citizenship and economic stuff, as a lot of them needed updates. So that's probably why it's 5 years now haha.

  7. On 30/09/2022 at 13:52, djole said:

    True, I try to help when there is time too but the problem is that we need more Arab-speaking researchers, not only people (like me) with knowledge of English.

    It helps, but isn't essential - at least when dealing with attribute ratings. That's kinda required when dealing with player transfers and finding the right staff though. Assuming the data can be found...

  8. On 02/09/2022 at 11:16, oche balboa said:

    Nice will have a look at this. 

    I will warn you that sometimes the fixtures can make it a little bit difficult to finish a league, if you manage to not crash out in the initial stages of a competition. But most of them are pretty forgiving in that regard, so especially for continent-wide competitions you are pretty guaranteed to get through the group stage if you can beat smaller teams. Obviously this works best the larger of a database you have, the more countries you can pull from to manage in. The money is, depending on where your managing, either game-changing, or hopelessly irrelevant. There really isn't much between the two. That is at least until you get towards the further stages of the competitions and the number of zeros quickly grow higher...

  9. 4 hours ago, anitamui said:

    Would you update them to 22.4?

    Done! Only the competitions needed updating - the domestic player agreement files seem to work no matter what updates SI makes. I've had the competitions updated for a few weeks, but haven't found the time to update this thread (or, more dreadfully, my steam workshop - updating all 100+ files on there would take ages).

    Also - here's an extra non-foreign agreement, which updates the UK Overseas Territories act to include the various islands of the Commonwealth (except for Sri Lanka).

    Expanded Overseas Territories.fmf

  10. 11 minutes ago, EnigMattic1 said:

    I downloaded the wrong file. One thing that frustrates me about this latest update (and I don't mean this in a bad way) is that I am a Valour guy, but with the current state Edmonton are in, I REALLY want to try an Edmonton save. You have done an amazing job, as always.

    Out of curiosity, what was the issue with the AMSL?

    Just noticed, 2 Sebastian Castellos. A 16yr old and an 18yr old, both at Forge.

    From what he's said elsewhere, there's literally no word on the the AMSL exists or what their plans are going forward, and there hasn't been since the pandemic really.

     

    Also duplicate players are, for some reason, super common in this update overall, and I really don't know why.

  11. Have you ever looked on Wikipedia and realized that there's a competition that nobody has made yet for FM22? Have you ever wanted to manage a team through a competition that no longer exists in real life for one reason or another? Have you ever felt annoyed when you realized a foreign player shouldn't be counted as foreign in a league you're playing in, due to an agreement between the two (or more) countries? Well I have the files for you.

    They come in two forms - my revived (or reconstituted) competitions, and my non-foreign player agreements. The former covers everything from the Arab Club Champions Cup, a competition in limbo for a few years, to the UEFA Intertoto Cup, which is no more and is unlikely to be revived, and even competitions that don't exist but should, like a British Isles Club Championship, and many many more (70 files, and probably closer to 80 competitions actually). The second is a set of files which make a country's players non-foreign in other countries which have signed an agreement, such as the Eurasian Economic Union, the Central American Integration System, ASEAN, the GCC, or the like. It essentially replicates free movement, or planned free movement, for citizens of member states (and thus footballers) in a way that FM's rules might not. Some of these have been expanded to cover candidates that are likely to join in the next few years.

    (One particular note - if you use the South American, Central American, or Caribbean files, note that the Latin American and Caribbean file covers all of Latin America and the Caribbean (and therefore cannot be used with any of the South America, Caribbean, or Central American individual files), while the Expanded Caribbean and Central American file cannot be used with any of the individual Caribbean or Central American files, but a separate South American file can be used with it)

    Have fun!

    Hedgehog's Non-foreign Agreements.zip

    Hedgehog's Revived Competitions.zip

     

  12. 4 hours ago, FrazT said:

    SI have said on multiple occasions that the manager's private life and spending his salary was not part of their future plans, so this will not happen.

    Similarly, those tasks that you mention and not normally any part of a football manager's role so are unlikely to be included.

    Licensing and image rights would mean that your 3rd suggestion would be unlikely as well.

    I think the thing that has been suggested more than any other is allowing managers to pay for their own coaching badges, particularly when either solely in a national team job (which has, far as I've ever been aware, no way to get badges) or in-between jobs at club level, or even just because the clubs shouldn't be able to say no...

  13. 6 hours ago, Michael Sant said:

    You're a researcher yourself @Los Terminatos are you really wanting to be involved with keeping the data and information for teams updated on a weekly basis? 

    SI would essentially have to double their researcher pool, or spend a ton of money paying researchers for the amount of time and effort this would take up, something I'm sure that they aren't willing to do, besides the issues with database updates breaking mods and causing all kinds of bugs normally... You essentially wouldn't be able to have any league files because they would be obsolete within days with every database update being probably game breaking.

     

    As a researcher myself I don't know if it would even be possible time wise for me to update all of my leagues on a weekly basis, although I do cover more leagues than most.

  14. I can tell you that at least in my corner of the research world, Africa and the Middle East, we do discuss this sort of thing often. On the one hand, Middle Eastern clubs are primarily financed either by governments or super wealthy individuals, neither of which can be accurately quite simulated in the game at this point in comparison to the more traditional models of ownership seen in Europe, and tickets are usually quite cheap, relative to Europe or america. In Africa this applies pretty well across the board but in a more extreme way because even some first division clubs in some areas have rather poor facilities and financial power, so it is a challenge if you decide to manage them in game.

     

    When it comes to revenues and sponsorships, I can tell you that it is something that I at least try to pay attention to and implement in my research, but it is often quite difficult to find the right numbers. Broadcast revenues for example are often quite hard to pin down in my region, while finances are basically impossible, and this holds very similar for much of the world due either to clubs and leagues not releasing detailed financial information, or it simply being impossible to find. Some areas are far easier than others.

     

    So I can say that it is certainly something that i, and the researchers I talk to often, do consider, and I can assume that this holds true throughout the rest of the researcher population. I just wish data was easier to find, because it could make things a lot more interesting and realistic in that regard.

  15. On 27/11/2021 at 03:29, datareport said:

    Iranian league. Iranian clubs regularly make the Asian Champions League final despite operating on peanuts and the national team is consistently ranked number 1 in Asia.

    Selling the game in the United States would probably become problematic if they added Iran's league in officially.

  16. 16 hours ago, TheGhostyBear said:

    I think a lot of folks (myself included) find it super hard to play as an MLS team without players properly developing on loans to lower league clubs + affiliates. There's also not really even an attempt to properly simulate the youth structure, which can be simulated accurately in a simplified manner like in other countries (u18 league, u23 league, reserve league).

     

    Oh and the AI still cannot figure out how to build an MLS roster / do trades.

    I think it might be a financial issue for the USL leagues more than anything else. The USL probably wants more money than SI is willing to pay, if they're willing to pay at all. I 100% agree that I don't even bother to play in the US without a pyramid file completely redoing the US structure - makes it 100% easier as a player.

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