Jump to content
Sports Interactive Community

Cydver

Members
  • Content count

    154
  • Joined

  • Last visited

About Cydver

  • Rank
    Amateur

About Me

  • About Me
    Singapore

Interests

  • Interests
    Music, Guitar, Football, Girls...

Favourite Team

  • Favourite Team
    Manchester United
  1. Hi, I haven't posted here in years, so it's kinda disappointing that I'm breaking that spell with a visit to the Bugs Forum. I'm managing club and country (U23) in my save, and run into an unfortunate game-breaking bug. I have to call up a replacement player to the Singapore U23 squad as one of my goalkeepers is injured, but the menu option for doing so has completely disappeared: https://postimg.org/image/ynhzr9kxd/ https://postimg.org/image/p1ofaytrl/ I can only add and remove players from the National Pool, but not the Squad itself. I've tried this with players both in and out of the Pool, to no avail. Because friendly rules dictate that I must have 3 goalkeepers in the squad, I can't continue my game. And, because I tend to keep just one auto-save file, I've no way out of my current predicament. It's all really frustrating, as I'm having such a blast with FM17. Here's the ftp upload. It's from 3 days before the call-up deadline: ftp://ftp-public@ftp.sigames.com/fm/game-save/[Cydver]U23 National Team Game-breaking bug.fm Any assistance would be greatly appreciated. Thank you.
  2. Nope, just yours and the 2016 claassen file. Also, when selecting leagues, the J league shows up as "Japan League 1" or something similar, instead of the "Meiji-Yasuda ..." as has been set in the claassen file. I wonder if that's part of the problem.
  3. Hi Foss, thanks for your hard work on this! Really appreciate it. Unfortunately, the latest link still crashes in July for me.
  4. Well but I play a high tempo attack game, and many attacking teams in real life have their wingers acting like this too (Man United, Dortmund etc.), so it would be quite counterproductive to have such conflicting instructions, wouldn't it?
  5. Hi, is it possible in this ME to have the wingers NOT cross the moment they hit the byline, but instead maybe slow down and look to take their man on near the corner flag/do a turn to cut back and try and create space/play it back to the supporting fullback? I'm getting way too many crosses blocked because the winger doesn't bother trying to create space for himself, but just wants to swing it in the moment he reaches the byline.
  6. buy to loan back ???

    Actually, yes it can.
  7. I have probably had the pleasure of interacting (to a tiny extent) with SFraser over certain issues in T&TD, as well as sought his opinion on how to play my favorite game - the news is a shock and I offer my condolences to his family. Although we were all drawn by just a game and a sport, and I never actually got to know him, I am sure he was a good man and he will be missed by all on the forums - especially with next year's edition and no more of his valuable insights. SFraser, rest in peace.
  8. Real rule Japanese Leagues for FM2011.30

    Ah, alright thank you! You should update the first post with that too! EDIT: Well, unfortunately that Chinese link seems a bit messed up as well, and the players are for the 11.1 game, which means we still don't have an actually playable Japanese league for 11.3! The league structures in this file are solid, however.
  9. Real rule Japanese Leagues for FM2011.30

    Yeah - I did but I got a lot of text instead. My friend helped me download it, however, yet after loading it into the game and the Editor I see clubs which are decently filled out but no players in any first team squads... not even Sogahata from your screenshot. Am I doing something wrong?
  10. Real rule Japanese Leagues for FM2011.30

    Thank you so much!! I have been waiting for a japanese file all week to restart my career(s) on FM. Will return with updates soon. EDIT: Sorry I don't think the download link works. It just gives me a load of text.
  11. I wouldn't say the game is 'not fun nor realistic', but it has certainly seemed less fun with the years due to the dilution of content and far longer waiting times all round (although, admittedly, this could be the fault of my year-old Mac). I understand the game to be a simulation of real life, so realism might not really be SI's true focus given the primitive and rough AI after all these years. That is a shame, for I still do hope for a truly challenging AI and game mechanics which can ensure that not just anyone is able to win the Champions League for multiple years in a row, even with a team that is seemingly complete. The current AI just cannot measure... there just isn't enough sustainability with all the supposed flaws in regens, finances etc. to justify playing this game for the span of a "Football Manager" than, say, four or five seasons with your favorite club.
  12. Unlimited Potential

    Exactly. And for people who continue to stress about numbers and attributes and CA and PA, well, play a season picking players based on their form and buying/scouting players who have good average ratings for the last 5 games. You will be surprised by the number of gems you can pick up for cheap who are also able to punch above their weight, and in then in some extreme cases, take you all the way to the top.
  13. Unlimited Potential

    Oh wow woody2goody just summarized my entire post... but yes that was my point.
×