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13 "You're a bum, Rock"

About Xenxu

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  1. I really don't mean to be rude but why do you point me to that thread which is closed and where they only talk about if the game will be delayed? In my original post I ask different quesitons not only about the release. Moreover, I ask the community what they think, I only cite the developers at the very end of my post and already say that they can give info if they have it. I just wanted to start a healthy discussion and see what the community thinks about this matter. If you see, I ask the people three times before asking any dev... I don't know what is wrong man but I think a forum is
  2. Until then we can indeed speculate, formulate questions, debate, give opinions, fantasize... I think that's already quite something and probably what a forum is for (?)
  3. So, how do you think the coronavirus outbreak will affect the next version of FM? I have some questions without answer. Will they release the game anyway on November? I guess in their business model that's what they have planned but can they do it if some leagues have not started yet? Or if they have started later than usual? How are they going to manage the economic crisis that is forseen in football? It seems that even the big clubs will have very few money to get new players. Will they respect that? Will they lower the price of the players then? Or will they opt for ensurin
  4. I of course did that already and even thought the improvements in the central game is not explicitly mentioned, there is a section called "Various other balancing tweaks/improvements". I thought that maybe this could be included in there. Don't be so tilted about me politely asking a question
  5. Awesome! Will test the update this afternoon. May I ask if the lack of central play is also fixed?
  6. Just adding another PKM here. I can just upload any game I play with Inter 3-5-2... Absolutely 0 internal passes, the two wing backs crossing balls to each other and too many stupid offsides where the wing backs are just standing there. I also have the feeling that there are much less goals, these are the last results I got: 3-2, 0-0, 1-1, 0-0, 4-1 (opposite team got one player sent out), 0-0, 4-0 (opposite team got one player sent out) 0-0, 0-1. In the attached PKM you can also see Lukaku fail all the headers, sending many of them just too far off and the others being stopped by the keeper.
  7. I am not sure if this is working as intended, but I think that it happens too often that the attacking team wins the headers but the ball goes way too far off. I had this feeling not only in the attached game but also in others. Headers too far off.pkm
  8. I think that there is some real bad goalkeeping in Bad goalkeeping minute 56.pkmthe attached game at minute 56. Also, my keeper finishes the game with 6.9 rating, which would make me assume everything was alright when it wasn't.
  9. Hi, I already posted this during the beta and still no fix after almost two months. I have a Dell Precision 5520 (DXDiag file attached) and when I play any game I get GPU usages of 90% (see picture below) with the fans running at max speed and draining the battery life really fast. It is impossible to play the game like it is now as I don't want to risk burning my PC. I have installed the latest version of the game (20.2.3) and updated the graphic card drivers. I am playing using the recommended settings for 3D match rendering. I am dissappointed that you guys 1) don't have the game optimiz
  10. Hi! Here comes some ideas I have thought that could be implemented in future versions of FM. The first three are (I think) farely easy to implement, with the fourth being more challenging. - Make bench players warm up during a game. This could have impact in many different things. It could affect match performance (specially the first minutes after substitution), likelyhood of injury, and even make a player angry if you make him warm up for 15 min and you don't make him enter the pitch. - Be able to improve your staff. That is, send them to courses about management or leadership to i
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