Jump to content
Sports Interactive Community


  • Content Count

  • Joined

  • Last visited

About limeee

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. ...will mentality influence the goalkeeper's tendency to come out for crosses and sweep through balls? or it is purely determined by "rushing out" and "command of area". thanks!
  2. Hey guys, I just spent 150mil p on this beast... partially for the lol. Any advice regarding how to maximize his value? since he is young, I think I can retrain him to be a target man, but his defensive capability might be wasted. BTW I play a 442 with two wingers, certainly I can change my tactic to accommodate him. What kind of system you guys think he plays the best in? What attribute should I try to improve further? cheers
  3. Yes it's clear at first glance on the manual but it becomes confusing when you think deeper. Let's say I have a player with average long shot ability but has the PPM "pass rather than shoot", I play him as a BBM and I hope he could take more risk individually so I set the instruction to let him "shoot more". Now, when he get a 50/50 opportunity on the edge of the box, with other option available, will a high Team work make him more likely to shoot (thus following the instruction I give him, but a more selfish choice) or pass ( thus play more in a way he likes, but a more for the team approach) ?? And I do want to repeat one part of my question. Do you mean, Team Work is purely a tendency attribute like Command of area, rushing out and aggression? It has nothing to do with how well it goes when the player choose to work for the team?
  4. thank you for the response! yeah, I did read the Manual. But my question is "how exactly". How exactly high team work helps my team work as a unit?? And for the first part of the sentence, IF I set my tactic to consist one advanced forward, one trequatista, and two wingers on attack, I don't see how following my very individual focused tactical instruction closely can result in better "works for and alongside his team-mates"! OR there is a essential misunderstanding on my part for what "team work" (in conventional sense, not the attribute) looks like??
  5. It's to compensate the fact that the Raumdeuter don't chase back and defend. The problem I found when using the tactic at the beginning was that, because the Raumdeuter tends to not chase the enemy WB, even with the man mark PI, my FB often get doubled down. When someone dribble down my left flank, My full back will have to leave his position and close him down too early, and thus left a huge gap behind, which will drag my DM to there to fill the gap, which will in the end left a hole in front of my CBs. I lost several games because of this, so I changed my CM on the left to BWM just to let him help out screening the left, so my FB don't have to run around so much. And it worked, and the player I think has to have quite good speed, workrate, teamwork to sufficiently cover that much ground though. In the end I put my hard-working DM there and my creative playmaker on the DM position. It's not mandatory though, sometimes I put my DLP there, but I will always manually set the closing down to much more. It does not work at same degree. I feel the behavior and is much more decided by the player's attribute, rather than instructions.
  6. hi all, one thing always confused me in FM is the attribute "team work". I just don't see how exactly it influence the player's action on the pitch. At first, when I was still a noob, I thought it is a "tendency indicator", much like the Rushing out for goal keeper or Aggression, it would indicate how likely a player will choose to work with his teammate when multiple choices were represented to him. After a while, after some more digging in, I realized it means much more than that. From the information I gathered and especially from the website www.guidetofootballmanager.com. It seems the "Team Work" is part of the players intelligence, it determines not the willingness of working with teammates but the capability of doing so. But, how? how exactly and when exactly is it factored in? I was thinking, perhaps it means the player's ability to be aware of where his teammates are, so for example, a passer with high team work will less likely to pass the ball to a teammate in offside position because he is more aware of the striker's position. Am I correct? But shouldn't that logically be part of the job of "anticipation"? And besides, what more? Hope someone with better knowledge can shed some light upon this. And further more do you guys think the information on the websites I mentioned above is credible or not? I found the information there incredibly useful, but don't know whether they are 100% accurate or up to date. cheers
  7. I'm actually using a similar tactic. Here are my thoughts without knowing what players you have. Firstly, I think winger don't partner well with wing back, they were both asked to do the same thing, attacking the same part of the pitch from same angle with same method. Which essentially means that when one of them is doing his job, the other one become useless. You can set one as FB(s) while the other as W(a) or W(s), I think this will work better. In my tactic, I use WB(a) paired with a Raumdeuter, who was a left footed poacher before I retrained him to be a wide player. He really sucks at crossing but has good offball ability and finishing. secondly, I don't know who your striker is, but I think for this system to work, he needs to be really good. In your tactic he is both the number nine and number ten, he needs to be able to both create chance and take the chance, besides to an extend also dictate play and bring team mate into the game. In my tactic, since I use a wide Raumdeuter as a number nine, the guy I put in as solo CF was a DLF type of guy who mainly play as a number ten. Sometime when I'm playing against strong teams, I will set him as a defensive forward, just to let him focus on doing simple things , so he doesn't loose possession easily. Thirdly, as to overload right flank, I have a similar approach. I have a winger on support while the right CM was set to Mezzala(a) without extra PIs, it works wonders. anyone of them attract the attention of the enemy fullback, the other one will have space down the flank. I have tried with CM(a) and found out it works differently, the CM(a) will link less with the wide player and focus more on make forward runs into the middle, I think the difference is the run to the channel and roaming PIs. I also have my star player, a fast advance play maker type player to be the Mezzala. Behind them are my right fullback on defend, just to reduce the risk of enemy counter attack. But I think a IW(s) will be a idea role, it's just I don't have the right player for it. And I think the CM(s) don't need the hold position PI, from my observation, he tends to stay outside of the penalty area act as cover when his partner is inside the enemy box, even when I ask him to "go forward" and "roam from position".
  • Create New...