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About Lathund

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    Göteborg, Sverige
  1. FMC / FMT Wishlist Thread

    But what does it do? When I have it checked before going into a match and go into Tactics - Opposition in the pregame it looks like this. If I have it unchecked it looks like this . So the wording is different, but OIs are still set regardless. So what I'm wondering is what the setting actually does? In an "instant result" game, will they or won't they be applied?
  2. FMC / FMT Wishlist Thread

    Looking around a bit, what I managed to find was an option when you click the "Actions" button from your Assistant Manager's profile where you can select or unselect "Handles Opposition Instructions". Now maybe I'm missing something about what that's supposed to be doing (Or if there's another option somewhere), but it doesn't seem to be working. Regardless of whether the option is checked or not, OI are still set at the start of the match.
  3. FMC / FMT Wishlist Thread

    This, so much this. If SI prefer it the current way, leave it as a default. Just please give us the option to turn it off. Would be great if it could apply to "instant result" matches too; makes it rather pointless to have a deep sit back-defense when OI's are set to close down most attacking players anyway.
  4. Yes. This, so much this. In the last two versions I had the issue of the squad screen always reverting back to one random standard view. This year it is at least the slightly more useful general view, but even so, it's very annoying to have to always change to the custom view. Some option to set the standard squad view would be fantastic. Also what do you mean by not having a zoomed view? If I can fix this in any way possible I would be delighted. WIth it having been an issue for three versions now I don't see any official fix coming for it. EDIT: Looking around a bit more I found that it seems to stick if you make a copy of the custom view. Finally!!
  5. FMC / FMT Wishlist Thread

    Two things I'd like to see. The first is a bug fix; the bug (which was in FM15 too) where it defaults to the same squad view screen every time, and not the one I last had selected. For me in my current game it's the contracts screen for my senior squad, and the scouting one for my reserves. Over the course of a loong save it's a lot of clicking. The other one is the ability to tell the assistant to not set opposition instructions automatically. When controlling games yourselves it's just two clicks to delete them, but it's annoying and you sometimes forget. But I'd like the option to not have them used when simming games. Sometimes they're useful, but when running a deep line / standoffish type of defense, I don't want to always be closing down and tackling hard for instance.
  6. England vs Iceland - 8pm ITV

    Ironic in all this is that Iceland (co-)manager Lars Lagerbäck, and indeed the whole of Swedish football for a long time, were inspired by the Roy Hodgson way of playing 4-4-2. Now he finally has a team that fully committs to it.
  7. England vs Iceland - 8pm ITV

  8. Definitely should have.
  9. Interesting. I have the same philosophy for training and squad building, but I don't have it down to a system with nicknames and shortlists etc. I am very particular about squad numbers in general though, as I also associate them with certain roles, which naturally depend on the formation (i.e 7 is my right winger if I have one, otherwise it's a central midfielder, kind of a box-to-box type of midfielder, never a playmaker or a defensive midfielder). My starter in each position will always have the number associated with it (except maybe the goalkeeper if I have a young keeper about to take over, he may keep #13 for his first season as a starter), the numbers outside 1-11 are mostly position-based, but also squad role/status based (A veteran backup Winger/AM would be #17, but a promising youngster would be #27). Went off on a tangent there, I guess my point is that you've made something useful out of it, instead of just being a neurotic mess like me about it
  10. Recently switched to a more defensive focus on my Atalanta save. Had a mediocre season last season, finishing 7th but winning Coppa Italia. Recovered after a horrible run, and have had a great start to this season after a switch from a Standard/Control 4-4-1-1 to a Defensive/Counter 4-1-4-1. After 15 games I'm top of the league with 33 points, scored 22 and conceded just 6, with 12 clean sheets. Too early to tell whether I'm onto something lasting or not, but I'm loving it. Consistently grinding out 1-0 and 2-0 wins is what I want, and a playstyle I haven't been successful with since the wibble/wobble days.
  11. FMT16 Save Updates Thread

    Well turns out I was worried for nothing Went on to win the double, Serie A and Coppa Italia. Bit worrysome though that I have the exact same problem with my right winger, with one year left on his deal, and my AMC is unhappy about me rejecting a bid. We'll see if I get to keep them or not. That's about 30 goals and 30 assists between them.
  12. FMT16 Save Updates Thread

    Currently in 2024 in my first FM16 save, playing as Atalanta (as I always do, since the CM 97-98 edition, for my first game). Had some very difficult early seasons, not finding a working tactical setup at all. All I have to show so far is a Coppa Italia win. Got a 4-4-1-1 working really nicely now, and found some great players. However I also just lost my biggest star, shown below. Product of my youth academy, he would only sign that deal with a minimum fee release clause at €55m (Got locked during negotiation). And after that wouldn't sign a new one, stating that he wasn't interested because he didn't believe my team had the calibre of players to match his ambition or some such. Stayed that way for several seasons. I take that to mean he wanted the team to be filled with better players, but is that all? Would winning a big title have helped? Anyway, I haven't been this gutted at losing a player in a long time. Will be hard to replace, and worried that my season will derail now; currently joint top of the league in January. He had 14 goals and 8 assists in 17 starts.
  13. WM (A) already has get further forward. I used to have the cross less instruction, but since I already have "Work ball into box" it felt redundant, and made him not take good crossing opportunities that I wanted him to take. He is a good crosser and like I said my F9 is more of a Zlatan type than a traditional F9.
  14. I had problems getting my AMC involved in my 4-4-1-1, but it all clicked when I switched to Fluid and when I offset the AM and ST slightly, using the AMCL and STCL slots, with an AM(A) and False 9 (S) in the roles. I would use a Shadow Striker ideally, but don't have the players suited for it really. The real stars of the show though are the wide midfielders, playing both as WM (A), with the ML having the instruction to cut inside (Also has PPMs "Cuts inside from both wings" and "Gets into opposition area"), and the other having the instruction to play narrower. Was surprised at the success of a left-footed player cutting inside from the left, but he's scored 10-15 league goals in each of the last 3 seasons, and has 6 in 6 (with 5 assists) so far this season. What I tried to get working for the first few seasons was having the AMC as a playmaker (ideally an Enganche, Riquelme style) and the striker playing an advanced role, but never got that to play the way I wanted it to. Anyway the full setup is: Standard (Sometimes Control, rarely Counter), Fluid, Work Ball into Box, Lower Tempo GK (D) - Pass shorter, distribute to central defenders, roll it out DR: WB (S) DCR: CD © DCL: CD (D) DL: WB (S) MR: WM (A) - Sit narrower MCR: DLP (S) MCL: CM (D) - Close down less ML: WM (A) - Cut inside AMCL: AM (A) - Dribble less STCR: F9 (S) Creates some very nice interplay. Many goals coming from the two wide players setting eachother up. A lot of cutbacks and crosses to my F9 (Who isn't much of a F9 really, he's big and strong and an excellent finisher) from both the wide players and full backs. DLP isn't getting many assists but is involved in play a lot. Defensively not quite as sound as I'd like, but in terms of players defense is my weakest area. Using a "less is more" approach, not looking to complicate things too much. Overall focusing on getting, and developing, intelligent players, trusting in their decision making rather than micromanaging too much.
  15. I had this same problem, and solved it by removing the player from the "Unwanted List".