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  1. there have been complaints on the forum about player and team unhappiness after a refusal of a transfer, mostly about having to release players or having many players unhappy with the manager. i, on the other hand, am on the opposite view, and i believe it is too easy to keep your players ,both happy and at the club. i think adding a "willingness to release players" column at the information page (near "domestic players bias" and "loyalty to players") will give the players more teeth, or making it possible for them to have "the same level of teeth" while shifting some of the damage they cause from the squad harmony aspect to the transfer and signings front. fighting with players over your willingness to allow them to leave when they notify you of their interests to leave will build you a notorious reputation as a manager who "locks up" players. players will be less likely to renew contracts if they feel they might want to leave in, say, two years. players from other clubs will be more reluctant to sign for your team (their agent might mention their refusal reason as "he fears he will not be able to advance in his career should a he get a tempting offer") or will insist on very low release clauses. a player might complain to the media about his will to leave, which will make your attempts to sign players at the same time much more difficult, at least until the story settles down. if the player manages to get other managers, and players who play, or have played, for you, to criticize you, your situation will become even worse. at the end, keeping unhappy players because you are waiting for a better offer or because you want to keep good players means taking a risk that they will leave for free and that you'll have trouble replacing them. implanting this feature will allow, even though i think it is unnecessary, reducing team reaction and support of a player wanting to leave while making sure they do not apply less pressure at you.
  2. itay.bing

    [Suggestion] Dynamic PA

    the whole "let them improve if they play better look at vardy" arguments seems like a real slippery slope. "let them improve if they play at better level,have a good personality and train with good facilities, you can't block their progress, look at vardy!" "why does personality inhibits growth? ronaldinho wasn't very professional, didn't stop him from becoming the best (or one of the best, not the point) in the world at his time." "why do players only improve with good facilities? drogba was amateur until he was 21, do you imply he didn't improve at that time?" "why is playing level factored to calculate growth? i have a neighbor, used to be at barca's u15, retired because he thought he'd hate the traveling. at 5 a side he leaves us gasping for air without even sweating, he can play as good as any of those multimillioners prem players!" "why can't players with bad attributes play like players with better ones? i mean, it's like the rules of physics stop a 5 finishing player from hitting the top corner every time, do they?" just like nothing stops a 5 finishing player from hitting the top corner almost every time, nothing stops a 110 PA player from becoming a 200 CA player. he can. but he won't. one in 10000 guys can. but not this guy. now, assuming what we are trying to achieve is a more realistic FM game, and not a game that will trigger our dopamin releasers more often at the sight of a cheap player we bought turning out to be a great purchase, one needs to remember that these are professional footballers we our talking about. a 5 point increase in something could mean that on average every hit of the ball of that type goes 15 cm more accurate than before. those things are hardcoded into our muscle memory, our balance, our reflexes. it isn't like a 25 years old professional striker was just needed to be taught that he should lean forward when he shoots. making players less likely to and more randomly reach their potential, and as a result, allowing researchers have larger margins when allocating PA to a player seems like a good solution to the "same wonderkids every save". no system will be able to replicate real life exactly, much less predict the future. a system that allows 50 players to overachieve in order to avoid one player from underachieving is a step in the wrong direction.
  3. i've suggested something similar before, apparently the licencing is a problem, especially for league formats and using real or generated FA staff.
  4. regarding assistant advice: i was "outnumbered" with 3 central, one attacking and one defensive midfielders. also, the least useful one is the one regarding "winning most of the headers". my CBs dominance in the air does not make my 5 JR striker more worthy of a targetman, and what am i supposed to do with "despite not connecting many crosses, we are winning most of our headers"? instruct my players to head towards goal from the halfline, where they do win the headers? also, if it is triggered by some threshold of headers won, i am fairly confident that it's counting goalkeeper catches too.
  5. itay.bing

    let players vote for captaincy

    also, i think the choosing of the captain should be announced to the players at a team meeting, at least at the start of a season. i imagine it can be something like this: inbox message of "pick your captain for the season". a list showing leadership and determination of the players, maybe with added traits such as reputation, position and apps at the club, will be shown as it is now. however, at the bottom of the message, instead of "confirm", it will show "hold team meeting". at the team meeting you will announce to the players: a."as you all know, the season is approaching, and our team needs a captain. i decided that the most suited for the job is (drop bar of all players. marking a person at the previous window, the message, will place him as the only option for picking, to save the searching). in case he is not included in the match squad (...) will replace him." reactions: "oh yes, x is truly someone we can look up to and we are sure he can lead us to glory" "i think someone else was better fitted for the job, but i guess anyone can be a leader, armband or not" "you're choice is disrespectful towards some of our veteran players, i am really disappointed with this allocation" b."a captain is a leader of men, and i think it is only fair to let you lads pick your captain. after all, he is your captain as much as, if not more, as he is mine" reactions: "we really appreciate the confidence you show in us, we won't make you regret it! (this promise has absolutely no legal implications)" "sure, i guess" "i think you are being a bit spineless here. if you can't even decide for yourself and stand behind your choice on such a simple issue, how can we expect you to behave differently under bigger amounts of pressure?"
  6. itay.bing

    let players vote for captaincy

    i'm not sure i got this right, but it seems like you interpenetrated my suggestion as a replacement of the current system. i suggest adding that option. most manager still pick their captains on their own. it can be a tiny tick box at the bottom corner of the "choose captains for the season" message.
  7. as titled. i remember reading somewhere that this was applied in barcelona, where puyol was always elected almost unanimously - the only player to vote for someone else was puyol himself. anyway, this is not unprecedented. if we really want to make it a dilemma, we can consider that players may pick a leader we don't fancy based on criteria we value less than they do (such as leadership and seniority vs determination and personality), and that the elected captain may feel he is slightly more obligated to his teammates than he is to you, should a clash occur. however, players will defiantly agree with "your" pick and may be more enthusiastic about his leadership than they would have been if he was selected "from above".
  8. apart from the repetitive and/or useless nature of the questions, i find it really annoying how anglocentric they are. i don't expect every nation to have very unique press nuances like they do in real life, but stuff like manager feuds may be completely irrelevant to other places. answering a question about whether or not "managers who play domestic players hold the game back" and if i'd like "such talented domestic squad" as manger B has is ridicules at a nation where a strict (relative to europe, at least) regulation system is applied, where filling your foreign player limit is a question of budget (usually only for newly promoted teams) and 90's "held back" football is missed, very, very dearly.
  9. itay.bing


    okay, thanks. as i don't have an editor and can't check, is the initial (at the manager's creation) personality random? is it average (10-8 or something like that for every attribute) and fluctuates after you start taking actions?
  10. itay.bing


    quoted as you don't follow
  11. itay.bing


    even if not up to 20, what does improve\decrease it? i guess that interviews do based on "media handling style" (as interviews currently suck, are dismissed as meaningless and are ignored by many players, i will accept a double blink as a yes to avoid riots), but generally, what influence your own personality, and what indications can you get to estimate what your personality traits are,aside from comments on your coaching badges completion?
  12. thanks for everyone who replied. i've actually seen this thread, and saw something interesting about it- the recommended JR chart. it seems to prove that every JR point is equal to about an inch higher than the minimum jumping reach. is it true? i've seen a few threads (not many) that are discussing lacking jumping reach growth. if it is true, we can compare the growth in JR to real life growth (say by comparing it to some forum users who tried to improve their jumping and measured themselves, while carefully applying it to more physically developed yet exposed to better coaching and who are more professional in the care they take of their bodies, and maybe more physically gifted, players) and see if it is consistent with FM's (while taking CA, PA and other things that might affect individual progress). quick search on google suggests vertical leap programs that are supposed to improve your jumping by 9-15 inches in 3 months. assuming that it's a sheer lie (what?! the internet? our internet?) and possible growth is around a third, one might think that fitness coaches who are better than internet guides, and players who are more determined than people that are trying to dunk to impress their friends, might still get 3-5 inches of improvement using individual training, and i'm not even focused on the three months thing, let's say by a year and a half. also, again, it's not something i expect, and if i do than not from everyone, and i'm not even assuming i'm right about this.
  13. i have 3 short youth players who i think about training to be CBs, for fun more than an actual need: 16 yo DC 175 cm 10 JR 1 ca 1.5-2.5 pa (coach assessment, just to estimate if and how much room they have to improve, 1.5 gold stars 2.5 black star) 16 yo DM 176 cm 10 JR 1.5 ca 3-4 pa 17 yo DM 176 cm 8 JR 1.5 ca 3.5-4.5 pa (favorite as he is generally better, plus the DC has poor passing and technique and the other DM has very poor heading) a good DC with cover duty for my team would need at least 12 JR, 10 is someone i might play if i'm sure i'm going to win and want to give him some playing time. though of course ideally he'd jump as high as i can get him to. i have no reserve team and my youth team is an u19, the rep of the youth league is probably not good enough to improve a 19 years old significantly. if i loan them, they would probably be good enough for a second division team, may even get them to a first division team if they had just gained promotion, though that would be punching over their weight. training facilities are good, and let's say i can't give them playing time unless it's the ending games of the season after my table spot is secured. while actual players their height can (sometimes,that's not an expectation) have JR of 13-15, regens at my save (oldest are currently 24-25) need to be at least 180 and usually taller than 184 cm tall to get there. to the point, how much did you managed to improve a single players' jumping reach? do you "hit a wall (or rather a ceiling)" below a certain height or after a certain age or growth (say "i usually can't make them gain more than 3 points during their career\over 10 when they are 168 cm tall (i think there is a top JR you can have bellow certain heights, but as i've seen a 167 cm player with 16 JR, this isn't really what i'm referring to)\more than 1 point after they are 25")? i assume that loaning them later to a team that might train other attributes or even play them as DMs (even if i set their position to be DC in the loan deal, other managers don't tend to be very disciplined, definitely not when asked to play a poor jumper as a center back) will hurt their JR developement, but letting them play 4 games a season until they are 23 can't be very good for them either. so what do you recommend? let them improve more (ca\other attributes wise) in an organic way or train them so they have higher relative chance of improving their jumping, but at the expense of lacking general improvement? i know that JR is not everything when it comes to winning a header and i'm sure someone has figured up a system that allows or encourages short central defenders, but this is mainly training rather than tactical thread, and you can save your virtual ink writing 'it's a combination of attributes" comments and consider them acknowledged.
  14. itay.bing

    Low Offers for MLS Stars

    pay attention to their salaries. US players often make a lot of money, which will both inflate their value and make european clubs less able to sign them. if they offer you 1.5 millions maybe it's because they'll also have to pay them as much if not more than what they are making now, and if he is not what premier league clubs view as a first teamer is a lot.mid to low level french, Italian or German, not to mention top Austrian or dutch teams, probably can't afford them,unless the player is supposed to be their star player and they have a lot extra salary budget.
  15. itay.bing

    [Israel] (Official) League Specific Issues

    C leagues clubs don't have to have a youth team, but if they ever get promoted (they were close this season) they'll have to form one because of FA regulations. also while A league clubs and below are not allowed to play foreign players, relegated clubs often keep their foreign players that they signed when they were at the national league. i am not sure whether or not they are allowed to play (they don't seem to be unavailable, can check later) but they should probably be released immediately.