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itay.bing

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23 "Frankly, my dear, I don't give a damn"

About itay.bing

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  1. ignoring the fact that they do, every player in those youth teams is decent. their attributes are in the context of professional football. think about it like college basketball - most of the players there would be canon fodder in the NBA. they would absolutely destroy you and me in a match (if there is a problem with the decent/dross ratio, it is that you and I and our amateur FM equivalents' attributes are 3/4/5/7/4/10/4/3/3... and not 1/2/3/3/1/2/1/1... due to minimum CA and PA limitations). and the few who may be good enough for the NBA spread across different colleges, because a. tea
  2. i have 17, you'll have to ask someone else for 19. there's a training thread in this forum, ask there and you might get some help. also, off the ball is offensive, positioning is defensive.
  3. depending on level of play. you might be better off focusing on his crossing and off the ball and less on dribbling (as his low flair already means he won't be the next marcelo). his technique is already very good and his passing and first touch are decent. if you manage to increase his crossing and off the ball to a level good enough for you, you might want to train and instruct him to avoid dribbling but go forwards, so he'll be up but will favor crossing or recycling over dribbling. you'd also want to make sure he gets the ball on the run and that he doesn't start too far up (in which case
  4. regarding your previous posts about real madrid's youth CB, real madrid castilla are currently 5th in the spanish third division. according to transfermarkt, the team's average age is 20.6 years old. no player is over 21 or under 18. so, if you manage to get him to be a spanish third division player in 4 years of development, he is on par with what real currently has, which seems well within possible to me. you probably haven't heard any of their names, aside for luca zidan, and not for his footballing genius. i wouldn't be surprised if solari can't remember the names of more than 5 players in
  5. not NOBODY, but rather not enough players to make it worth the effort, both from the financial point of view nor resources (there is only a finite number of coding hours until the next game comes out) relocation. that doesn't lessen the points' validity. we aren't supposed to create a "united battlefront" against SI so they can implement bad ideas simply because we are "us" and they are "them". after all, we're only ordinary men.
  6. have you considered switching to a 4-4-2? it will create more presence in the box during crosses, and will stretch your opposition as your recycling passes get a bit longer (since there is no AM to link up the forwards with the midfield, or no 3 crowded midfielders recycling the ball between themselves on 5 square meters). it doesn't have to be structured, defensive, long ball or "English", and if you are confident in your players' individual abilities (or simply no longer care about losing once in a while if it is an interesting game) you can create a tactic that encourages a faster and more
  7. meanwhile, at my real amateur youth team, we played an outfield player as a goalkeeper this season, and should our left back be unable to play our sub RM, who can also play right back or DM, will replace him. in many amateur youth teams you are lucky to even have a left footed player who can play left back. you'd be surprised at how versatile lower league players can be, or rather have to become. i've played DM,CM,CB,RB,LB,ST (for about 200 minutes) in my "career", and i can assure you i'm no messi.
  8. also known as playing FM on "dog mode" (not to be confused with playing "doggy style")
  9. there have been complaints on the forum about player and team unhappiness after a refusal of a transfer, mostly about having to release players or having many players unhappy with the manager. i, on the other hand, am on the opposite view, and i believe it is too easy to keep your players ,both happy and at the club. i think adding a "willingness to release players" column at the information page (near "domestic players bias" and "loyalty to players") will give the players more teeth, or making it possible for them to have "the same level of teeth" while shifting some of the damage they cause
  10. the whole "let them improve if they play better look at vardy" arguments seems like a real slippery slope. "let them improve if they play at better level,have a good personality and train with good facilities, you can't block their progress, look at vardy!" "why does personality inhibits growth? ronaldinho wasn't very professional, didn't stop him from becoming the best (or one of the best, not the point) in the world at his time." "why do players only improve with good facilities? drogba was amateur until he was 21, do you imply he didn't improve at that time?" "why is pla
  11. i've suggested something similar before, apparently the licencing is a problem, especially for league formats and using real or generated FA staff.
  12. regarding assistant advice: i was "outnumbered" with 3 central, one attacking and one defensive midfielders. also, the least useful one is the one regarding "winning most of the headers". my CBs dominance in the air does not make my 5 JR striker more worthy of a targetman, and what am i supposed to do with "despite not connecting many crosses, we are winning most of our headers"? instruct my players to head towards goal from the halfline, where they do win the headers? also, if it is triggered by some threshold of headers won, i am fairly confident that it's counting goalkeeper catches too.
  13. also, i think the choosing of the captain should be announced to the players at a team meeting, at least at the start of a season. i imagine it can be something like this: inbox message of "pick your captain for the season". a list showing leadership and determination of the players, maybe with added traits such as reputation, position and apps at the club, will be shown as it is now. however, at the bottom of the message, instead of "confirm", it will show "hold team meeting". at the team meeting you will announce to the players: a."as you all know, the season is approaching, and ou
  14. i'm not sure i got this right, but it seems like you interpenetrated my suggestion as a replacement of the current system. i suggest adding that option. most manager still pick their captains on their own. it can be a tiny tick box at the bottom corner of the "choose captains for the season" message.
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