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ChitownCch

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6 "What we've got here is a failure to communicate"

About ChitownCch

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    Chicago Fire

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  1. GAM is bugged - you can check the MLS league thread in the bugs forum for some back-and-forth on this. As far as TAM is concerned, I believe the spending just happens automatically - as long as you have it, and you bring in Designated players, it'll be consumed.
  2. We've reported this issue over in the bugs forum and haven't really gotten any good feedback on it. One user suggested moving the player to B-team prior to registration day, and then after the initial registration is finalized, try registering your player while they are on the B-team (use the filter so you can see your B team players), and then move them over after you submit and forwarded. This should allow you to shift the player from B team to normal team and not have it impact your cap and put you over the limit. I also noticed that once the second transfer window opens, it will let m
  3. Yeah, I'm finding pressing forwards to be one of the most effective roles up front, moreso for me than a poacher or advanced forward pairing with the target man.
  4. Follow-up: What do you like to pair with a target man (and in what formation)? This is more philosophical theory-crafting. I've been gravitating away from speedy tiki-taka and looking to play a more physical, aerial dominance type of game. Wanna give those bigger, slower players some love.
  5. In an effort to add more immersion into the game, I was wondering if we can override the newgen faces with portraits (similar to players). There's lots of computer-generated profiles pictures (for example: https://www.thispersondoesnotexist.com/) that we can use to create portraits out of. I tried downloading a facepack and replicating the process by creating portraits for the players using their uniqueID, but it didn't work after I cleared the cache and reload (the real players with their facepack portraits did reload however).
  6. To get a 6.3 rating means he's either botching plays (unlikely in 3 consecutive games), or probably not involved in many plays as you intended (more likely). Do you have the analysis portion of the matches saved? Check the heat map and the passing. Odds are your instructions send the balls to the wingbacks, who do back/forth passes with mezzalas up the field, while the AM is just kinda sitting there. With shorter passing enabled, your wingers are probably opting to do shorter/safer passes to the mezzs, who in turn take shots or pass it forward to the strikers.
  7. Given the complexity of this game, I think the community could really benefit from a thread with comments made by developers / experts about the frequently discussed game mechanics. For example, there have a great deal many threads in prior years about what determination actually does and is it related to development (and since '18, the answer is yes, but prior to that, apparently not). Or another is explaining how newgens CA/PA is created/set so players can maximize their odds of getting good newgens if they want to play a youth save. It's easy to speculate and offer wrong answers. I th
  8. You can normally find it under "Contract" -> "Waive Player" (see image below). Are you in the offseason? There is no waiver activity in the offseason. You also won't have the option to waive players who are on Designated Player contracts. Barring expiration, the only other way to move players on DP contract is via loaning or selling. Note: waived players will probably still affect your salary cap if it's past the initial squad registration date (visit the League Rules to see what the stipulations are for who will count against the cap and who won't). If possible, move the excess p
  9. I find it refreshing in its own way. Unlike mega-money leagues like the EPL where the big teams consistently get the best players, you at least get a sense of parity in MLS (if not in practice, then at least in theory). It's designed to have churn at the top, with the worst-performing teams are best set up for future success (via drafts positions, bonus allocation money if they don't have enough DP-contract players, etc.). The best players on the best teams tend to be poached by bigger leagues, so they can't just coast at the top forever. A salary cap means judicious management is required for
  10. I submitted the B team coaching issue a while back and SI has confirmed that it's something they're aware of and looking to resolve at the moment. Clever on the editing bit though. At least the in-game editor can provide a workaround to some of these issues. Really hate having to rely on it though...that said, I might have to do that too so I can offload the friendlies arranging duties to him xD
  11. I basically use the B-team as an extension of the main squad for reserve and minimum salary players to navigate the first-team roster limit. Since only those with your main squad will count towards the 6 maximum reserves and 10 maximum off-salary players, you can stash the rest of your reserve players in the B-team. I usually sign 2-3 of the youths from Academy every season, so I end up with around 8-10 reserve players (plus whatever the draft gives you) by year 2-3. Having a place to stash them now while they develop is great. You just have to move the players around the day before matc
  12. I already play in a 'lower league' as my main save (MLS, relative to European powerhouses), and a tiki-taka-ish style is possible for sure. Your biggest weakness will be player decision making when being pressed. Teams with high pressing will dispossess you a lot more since lower league players will not have the same level of ball control or mental awareness, which tends to result in subpar passing decisions when under pressure. Since your players will tend to inch up the field through controlled passes, losing the ball in their third will usually mean a devastating counter-attack with all you
  13. When you see that many shots and with that much possession, what most likely happened is that the opposition team is parking the bus (narrow defensive play, basically a wall around the goal box). Your players will move the ball around until they are frustrated and take wild shots. Most of these are low-percentage shots are shots that will be right at the goalkeeper. You are most likely playing some variant of a high-pressing, forward-pushing, attacking style. Parking the bus is quite effective at neutralizing this style of play - this is why they only have one shot in response since you spent
  14. Thanks for the response, Neil. And again, I am NOT being critical of the dev. team. I appreciate that we have devs. to talk to directly, and yes, some people abuse that privilege. The rest of us just wants to get the game as clean as possible like you and your team does, given your limited resources. I understand the resource constraints issue very well, being in a team of 4 individuals at our company spread across a dozen business systems to support. I do believe the game gets incrementally better each year, and that a lot of mini-bugs have workarounds or are a minor enough nuisance that
  15. Well, obvs they're out to get me! The whole world revolves around me the user, wahhh! I get it, it's not resolved. I don't doubt they try every year and as hard as possible to resolve each issue they're aware of. I literally do this for our business systems at work as part of my job - either resolve a bug, or escalate it with notes if I can't resolve it myself. In all cases, I respond and let each end user who submitted a bug know that their concern regarding Bug XYZ was received, logged, and any tentative resolution we have (or a workaround if we don't). Hell, they can even let me know i
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