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TtD

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3 "What we've got here is a failure to communicate"

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  1. I'm of the belief this would be more of a match engine hiccup rather than a case of decision making on the part of the player as I have seen this behaviour a few times. When successfully tackling the keeper, the player always attempts to shoot immediately instead of dribbling the ball to the goal, even when the angle is not conducive to a shot. I have attached a sample example. Striker tackles the keeper and is clean through on goal, and is 5yds past the keeper and 25yds from the nearest other player. Instead of walking the ball into the goal or tapping it in he attempts to blast the ball in from a narrow angle, clattering the post and missing. Have attached the game pkm and a clip of the miss. Time stamp 74mins, 40secs.
  2. Thankfully a good loan manager can deal with this for you to some extent, though it takes more time. The main downside I have found is that the loan manager rejecting the fringe/0% offer immediately fails any loan promise you've made to a new youth signing. This really shouldn't be an ongoing issue however and needs fixing.
  3. Begium Leagues B team issues testsave.fm Hi Michael, apologise for the typo in the save file name, but here is my current latest save, year 4 in Belgium. It's an opportune time, as staff contracts are being renegotiated at this point. QA will be able to see firsthand that all B-team staff up for renegotiation this year have already turned down even discussing an extension with the DoF. Any attempt to sign them to a new contract runs into the issue of the already excessive wage expectations of overpaying to get them to sign in the first place. You can also observe the years worth of low level friendlies arranged and played manually by the B team, as well as the neutral or negative development this has had on the B team as a whole.
  4. Thanks Michael. I would suggest the primary issue is the negative transfer budget being linked to the transfer ratio, rather than actual sales. If it was linked to overall sales, this vision goal is quite reasonable and works well. As it is, with it linked to the ratio, you get to the point where 2nd division clubs are being expected to shed £millions to get close to the transfer ratio'd figures needed. If you're unlucky and the board decides to 0% the ratio due to club financial situation, it essentially breaks the game. I was thankfully able to reload and circumvent the issue via a board takeover clearing the vision goal, but if i'd not had that hand to play via save scumming the save would be irrevocably dead.
  5. Geez! It's bad enough in it's default broken state. Hate to think what the MLS version must be like.
  6. I will be using my ongoing Belgium save as an example but believe this is a general issue for B teams in leagues that don't exist in game. There are a multitude of failing processes in regards these teams that make player development a disaster. My save is with Seraing, originally in the 2nd division (Challenger) and after season 1 the top division (Jupiler). The B team (RFC Seraing II) IRL plays in the Amateur 3rd division (5th tier?). Firstly, no matches are played by the B team after August each season unless the player manually arranges friendly matches (see screenshots), B team players either have to play in U18 matches, or sit inactive all season playing no games, and stalling their development. The responsibility for arranging B team matches doesn't work if you delegate it. The options for friendlies are pretty awful, meaning the level of competition is not great and the value of games is pretty minimal to development. Secondly, B team staff are incredibly difficult to sign. Perhaps due to the lack of actual fixtures, staff scouted using the B team staff filter will refuse to accept a contract to work for the B team, instead demanding U18 roles in preference (a lesser team but actual fixtures). The only workaround for this is to offer far more money than they are originally wanting, and bribe them to take the role. This also breaks the B team staff signing responsibility delegation as a side affect. Thirdly, due to this lack of desire on the side of prospective staff, the number of staff willing to consider a B team role is far lower than the U18 team, and the potential quality of staff willing to even consider taking the role is far lower than the lesser U18 team. This means that players graduate the U18s, and if not quite ready for a stronger first team, sit in the B team, and their development deteriorates rapidly unless an emergency loan can be found. Even with a full friendly schedule, it's very hard to continue development. This is not an issue if you immediately graduate U18 players to the full squad, but as soon as you attempt to build a strong youth system this is a nightmare. Finally, because the players are not playing, and their development stalls out or regresses, it becomes very difficult to arrange loans for B team squad players. The AI appears to devalue players in the B team, making it very difficult to loan out players other than those you've just signed. I am currently trying workarounds for this issue, including moving the players to the main squad before offering them out. I'll also throw in that there are some occassional graphics glitches on the B team training development centre page (see screenshot). Can something please be done to at least make these teams fit for purpose.
  7. I have found that very few staff will accept a B team job unless you offer them £300-£400/week more wage than they originally want to be an U18 coach. At least for Belgium where my B team is in a non-playable league, the value of a role to any potential staff is far lower than the lesser squad. It makes the B team squad an absolute deadzone for talent development.
  8. Yeah, the negative transfer business model can be completely broken. Had the experience of trying to work with it when my board set the transfer retention to 0% with my Seraing save. Last 50k to raise in January to hit the goal from £1million+ at 15%, then after accepting final sale needed to hit the target, retention would switch to 0% and the board would seize control and asset strip the club. Tried repeated attempts to work with it and in the end assumed the save was dead. Thankfully got lucky and had a takeover rumour at start of January I could roll back to and eventually got to go through prior to the meltdown, clearing the vision objective. There is something very broken in terms of the objective, and the way it works with the transfer retention. Even the sale posts say the full amount will be credited to the budget when making the required sales, but if you're at 0% retention it's an unachievable target.
  9. I am playing as Seraing FC in Belgium in season 3. Given the starting financial situation of Seraing, I have been running with basically youth team players, loans and free transfers to attempt to maintain a squad on the Jupiler Pro League's smallest budget. At season start the board set a target to raise £900k of funding via transfers to rectify the budget hole caused by the awful finances in Belgium (and Seraing's personal financial issues on top) at 15% transfer to funds ratio. Via £6million+ of sales I had raised all but £50k of the needed transfer income over the summer, and at winter transfer window start I began negotiating, and had received offers for £2million+ further to complete the goal. This would have the club in the black on current balance, and with monthly loan payments on the historic debts down from £300k/month to £94k/month. Mid transfers, the board seized control of the transfer budget, then set the transfer ratio to 0% (the January transfers already mid-negotiation have us back in black financially). The £2million in transfers out thus hasn't cleared the transfer deficit, and the board is retaining control of transfers. They are then continuing to sell off all asset players at almost no value and not returning control of the budget due to the 0% ratio not clearing the final $50k transfer deficit. My already paper thin squad is thus being destroyed via asset stripping, and I can't bring anyone in to replace them. This is basically a game ending bug as the board should have recognised the cleared negative transfer debt at first sale, and now is selling off the whole playing staff.
  10. Can confirm this is also an issue for my save in Belgium. Playing as Seraing in the Jupiler League. B team is not in a playable division and the instruction for the B team manager to arrange friendlies isn't working. Am currently trying it on various instructions.
  11. I should also add, this response seems to be prompted after every positive financial change (staff poaching compensation) or loaning out of players. Not sure if player sales will also trigger it but have not sold someone yet, will try and advance the save a fair amount tomorrow.
  12. Had prepped a save from day before first message so had to dig around for one just after. Have managed to find a save from after the 2nd message as closest I can get post-original message. Since my post I have advanced the save about three weeks in game and have now received about a dozen of this same message from the board. Have uploaded file titled; Seraing Transfer Loop Bug.fm
  13. I'm uncertain if this is a new bug or something that has existed prior to yesterdays patch. I am playing with Seraing FC in Belgium. I have made a combined 12 attempts to start this save given the tricky nature of the start, and have run partial or full seasons in each case trying to sort the finances. Seraing start with a significant loan debt and a squad that's in need of major overhaul in 2023 with a high existing wage cost due to their relegation prior to game start. That and the questionable finances with Belgium teams in general lead to them being in heavy debt even with heavy cuts to the squad, hopefully bailed out by further bank loans and player sales. This inevitably leads to them switching to a negative transfer budget business model as season ends to manage the debts. Of the two successful attempts to finish the season, my first led to a playoffs loss, and the board immediately turning the club semi-pro. This is my second successful attempt, leading to a playoff victory and promotion to the Jupiler Pro League. I am a couple weeks from the season change over, and the new club vision has already been implemented with the negative transfer budget business model being implemented. I have just had two staff poached for approximately £90k combined compensation, and this has brought enough cash in to provide me a positive transfer budget. For some reason this has caused the game to go into a loop, informing me constantly that the board is relinquishing control of player sales (see the attached screenshot). This was at first a single message per update, but is now three messages consecutively in the same newsfeed minutes apart. I am unsure whether this will continue but am raising it as an issue. Can you let me know if you require a save uploaded for this issue.
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