71834
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Posts posted by 71834
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The new flashing ads in 2d are almost making me feel nauseous in some transitions and I find them incredibly distracting. Does anyone have information on refunds for fm? Are they easy enough to get? I think I'll just move onto other games until that's changed, if it ever will be
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2 hours ago, 71834 said:
Anyone here with experience in skinning? If so, do you think you'll be able to get rid of the flashing ads in 2d? It's ruined the game for me, I've never had to deal with ads and especially such intrusive ones in any other game
Anyone? Alternatively any info on refunds would be great
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Anyone here with experience in skinning? If so, do you think you'll be able to get rid of the flashing ads in 2d? It's ruined the game for me, I've never had to deal with ads and especially such intrusive ones in any other game
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22 hours ago, Neil Brock said:
Probably worth raising on the match engine bugs forum if you think there's an issue. Thanks.
I did that yesterday (albeit on a different account as I was on my phone) and got no replies. I really don't think it's acceptable to show animated ad boards in 2d given you can see all of them simultaneously, it becomes ridiculously distracting when there's severe colour changes. You also don't have the excuse like you have in 3d that it makes the game feel more realistic. I paid £38 for this game, I don't want flashing banner ads every time I play a game
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2 hours ago, 71834 said:
Is there any way to stop the ads in 2d doing this? - https://gyazo.com/a6bdf08893650367f278cc1c60ae1db4
I just want to watch the game without being constantly distracted
I assume there's no way to change this then? Is it working as intended @Neil Brock ?
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1 minute ago, Seb Wassell said:
This has been removed.
Why?
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1 hour ago, 71834 said:
Is there any way to stop the ads in 2d doing this? - https://gyazo.com/a6bdf08893650367f278cc1c60ae1db4
I just want to watch the game without being constantly distracted
Any help at all? Is basically making the game unplayable for me at the minute
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20 minutes ago, 71834 said:
Is there any way to stop the ads in 2d doing this? - https://gyazo.com/a6bdf08893650367f278cc1c60ae1db4
I just want to watch the game without being constantly distracted
Anyone? I really don't want ads in my game, at least not the flashing ones
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Is there any way to stop the ads in 2d doing this? - https://gyazo.com/a6bdf08893650367f278cc1c60ae1db4
I just want to watch the game without being constantly distracted
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https://gyazo.com/974649e7c40df657083f379bf12398ea
I can't be the only one who thinks those ads aren't acceptable. They would be awful on a website, let alone a £38 game. You used to be able to avoid them by using 2d, not anymore
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2 hours ago, herne79 said:
Some have complained. Others don't see it as an issue and quite happily play with wingers.
Either way, there are plenty of threads about this already. Start with rashidi's Gloucester 442 thread or nabskebabs' ranieri replication.
I have read many threads like that but have still had no luck. Hence why I came here. Surely there's a way to have a less dysfunctional midfield 4 than in the screenshot below, no? Ideally I'd like something like the other screenshot but I appreciate that's probably not possible. I've tried playing with WMs instead of wingers, telling them to sit narrower, reducing team width (I'm aware the last 2 are only meant to make a difference offensively), using 'always close down' on central midfielders in OI to try to tempt the wide players inside and playing with wing backs instead of full backs but i just can't seem to get the hang of it. No thread I've read about talks about the other part of my question, which was about making narrow players drift wide so I hope you understand why I posted it here. It seems the 'run wide with ball' PI has been removed on narrow players unless I am mistaken
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On 08/14/2017 at 02:53, 71834 said:
I know a lot of people have complained about it but has anyone found any solution to how wide wingers sit while defending? Is there any combination of ppms/PIs that can make the slightest bit of difference? Can a system of max pressing hide the issue somewhat? If not, is there any way to make CMs/STs/AMs drift wide regularly when attacking? I find when I play without wingers I have too little width offensively but obviously when I play with them I have too much width offensively
Anyone?
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I know a lot of people have complained about it but has anyone found any solution to how wide wingers sit while defending? Is there any combination of ppms/PIs that can make the slightest bit of difference? Can a system of max pressing hide the issue somewhat? If not, is there any way to make CMs/STs/AMs drift wide regularly when attacking? I find when I play without wingers I have too little width offensively but obviously when I play with them I have too much width offensively
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1 hour ago, herne79 said:
but that still doesn't affect your actual defensive shape as that can't be affected by any tactical setting.
Thank you for the clarification, that's quite annoying to learn. Seems like there's quite a few oversights in the tactics part of the game from what I can tell anyway, forgive me if I've any of these wrong. Things like only very basic pressing options with no way to use pressing triggers. A basically broken target man role. Very limited customisation of roles. A team shape setting that makes very little sense and includes the unrelated settings of offensive compactness and creative freedom together. No in game clarification of how TIs, PIs and PPMs interact with each other. Stupidly wide sitting wingers when defending which you can't change. No option to allow three players to rotate positions with each other. No way to adjust how often two players switch position with each other. The number of longshots that False 9s take. No real way to allow massive amounts of positional freedom, making Cruyff-esque football impossible. The IWB role still not being brilliantly implemented, despite the newest update making some progress. Even the best AI managers failing to use the right players in the right roles most of the time. Do you know if there's even any way to fix the half back role this year? Doesn't seem to push the CBs wide enough in my experience, haven't tried in a 3 cb formation yet though. Also can wingers be used a similar to way to how Guardiola used them at the start of the season? Basically sitting very wide and providing the team's main source of width. They seem to drift inside a little too much for me.
I'm aware this isn't the feature request forum and that games will always have issues but the lack of sophistication in tactics in fm can get pretty frustrating at times.
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16 minutes ago, herne79 said:
More compactness is something different and not something mentioned in your original post .
You can't currently influence defensive compactness through tactical settings, could be interesting to be able to do so though.
Raise it in the Feature Requests forum.
Not really sure what you're on about to be honest. Compactness is just defined as: 'arranged within a relatively small space' i.e keeping your players close together, you seem to be implying it's something particularly special. Even spielverlagerung has its footballing definition as 'to maintain a short distance between the furthest players both horizontally and vertically' here:
http://spielverlagerung.com/2015/05/08/tactical-theory-compactness/
You can already affect vertical compactness through the team shape setting according to this post
You apparently cannot however, affect horizontal compactness which being able to decrease defensive width would obviously do.
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5 minutes ago, herne79 said:
There's no need to as this is done by default. When out of possession your team transitions back into a compact defensive unit already.
There is a need if I want a more compact defensive unit than usual. Trying to play with a Simeone style of defending is impossible currently it seems
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Am I right in thinking there's currently no way to make your team defend narrowly as the team width setting only affects positioning in possession?
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Football Manager Early Access Beta *Official* Feedback Thread - 18.0.3
in Football Manager General Discussion
Posted
It depends on the stadium