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michelb86

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Posts posted by michelb86

  1. 10 minutes ago, Bakiano said:

    #FM20Features Previous player partnerships have been added into tactics. So players at a club who've got an established partnership will appear in-game and if you reunite two players who have played well together previously, they may still have a connection

    This seems like a great add-on (don't know if it's really a feature). 
    I'm also hoping some partnerships already exist when you start a game. If I start a new game with Ajax, where 90% of the team is the same as last year (and 60% as two years ago), I don't want to see all red player links. 

  2. Have been playing CM/FM for about 16 years now, and obviously a lot has changed. Don't know if it is because I have a kid now, but last years version was my least played en least enjoyable one ever. But still I played 300+ hours and that's why I always will buy the game if I enjoy it for a bit. 

    But I really hope something has changed this year. I didn't like last years match engine and there was way too many clicking and squad management necessary. Tried FM Touch too, but that didn't work out well either. That's also my viewpoint on the new features. Some sound really nice, as long as it doesn't add another 3x clicking and repetitive advice from your assistent. And that's what I'm worried about. In the past most of the times it's better just to ignore your assistent's advice (we are being overrun in midfield), if only this changes it would be a massive win.

  3. There are just some small bugs that suck the joy out of this game. Playing with Liverpool, won the CL and first in the PL and Spurs (6th in PL) are interested in signing Van Dijk. They offer something like 50 million while he is worth 70. I obviously refuse and the player and rest of the squad is angry. Why?? So not realistic. Mentality drops. Also the number of unrealistic transfers in the Dutch league is way too high (Ajax buying back up players from PSV and Feyenoord for their starting team).

    Or I sell two players, squad raises concern that the squad lacks depth (which I can imagine). I promise to buy new players, buy two even better players back and they are angry I didn't improve the squad. Mentality drops. 


    Besides that it's the best version I played, and I think it's my 10th year. But things like things shouldn't be hard to catch during the testing.

  4. I really like it so far. Didn't play FM18 but this is a big big big improvement. A lot of new things and still a lot I probably haven't discovered yet (I'm in December 2018).

    Some minor comments on my Ajax game:

    - De Ligt and De Jong but also some other players are wanted by big clubs in real life. I didn't have a single offer in my game in the first season so far, they even extended their contract with 5 years. 

    - Ajax is one of the healthiest clubs in the world. TD Overmars made it very clear in the media a couple of times they don't want to be taken over by some rich guy. And yet I already had two transfer embargos by the board because of possible takeovers. 

    - I was hoping this FM would have some more realism in terms of league standings. I'm almost halfway and Utrecht is 1st, PEC Zwolle is at 2nd and Vitesse was18th (yeah I suck with being 3rd, I know). 

  5. 2 minutes ago, HUNT3R said:

    If this all makes a noticeable difference, then I will need to think more carefully about who I select and how I rotate.

    Absolutely. And it would make totally sense. There are lots of examples where players don't fit with each other and sometimes it's even better to play one alongside a (sometimes even less talented) player because there is better chemistry between them. 

    But this will be just guessing until we see the demo or new videos.

  6. 1 hour ago, HUNT3R said:

    There are two more... between the 2 DCs and between the 2 MCs.

    Seems like they have taken a look at FIFA's FUT. The more players are familiar with eachother (same personality, language, playing style or just lost of training?) they can get a better connection (and as it seems you can take it literally) on the field.
    Just guessing, but that would be a great new feature. Instead of looking at tactics as a team you also have to take fit between individuals into account. Which would make sense.  

  7. What will happen if I:

    - Use a player with 'Drops deep to receive the ball' as an Inside Forward (Attack)?

    - Use a player with 'Drops deep to receive the ball' as an Complete Forward (Attack)?

    I'm wanting to use a superb regen at the AML position which is his best position (full green), but he fails to score higher then a 7.0 and I guess it is because of this PPM.
    I also bought Dybala, but because he has the same PPM I wonder how this affect his play if I use the attack role.

     

  8. What is the difference between the Shadow Striker and Attacking Midfielder in terms of team stability?

    I am having a great Shadow Striker with Muller since I am playing 4-2-3-1 I feel that my midfield gets more vulnerable compared to using him as a Attacking Midfielder. I am playing like this (control, short passing):

    FB (A) - DC (D) - DC (D) - FB (S)
    DLP(D) - BBM (S)
    SS(A)
    IF(S) - CF(S) - W(A)
     

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