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greco

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  1. already did it twice, so doesnt seem to work, will try again
  2. ? actually asked si, but didnt get an answer
  3. [sNIP TASTELESS COMMENT] i play a 4-4-2, based on my local teams real life tactic. So your assumption about semi realistic tactics and fewer chances doesnt exist in my world. This is perhaps the most realistic tactic i´ve used in several fms and its creating more chances. go figure huh... Oh yeah and my setup: gk- defend dl and dr both fulbacks support dc bot defend wm on both wings and nstructed to dribble more, cross less and cut inside and attack duty a def mid and a box to box a false 9 and a poacher. press more, close donw more and play wider. menality standard or counter. can it get any more generic then that??? id have a few matches a seson, where i got 15-20 shots, the majority were around 25 shots per game and i´d have a few where id get 30-40 chances. The average i do not know, but i´d guess its about 25 per game. I have a hard time thinking of any team, in the modern era, which cold average 25 shots per game.
  4. its way too easy. Ai controlled teams, year by year have a smaller and smaller u-19 team and the same goes for reserves. 10 years in, almost every team has no u19 players. These u-19 players also play for the reserves generally. The reserves are also slimmed down, but as they have u-19 players and fringe 1 teamers, that isnt as obvious, but the numbers are once again down From roughly 15-20 u-19 players and 10 years in 1,2 or 3 u-19 Also the first teams- almost all across the board, have 3-5 young players in it, and while that is okay, it seems a bit over the top, that players at the age of 15-18 represents between10-15% of the first team. I dont konow what is going on, but it seems like players are being sold as such a high pace, that the teams have no possibility to keep up. If there are 3-5 players in the first team under 18, 5 plauers in the reserves under 18 and 1 or 2 in the u squad, it seems as if there are enough talent, but as the ai have no clue how to develop talent and the "original cast memebers of the db" are moved on, the next generation cant compete. We can discuss the semantics of gamebreaking, but if you are looking to have a game going, with yopur local team and you live in smallish/mediumsized country, then this is a game breaker. It completely ruins the experience ican have, playing as my local team. Perhaps its about time, that si hardcode something into the Ai and its "thought"-proces. The ai could definelty need a bit of human intelligence and commin sense. As it isnow, the ai has to much room to fail. Perhaps make the room for ai failures a bit narrower. We - the players- had a lot of freedom taken away with the tc, so why not give the ai some human PED`S and lets have a competetive game.
  5. fx in my native country of denmark, at the beginning of the game, every team in the superleague has a full u-19 roster. A very nive b-team squad size and of course the main squad. Slowlyas the game goes by, the u.19 squads slims down. At the beginning theres roughly 20, after 10 years ther are 1 or 2!! Awful programming really. The reserves, well tyhey look an awful lot like the u-19, oh theres a reason for that. The reserves are trimmed down, so the1 or 2 u-19 also features in the reservbes. The reserves have also slimmed down, i´d guess that the teams i saw had 30-70 drop in reserve team players. First teames also featured here. so the regular reserve player seems almolstgone aswell. The first team, well on the surface it looks okay, but the you start to look at age and wonder.. These are just rough numbers, but if the first team squad concisted of aprox 20, these squads had 3-5 players from 16-18. Fine you´d think, they use their regens and talneted players. NO they dont. I checked all the teams in the danish superleague and all of themhad more talented players in their u-19 or reserves. Basically i´ve never seen such amess in regards to squadbuilding in fm. So many new things have been added, that they dont have time to fix what is already wrong. Its like a stupid cat, chasing its own tail.
  6. completely agree. Long term career games are basically useless, as the competetion becomes worse and worse. i wish they would hardcode something into the ai, something that would give them balanced squads. The AI is stupid, so coding some common sense into it, would be my preferred choice.
  7. i actually experienced the exavt opposite. I played as Aab, my danish local team and after 6-8 seasones, i more or less only had players from my youth setup. Iirc after 6 seasons, i had about 3-4 players through transfer, season 7 1 or 2 and in the 8 season it was only youth setup players. From the start, they already have a lot of local players, but I always play like this, Doesnt matter which team i play like. Makes it a bit harder and i get a challenge out of it. They werent world beaters, but i trained a few in new positions and got a great fit for the roles in my tactic. Perhaps my tactic was spot on or the game is too easy, as i had a bit too much succes. You do seem to have done what is needed though, and i suspect you have also hired a great HOYD? Set up links with clubs on other continents , that will provide you with prospects? I wont ask about scoutingknowledge, as a big team you problably have that covered. I dont knowif it has any value ingame, but my hoyd had his favorite formation as 4-4-2, i played that way myself. He also had closing down as a style, i too played with more closing down. He had adventurous in playing mentality, and my team played with possession based tactic and what some would call creative, so again a good match. He also preferred zonal, and i too played zonal. If these things hold any value, i dont know, but he was a good fit and had fine stats. Could be a coincidence really Perhaps si can tell us, if they hold any value. Fx if i play 3-5-2 with wingbacks and my hoyd likes 4-2-3-1 with fullbacks and wingers, players who wouldnt fit my fictive taqctic, would the youth intake be based on his or mine preferred formation?
  8. Set pieces should include more, then it currently does imo, so i´d be very happy if i had the opportunity, to set up something that suits me. If someone wants to play the game in such manner, exploit the game and later whine about, what does this have to do with us, who thinks that correlation seems illogical? If you want to cheat, edit and set up your set pieces to score 100% of the time, why should my choices be dumbed down, as a result of that? Seems far more rational, to let each individual decide how to play their game, and let them chose to play in way they see fit. Hopefully with more set piece variations Lastly, set pieces are instrumental in todays game, it´s a huge part of football. I´d enjoy it, if things directly related to football was added. Press conferences have been added, as the are a part of the real life footballing world, i´d imagine that setting up set pieces - REALLY DETAILED - is also a part of the footballing world. Oh and by the way, i use or exploit press conferences to manage morale. This makes the game way too easy. So now i´ve exploited the game and whined about, the next stedp is surely to remove press conferences from the game
  9. while youre adressing and answering, do you mind telling why , that getting regens right is so difficult, Alex?
  10. completely agree with the op. The reputation based system is far from ideal. fx if a player has 15 for all the key attributes, but a lower reputation, then he wont be picked ahead of a player with 10 in said attibutes, but with a higher reputation. Ai squadbuilding, transfers and such are linked to this ***** and thats why the ai is acting like an idiot, i assume.
  11. So i´ve holidayed 10 seasons and i altered around 100 clubs - allover the world and in various leagues - in regards to facilities. All of them got 20 in everything. I chose the biggest clubs, althought they already have high stats, i´d just make them perfect. I also added some wild cards. Fx giving a team in the 2best leagues the same facilities, to see if theyd use em to their advantage. I did it to see whether or not the regen quality would increase, but i havent digged deeper into just yet. This will be the next step, but it wil take a little while. BUT, so far: albeit a really slim example , it does seem to be a tendency. I used several different teams, AI controlled and gave them 999 million, altered their transfer budget to 250 mill and gave them a 0 more in the wage colunm, so tehy went from 250k to 2.5 million. I went about in a different way, firstl i altered the facilities, gave the "facility-clubs" 8 years to develop youngsters. After 7-8 seasons, i myself, always have a squad of purely local players, so in theory they should have a serious advantage and have the foundation for years to come, but i was surpised at how quickly the ai acted and the rich "low facility" teams, caught up during 1 season. This is an extreme example, but it did make me wonder a bit. I have always thought, that the way to increase the games difficulty, was to produce better players all around the world and making it almost fool proof for the ai to make deals, but - eventhough its a small test - it seems that making them rich, willhave a much better effect, if that is what one is looking for. Perhaps any of my fellow fm nerds have looked into similar things?
  12. nobody is saying new features arent welcome, but simply stating that the game is so big and has reached a level, where the core should recieve some extra attention. The Ai and the well known stuff which relates to that, has been an issue for several years. I dont know how si are set up, and frankly its none of my business really. They can run their shop however they may please, im simply voicing my opinion. I can not speak about their procedures, asi have no knowledge, i can only speak about their product. A product which have grown in size, but maintained the same issues. Year after year, squadbuilding/transfers are a wreck, so something is not working. The procedure you are trying to defend, has - for several years - not worked properly, but as a mod. i guess you have to say so. Thats how this "game" works.
  13. after roughly 10 seasons: way too easy. The ai seems ******** or i might have stumbled upon a magical 4-4-2. This reputation system is ruining the game. I think the Ai is stupid because it judges many of its decisions , based on reputation. Probably why the ai cant build a squad and buys several players and dont use them. In relation to squadbuilding and maintaining the same quality of competetion, well its just - in the long run - non existent and sadly has been so for years. When the "original cast members" are close to gone, the quality of competetion drops. Especially if you are playing in second tier leagues like holland, denmark or portugal. These diseases have been in the game for years and they might be hardest to fix, i dont know and frankly i dont care. This is as close to gamebreaking as you can come. I love long careers, building from the ground and up, but thats too easy in the long run. Which brings me to my next point. Fm is awful at representing how hard it is, to be a top team in those mid tier leagues. In general fm is awful at representing the difficulties in managing top clubs. I love the new animations and on thre tactical side i feel, that when i make a change in role, i see a difference. Love the way its set up with the menu bar, although i´d like it if it could be horisontal too. This has been said a million times before, but please stop adding features, which are of significantly less importance, then fixing the above mentioned things. I know the game wont reach perfect, but ai stupidity in regards to transfers and squadbuilding has been complained about for years. Rightly so i´ll add, these numbers are omade up , but it feels like when one feature has reached 50% of perfect, they start a new feature and this reaches 50 and wash, rinse and repeat. Having flawed features, which havent been fixed and hew features which presents new flaws, i drives my head. In fantasy land, maybe, just maybe a feature could reach 75% of perfection, before a new feature is added. Fix the core issues, the game has reached a level and a size, where this is an area that needs more attention, much more then other areas.
  14. as i holiday from game to game - cant stand to press continue at 9.00, 11.15, 14.30, 17.55, 20.23, 22.39 and once against just before midntight - i´d like to be able to customize news in a way that fits us who holiday between matches. 99% of the time i miss out on players wanting to speak about something and when i get back they wont acknowledge my existence. This could be dealt with, if we could talk to our players when ever we want, but that wont solve the entire holiday problem. Being able to speak with our players at any given time, would solve the player interaction issue for mr holiday, but it wont help if fx an agent offers or a transfer bid is made for the player you´ve been following thoroughly. I´d like it if i could have a "return from holiday if its important" - option and be able to choose what is important and what isnt. being able to customize this, would definetly relieve me of a palyer revolt or two I know this wont happen, but i´d like it, if news items appeared once a day, 1 press on continue means 1 day gone by. The game in itself is time consuming as hell, which is okay in certain areas, but nonsensical in others. I try to safe as much time as possible, so for me its a matter of everything counts. And my biggest wish: SORT OUT THE AI.. the same problems are occuring every year. New scouting system, new role system, Tactical creator and numerous of other things have been tried, which where meant to make the ai more competetive, Making squadbuilding easier for the ai aswell. Rewind 5-10 yeas and the same complaints were made. This year, the ai provides even less of a challenge, so i wish for an artificial intelligence, which - to some extent - can live up to its last name
  15. thanks for replying moe.ny and have a nice evening.
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