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About eggs_mcgoo

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  1. So based on that info, would it make sense for the in-game squad size to be changed to 35, with 10 of those spots reserved for U21? Alternatively, 35 with 25 spots reserved for O21. Whichever is easier to program into the game. Plus the loan/foreigner/HG rules. Also, it's interesting how they have the 4 seasons in the league thing.
  2. So there's a rule that a U21 player has to been in the starting XI in FNL, however, Yenisey doesn't have any players which qualify for this rule, so instead they "start" two goalkeepers and instantly sub one off--playing the vast majority of the game with 10 men (first image). I also attached a squad view showing that they indeed have no U21 in their squad. I imagine this is a bug with how the AI handles registration, assuming the rule is correct. I have doubts because the rule can lead a player to be stuck since you have to actively register U21 in your 25 player maximum squad and if your U21 squad player(s) are unavailable, you literally cannot proceed the game since you cannot meet the U21 quota, as unregistered U21 players cannot play senior squad matches.
  3. Is anyone else having issues with how games get scheduled in England? It does the added tiers perfectly but there's something that affects the default leagues. I've re-downloaded the league pack and made sure I wasn't subscribed to them on the workshop to no avail. Example: the first season PL schedule isn't right. Example 2: Weirdly, the db schedules League 2 fine in the first season: But then it gets messed up in the second season (games not every Saturday) Any tips? edit: one thing I can think of is that cups are blocking certain dates from having games, regardless of level. From a quick glance, it seems that the skipped Saturdays in the PL in the first season (11 Aug, 27 Oct, 10 Nov) are the same days as FA Cup and FA Trophy ties (11 Aug is FA Cup 1st Prelim Round, 29 Sept is FA Trophy 1st Qualifying Round, 10 Nov is FA Cup 1st Round proper). Anybody want to chase this lead?
  4. Ah, turns out the problem was pretty simple: I had too many files in editor data. Thanks for the help James.
  5. So my game was running fine until this morning. I noticed that game was a little slow when I had it open while I had my Macbook closed for the night (first time I've done so, could be a reason?). When I went to boot it back up, it crashes about two seconds after I click the shortcut. I've tried restarting the computer, deleting cache, deleting preferences, and revalidating game files but the crash still seems to happen. I'm on the public beta. FM16 works fine. Link to crash report. System specs: MacBook Pro (Retina, 15-inch, Mid 2015) Memory 2.8 GHz i7, 16 GB 1600 MHz Graphics AMD Radeon R9 M370X 2048 MB If there's any other information needed, I'll be happy to provide.
  6. So the problem seemed to be with wannachupbrew's skin. He released a new version of the skin today that seems to fix the problem.
  7. Same. It was working fine earlier today and then the next time I tried it, it got stuck at the loading screen. FM 2016 v16.1.1f740932 Yosemite 10.10.5 MacBook Pro (Retina, 15-inch, Mid 2015) Processor 2.8 GHz Intel Core i7 Memory 16 GB 1600 MHz DDR3 Graphics AMD Radeon R9 M370X 2048 MB
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