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Silverx

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  1. That stat needs more context though. e.g. what's the marginal increased probability of winning, per shot advantage? Obviously a team with 1 more shot is less likely to win than a team with 10 more shots, plus then there's the added context of the types of chances (long shots, box shots etc). Hopefully SI take this into account rather than just looking at the headline number that you've cited?
  2. Sure, but it sounds like people are setting up tactics fairly logically. 4-2-3-1, control/attacking is common. If the tactics/match engine interprets this as 'leave team massively exposed to counters' then either the tactics system needs clarifying in game (people shouldn't need to go to forums to find out what they think is logical is not true) or the match engine is wrong. An example, lots of people use that 4-2-3-1 since it's such a common formation irl at the moment. However in-game, the wingers tend to do far less defensive work than they would irl. Apparently then you are supposed to play them as MR/Ls instead to make them act like proper 4-2-3-1 wide men (i.e. 4-5-1 without ball, 4-3-3 with). But this makes no sense unless you've gone on the forums and read about it. Most people will rightly assume that a 4-2-3-1 in game would work as it does irl. If it doesn't, it's not their fault that they haven't read the forums, its the game's.
  3. Indeed. A match engine which shows a team regularly creating more chances, more good chances, more possession and so on - but losing - is a broken match engine when it happens too frequently. It does happen irl of course, but 'smash and grabs' aren't as common as the FM engine seems to believe. The matches irl where teams get outshot and lose tend to be where they create a lot of shots, but not good chances (i.e. shooting from range often/shooting through lots of bodies), not where teams create plenty of clear chances and miss them, which does happen, but not often.
  4. Is it just me or is there no way to 'Manage Tactics' - i.e. import/export/save/rename/delete tactics?
  5. Why? I believe the opposite is true irl, goal averages tend to increase at higher levels partly as a function of the greater disparity between teams. Obviously in the Segunda Liga you don't get a Barcelona or Real Madrid regularly tonking teams and inflating the league goal average.
  6. Sounds absurdly high. Last year the top 2 players irl for TPG managed just 4.7 and 4.1, both central midfielders, Lucas and Schneiderlin. In fact, most of the top TPG were defensive midfielders rather than defenders.
  7. Is it possible for SI to post their stats from internal tests they've (presumably) been doing in-house so people have a proper benchmark? At the moment you have people arguing 'there's not enough shots', 'there's too many own goals', 'there's too many injuries' etc based off tiny sample sizes. It may be that there is an issue there but it's impossible for anyone on this end to know at the moment.
  8. Not sure I understand people being against tax avoidance being a part of SI's model given it would be more true to life than clubs paying full tax rates all the time - though there is of course a large chance that implementation would have issues! It needn't even have you control it - just simulate it happening in the background by lowering the actual amounts paid by each club. Can someone clarify whether or not in-game taxes are applied yearly independently - eg are losses carried forward or ignored?
  9. I'm not sure the system is the problem there, more the detection - as in the scouts shouldn't have such a tight predictive range without any 'evidence.' It seems atm scouts discover CA/PA by directly looking at those hidden stats. It should instead probably be them partly estimating CA/PA by looking at those stats but also their performances (with more weight given to the latter).
  10. It happens with a high frequency even at higher levels and also in clearer situations where defenders have sev. seconds to react, but don't - would be inclined to think it's an ME issue. Also, why does the defender attempt to react by shuffling from side to side?!
  11. Do you believe it's a bug in that case?
  12. Another font colour thing...if you go to a player page via their international team the text saying 'Club contracted to X' is very dark purple and so is hard to read.
  13. It doesn't look like editing this code is actually working - I've changed the excellent threshold from 16 to 15 but 15 is still not showing up as excellent. I've deleted cache/reloaded with no success. Has the code for this changed this year perhaps, or is there something else I might be missing?
  14. In addition to what nik said, the ones that stand out are on the player attributes page, the nationality, age, footnedness etc. It crops up in other places as well such as the search results screen on all the tabs (People, Clubs, Nations, etc). Looks good overall though edit: Screenshot to illustrate The text on the right for GK, condition etc are also grey so hard to read on the dark background. Is it also possible at all to edit the attribute thresholds for normal, good, excellent within the xml files provided?
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