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scass

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Posts posted by scass

  1. On 21/03/2024 at 08:06, scass said:

    Some sense that the backroom staff mean something. Huge amounts of the advice seems designed for you to disagree with (moving a  striker to a midfield mentoring group; hiring a mediocre staff member; changing training assignments when the coach is best suited to the one you've chosen.) Improving your support staff should be a way of improving the team's performance, but nothing I've ever seen over multiple iterations of the game seems to suggest this is true. Firing a staff member who persistently talks nonsense should stop the nonsense, but it doesn't. 

    No, seriously - this guy's Set Piece coaching is 6, and he's being suggested as a set piece coach. I'd fire the Technical Director, but it would make no difference.

    What's the point of having his feature in the game if it's this badly executed? Is it just so that we have buttons to press?

    Screenshot 2024-03-29 at 07.30.51.png

  2. On 21/03/2024 at 08:06, scass said:

    Some sense that the backroom staff mean something. Huge amounts of the advice seems designed for you to disagree with (moving a  striker to a midfield mentoring group; hiring a mediocre staff member; changing training assignments when the coach is best suited to the one you've chosen.) Improving your support staff should be a way of improving the team's performance, but nothing I've ever seen over multiple iterations of the game seems to suggest this is true. Firing a staff member who persistently talks nonsense should stop the nonsense, but it doesn't. 

    Here's a random example of inexplicable "advice." This player arrived two weeks ago, has shown no change in attributes, and has played in three friendlies with an average rating of 7.27. Note also the Nick Cox supposed attributes for judging talent. There doesn't seem to be any point in swamping some good ideas, like the staff meeting, with nonsense like this. About 90% of the advice is like this - it would be great if weighing up what coaches were telling you meant thinking, but tbh it's safe to just keep clicking "move on" until you get to the end of the meeting. 

     

    Screenshot 2024-03-25 at 14.15.10.png

  3. On 22/03/2024 at 02:07, Meanonsunday said:

    You forgot when they recommend a player to learn a trait then as soon as he learns it they recommend to unlearn it.  Avoid weak foot, use weak foot more, back and forth.  Same with individual training of attributes.  Then what about recommending new staff all the time; if you took their advice you’d end up spending millions buying out contracts and replacing half of the staff members every year with new people that are better on one attribute but worse on the others that matter.

    Indeed. And personalised training. "His off the ball movement is no longer a weakness' - and it's 10. For a supposedly high potential striker. The staff meeting could be such an important and useful part of the game. Instead, it's a drudge of hitting the "move on" button, and getting to the end as quickly as possible. At the moment, staff interaction appears meaningless.

  4. Some sense that the backroom staff mean something. Huge amounts of the advice seems designed for you to disagree with (moving a  striker to a midfield mentoring group; hiring a mediocre staff member; changing training assignments when the coach is best suited to the one you've chosen.) Improving your support staff should be a way of improving the team's performance, but nothing I've ever seen over multiple iterations of the game seems to suggest this is true. Firing a staff member who persistently talks nonsense should stop the nonsense, but it doesn't. 

  5. 6 hours ago, FrazT said:

    There are several parts of this module that don't make a lot of sense.  I am often asked about a "so called war of words" with a manager that I have little or no interaction with before and you don't know if this is just a journalist stirring up trouble or a faulty code. The follow up question stating that "the public want to know" should IMO be removed- what part of "no comment" do you not understand?

    Maybe we should have a Walter Smith option - a go-nuclear ten-minute rant which reduces a journalist to a quivering blancmange? 

  6. I've heard about these exchanges and never seen them myself. I have a philosophy of avoiding everything, or stonewalling with negativity. I expect every game to be hard or a banana skin against a minnow, refuse to predict success, deliver everything in a gesture free monotone, and I won't be discussing any transfer stories today, sorry, or ever, when it comes down to it. I have found that saying "it's not me against the other manager, 22 players on the pitch decide it" actually triggers certain players, most notably Gvardiol, the Croatian CB. I'd love to be the darling of the press wit funny stories, touching humanity like an Holloway talking about his daughters, or Cantona-esque fishing analogies. But the score just ain't there...

  7. I'd quite like to see a bit more sense that you can tutor/mentor them into a better attitude to big games. I've played players for twenty minutes at the end of a final, when they're young and supposedly don't enjoy big games, put them in "easy" semis, given them loads of game time, but they never seemed to get any better in that regard. That said, I've become a little sceptical of the "important matches" rating overall. I have a newgen who has hidden att of 8 for important games. He has to date provided half a dozen or so assists in Manchester and Utd/Liverpool derbies, scored in a cup final, assist in a European final and sparkled in a few semis. But he suddenly got the 'con' that he didn't enjoy big matches when he was (I think) 22, and when I looked under the hood, Important Matches was 8. I had it before in FM19 or 20 with Angel Gomes, who starred in both legs of a  European Cup semi, scored the winner in an FA Cup final, and did well in top of the table clashes. So, it isn't something that wold deter me quite as much as a poor personality or a lack of determination or workrate.

  8. 13 hours ago, Baodan said:

    Being world class does not mean a player has a high important matches attribute.

    I've attached a picture showing the hidden attributes and it sounds like your team might just not be that blessed in that area.

      Reveal hidden contents

    gs18g_vinicius-junior.png

    I think world class is over-used irl and in the game. But in the real world, I reckon if you aren't any use in important games, you're not world class. 

     

  9. Thanks Tony

    Where would it be in finder?

    Wait! Found it - there appear to be 20 gB of games...Let me see what I can d by deleting most of these except the current one.

    OK> Found it.  I have deleted the games under games. But under "cloud" there are - wait for it! - 139gB of games. If I delete these it would seem to solve the problem. but will that cause a problem syncing with cloud saves? That's where I thought my saves were going.

    Thanks for your help on this.

    S

  10. I am having a problem with storage on Football manager 20.

    My laptop has been showing 'disk almost full" which I took up with Apple - It's a 2015 MacBook Air. During an online chat with an Apple rep, he identified the Football Manager folder in the Library as containing over 160gB. He advised that I take it up with Steam, which I did. Over a number of exchanges they advised deleting Caches and Preferences from the Library, which I did, and which had little effect. I also removed earlier versions of the game which did remove about 20gB, but the disk is still filling up. Steam have now advised that I raise it with the game developer, so here I am.

     

    I'm using the cloud storage.

    I'd be grateful for any suggestions. I hope you can help.

     

    Thanks!

  11. On 30/07/2020 at 06:40, jc1 said:

    Jeez give me strength, at this moment in time I care not a jot about what staff does what, my point is a very straight forward one, the biggest problem with FM20 is the ME and that should be the priority for SI this year,

    A few points, not to be argumentative. First, having played the game for less time than some (the last five iterations) it seems to me that the match engine is whack-a- mole: every time they fix something we complain about, something else pops up. It's also a sort of Schrodinger's cat whack a mole in that not everyone agrees - i have seen people going on for years about how it's too easy to score from crosses, while my personal experience is different, for example.

    Secondly, I played the game more because of lockdown, and found it easier to get frustrated by the patterns and shortcomings.  Things that gave you a mild eye-roll a year ago (repetitive off side after a throw in) are now teethgrindingly annoying. That's not SI's fault, that's mine for not reading more books instead of reaching for the game.

    Thirdly, I have no idea of how teams are deployed, or what the skillsets required for different areas of the game are, but I can't imagine that it is entirely interchangeable. N0or can I imagine that this forum is stuffed with experts on that, either. People go on about the match engine, but I haven't seen anyone come up with a figure for what it takes to either turn it into the all-singing all-dancing spectacular that everyone seems to expect. It seems to me that unless we are more familiar with what the economics of this are - either in improving the match engine to a radical extent, or building a new one (which I am guessing would cost eye-watering sums of money) - then any discussion doesn't mean a whole lot.

  12. 11 hours ago, fivetwelvepony said:
    On 29/07/2020 at 13:24, llDracoll said:

    Or just the fact they say to stop a certain kind of training because it's no longer a weakness.

    Yes, I KNOW it's not a weakness, but I still want him to become better in this particular kind of focus.

    Or even when you look at their attributes, and it definitely is a weakness.

  13. The overstuffed inbox, and advice which is pointless and inept.. There are far too many pieces of largely misleading information and suggestions - moving players from one mentoring group to another (for players in another position); suggestions about tactics when tactics are working perfectly; discouraging traits that players are good at; the constant suggestions to "improve the quality" of the coaching/scouting team with people who have worse attributes than what you have...

    I think 90% of the unsolicited advice given (mostly in the inbox, but sometimes in-match) could be jettisoned without any difference being made to the game.

  14. 1 hour ago, metallimuse said:

    Who knows! :lol:

    If it's not feasible then that's fine but if they are able to incorporate it then I would rather they did for the reasons previously stated then ignore it and pretend like it hasn't happened.

     

    For those that simply play as big boys teams with endless amounts of money then the financial restraints might be a bummer for them but I'd like to embrace the challenge and the change to the status quo way down in the lower leagues were it will really bite. 

    That's fair enough. I just worry about spending a lot of time playing through a speculative version of what is going to happen. I'd rather they delayed a new release for a year until everything is more stable. 

  15. 2 hours ago, metallimuse said:

     

    The game would be an anomaly in the series and something none of us have ever seen before and the idea of having to navigate with the restrictions and the implications of events would be a challenge, especially for those of us who play lower league football where this will have a massive impact. It would be so interesting to see how it would all look and play.

    Good point, but just how much alteration of the game would that entail? 

  16. I don't see what enjoyment is to be derived from releasing a version of the game which reflects lengthy hiatuses in the game, empty stadiums, social distancing etc.. At worst, given the uncertainty of when restrictions will cease or how the pandemic will play out, it would be incredibly tasteless. There's a difference between the changes in schedule for the staging of the Qatar World Cup, or the regulations round player registration surrounding Brexit, and this. I want to play a football games escapism, not to navigate speculation about a world health crisis.

     

  17. I usually notice a mid-season dip, even with a team who are used to hoovering up the prizes. can't say I've had too many drubbings. I usually react by dropping under performers, and I've changed training to take account of eg conceding too many from corners. I find that defensive measures seem to have much more effect than attacking changes - but I suspect that's because there seems to be a fairly universal epidemic of strikers missing 80% of even the simplest chances. 

  18. On 31/03/2020 at 21:57, Legendary Manager said:

    I have had a player unhappy for over 12 months.... does he ever cheer up?

     

    There are certain players who regardless of their squad status and the amount of playing time never seem to cheer up. I had Harry Kane, who was permanently "concerned" even when he was playing every game. Until you left him out for one game, and then he was "alienated." I have three midfielders - two squad players, one regular starter, all have been concerned for two seasons, again regardless of playing time. 

    The squad status thing is a great idea, but it seems to me to need a little refinement.

  19. 4 hours ago, Ragged Rascal said:

    Is it just on my game, or is there too much Tunnel questions? I literally get 3 or 4 per game. Its getting boring tbh but I don't want to sack it off in case it elicits a negative reaction. 

    Fm19 you kinda got a couple every third or fourth game but FM20 is relentless, boring and downright unnecessary. 

    I simply ignore it. 

  20. On 24/02/2020 at 07:29, HUNT3R said:

    5-0 at HT is a situation where it'll be damage limitation for the other team, so they'll crawl into their shell and park a bus or three.

    Good point. Confirmation bias often makes one think that your intervention is what is making the difference, especially when it seems to have a negative effect. I think you're right in that you have to look past of being something being broken or bugged.

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