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scass

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79 "There's no crying in baseball"

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    Derry City

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    Man Utd

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  1. Maybe we should have a Walter Smith option - a go-nuclear ten-minute rant which reduces a journalist to a quivering blancmange?
  2. I've heard about these exchanges and never seen them myself. I have a philosophy of avoiding everything, or stonewalling with negativity. I expect every game to be hard or a banana skin against a minnow, refuse to predict success, deliver everything in a gesture free monotone, and I won't be discussing any transfer stories today, sorry, or ever, when it comes down to it. I have found that saying "it's not me against the other manager, 22 players on the pitch decide it" actually triggers certain players, most notably Gvardiol, the Croatian CB. I'd love to be the darling of the press wit funny stories, touching humanity like an Holloway talking about his daughters, or Cantona-esque fishing analogies. But the score just ain't there...
  3. I'd quite like to see a bit more sense that you can tutor/mentor them into a better attitude to big games. I've played players for twenty minutes at the end of a final, when they're young and supposedly don't enjoy big games, put them in "easy" semis, given them loads of game time, but they never seemed to get any better in that regard. That said, I've become a little sceptical of the "important matches" rating overall. I have a newgen who has hidden att of 8 for important games. He has to date provided half a dozen or so assists in Manchester and Utd/Liverpool derbies, scored in a cup final, assist in a European final and sparkled in a few semis. But he suddenly got the 'con' that he didn't enjoy big matches when he was (I think) 22, and when I looked under the hood, Important Matches was 8. I had it before in FM19 or 20 with Angel Gomes, who starred in both legs of a European Cup semi, scored the winner in an FA Cup final, and did well in top of the table clashes. So, it isn't something that wold deter me quite as much as a poor personality or a lack of determination or workrate.
  4. Was Freddy Guarin ever a kid? He seemed to be born at the age of 32, with the intelligence of a cunning old fox to match...
  5. A few points, not to be argumentative. First, having played the game for less time than some (the last five iterations) it seems to me that the match engine is whack-a- mole: every time they fix something we complain about, something else pops up. It's also a sort of Schrodinger's cat whack a mole in that not everyone agrees - i have seen people going on for years about how it's too easy to score from crosses, while my personal experience is different, for example. Secondly, I played the game more because of lockdown, and found it easier to get frustrated by the patterns and shortcomings. Things that gave you a mild eye-roll a year ago (repetitive off side after a throw in) are now teethgrindingly annoying. That's not SI's fault, that's mine for not reading more books instead of reaching for the game. Thirdly, I have no idea of how teams are deployed, or what the skillsets required for different areas of the game are, but I can't imagine that it is entirely interchangeable. N0or can I imagine that this forum is stuffed with experts on that, either. People go on about the match engine, but I haven't seen anyone come up with a figure for what it takes to either turn it into the all-singing all-dancing spectacular that everyone seems to expect. It seems to me that unless we are more familiar with what the economics of this are - either in improving the match engine to a radical extent, or building a new one (which I am guessing would cost eye-watering sums of money) - then any discussion doesn't mean a whole lot.
  6. Or even when you look at their attributes, and it definitely is a weakness.
  7. The overstuffed inbox, and advice which is pointless and inept.. There are far too many pieces of largely misleading information and suggestions - moving players from one mentoring group to another (for players in another position); suggestions about tactics when tactics are working perfectly; discouraging traits that players are good at; the constant suggestions to "improve the quality" of the coaching/scouting team with people who have worse attributes than what you have... I think 90% of the unsolicited advice given (mostly in the inbox, but sometimes in-match) could be jettisoned without any difference being made to the game.
  8. That's fair enough. I just worry about spending a lot of time playing through a speculative version of what is going to happen. I'd rather they delayed a new release for a year until everything is more stable.
  9. Good point, but just how much alteration of the game would that entail?
  10. I don't see what enjoyment is to be derived from releasing a version of the game which reflects lengthy hiatuses in the game, empty stadiums, social distancing etc.. At worst, given the uncertainty of when restrictions will cease or how the pandemic will play out, it would be incredibly tasteless. There's a difference between the changes in schedule for the staging of the Qatar World Cup, or the regulations round player registration surrounding Brexit, and this. I want to play a football games escapism, not to navigate speculation about a world health crisis.
  11. I usually notice a mid-season dip, even with a team who are used to hoovering up the prizes. can't say I've had too many drubbings. I usually react by dropping under performers, and I've changed training to take account of eg conceding too many from corners. I find that defensive measures seem to have much more effect than attacking changes - but I suspect that's because there seems to be a fairly universal epidemic of strikers missing 80% of even the simplest chances.
  12. There are certain players who regardless of their squad status and the amount of playing time never seem to cheer up. I had Harry Kane, who was permanently "concerned" even when he was playing every game. Until you left him out for one game, and then he was "alienated." I have three midfielders - two squad players, one regular starter, all have been concerned for two seasons, again regardless of playing time. The squad status thing is a great idea, but it seems to me to need a little refinement.
  13. Good point. Confirmation bias often makes one think that your intervention is what is making the difference, especially when it seems to have a negative effect. I think you're right in that you have to look past of being something being broken or bugged.
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