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samba23

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About samba23

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    Man Utd fan, Barcelona admirer, Boston Utd sympathiser, Perth Glory & FH holiday romance.

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    Last seen in Greece - rumoured to have been released by Panetolikos

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  1. This is a known issue. I posted it in the FM19 bugs forum so hopefully SI will fix it for FM20.
  2. Something is very broken here. Even "get specific teams" ends in a totally random number of teams.
  3. So I've fixed the original problem just by going back to basic rules and changing the season update date to 4th July and going back to advanced rules. Strangely this fix did not work if I changed the date to the 2nd or 3rd of July - this editor is a fickle beast... And now I have another problem, I'm having a real bad day with this. I have a group/league competition which draws teams from a number of divisions and randomly assigns them into groups, meaning that all teams play cross-divisional games. This worked fine in FM18 but attempting to recreate it in FM19 has me stumped. Originally the competition should draw 120 teams from 12 leagues. This is done by "get all teams from divisions". It verifies fine but when I play in game the competition does not get scheduled and the rules tab gives a random number of team and a random number of matches. There seems to be no logic to it, different saves have given me 224, 112, 80, 32 etc teams. My rules should also have teams in a group playing each other once, eliminate draws and have silver goals and penalties if needed. These changes appear to be ignored by the rules tab too. I have tried getting teams by other methods "use team pool" "get league stage teams" and using fewer divisions (even trying with just one division) but the competition still appears to be choosing a random number of teams.
  4. I've just started working on the nation rules for a league structure that I created in FM18 but needed rebuilding from scratch in FM19. I've done all that I can in the basic rules and verified it as working. However, once I've changed it to advanced rules I immediately get the error message when testing "season update day should be between 2nd July and 15th August". I previously had the season update day as 1st July so changed this to 2nd July on the "nation" tab and every competition tab but this did not fix the error. I tried changing the "base year for dates" and "year" to 2018 for every competition. Doing this makes the error change to "should be between 4th July and 17th August". I have also tried changing the "mode (debug version)" to "overrides rules in code" for every competition as this was defaulted to "fixed format rules". I can't see any other setting that needs changing that could be causing this error, and as far as I can see the nation rules that I have edited so far are exactly the same as they were in my FM18 league structure. I'm at a complete loss for what else I can do to fix this, does anyone have any experience of this issue?
  5. Thanks for the reply, I have uploaded the file NCAAbasic2 to the SI Cloud. Cities with the ID 131111572 and higher are newly created cities that do not have a club attached to them. Cities with ID's just below that are newly created but do have a team attached to them. My file always uses "create players for playable clubs" as all teams do not have any real-life players. You can see that by using the player search filters and searching for "place of birth" that created cities with a club in produce players for that club only, created cities without a club do not produce any players. It does seem to be something that is hard-coded, as copying cities and just renaming them (this workaround works for awards, where awards created from scratch do not work but copying an award and editing it to become a totally new award does work) does not work for cities.
  6. Oh, and in answer to Bigpoles original comment, cities that are originally in the editor can produce players, regardless of whether they have a team or not. There are many cities in America that are in the database that do not have a team, and they do produce players. My guess is that they have been added because there is a real-life player from that city. So, to prove my original point, created cities in the editor do not produce players, whereas cities originally in the editor do produce players.
  7. Another example, Nebraska only has three cities in-game so my team from Nebraska is getting a large number of in-state players who come from the same cities, rather than from a variety of cities in Nebraska. Also, other nearby teams that may get players from Nebraska are one again getting Nebraska-born players from just three cities. Although I appreciate that this is not an issue for 99.9% of FM players and is only a minor cosmetic issue for the other 0.1% I do think that this aspect of the editor is broken and that if you create a new city, that it should be able to produce players for any team.
  8. Ok, so I have looked into this some more and it seems as though Bigpole may have a point. The cities that I have created that have playable teams do produce players but only for the team in that city, unlike already in-game cities which can produce players for any team. Merely creating a team & creating a stadium in the new city and then adding that team to a un-playable lower division does not produce any players from those cities, so it seems as though the city has to have a playable team to produce any players - but then again, only for the team in that city. Whilst this may work in principle, it doesn't actually solve my original problem at all. Using Tennessee as an example, its population is almost the same as Massachusetts but Tennessee only has 12 cities in the database, whereas Massachusetts has 38 cities. In my database Tennessee has 6 teams. Therefore, any instate players for those teams come from only 12 possible cities. Although players can come from "out of state" many other states have the exact same problem of having hardly any cities to produce players.
  9. Hi I noticed that many American states have hardly any cities listed in the FM database. For example, Mississippi only has four cities whereas California has over 300. I have tried to add more cities but I am finding that they do not produce any players. This means that those states with fewer cities produce far fewer players than those with more cities listed in the DB. In FM18 & 19 I needed to add more cities because some teams I created for my database did not have their city already in the database. These created cities do produce players but as far as I can tell only for the team that is in that city. In FM19 the cities I have added do not have any teams, they are there purely to try and produce a greater number of regen players in those states and a greater variety of places of birth for each state. These cities do not produce any players. So it seems that newly created cities only produce regen players if there is an active team in that city. As you can see in the above images Mississippi only has four cities in the original FM database. The cities I created that have teams in, Oxford, Starkville and Hattiesburg do produce players but the other cities do not produce any players. I have added the correct co-ordinates and other info needed for each city and even tried making four of them 10x larger to make them the largest cities in the state but they still do not produce any players. Please could you fix this so that cities can be properly added and working in-game, thanks.
  10. Having checked again I can see that my competition logos and trophies work fine but club logos and icons do not work.
  11. I am trying to copy some custom graphics (logos mostly) from FM18 to FM19 but I'm having some problems. When I look at my documents folder for FM19 there is no graphics folder, in fact many of the folders that are in my FM18 documents folder do not exist in FM19. I have created a graphics folder for FM19 and copied all of my FM18 graphics over. They all appear when I open the folder in documents but do not load in game. I have tried clearing the cache and reloading skin but it still does not work. Can someone help please.
  12. Time for an update on the update. I'm currently working hard on an update for 2019. This will be available for FM19 eventually but there's still a huge amount to do and I'm currently still using the 2018 editor. The biggest update for next year is the addition of 40 new teams, taking the total to 160. This includes all 130 FBS schools and 30 leading FCS schools, meaning the service academies Army, Navy and Air Force are finally included. Most of the new teams are in the newly formed DIII, although there has been some shuffling around of teams including Wisconsin and Memphis moving across to the Central region (Big 12 conference and lower). DIII has 8 teams in the West, Central and South conferences and 16 teams in the East conference. Now every state except Alaska and Vermont is represented by at least one team. The College Football Playoff will now be an 8-team tournament, in line with the most common suggestion for a future expansion to the real life Playoff. The Quarter Finals will be played at the home site of a conference winner against another conference's second placed team and the Semi Finals will be as the Rose Bowl and Sugar Bowl. There will also be a slight tweak to the Bowl Game order. Every conference tournament will now include every conference team, in line with how most College Basketball Conference Tournaments are played. There is also a change to the promotion and relegation for every division. Every 10th placed team will be relegated and replaced by the lower division's champion as before but now there will be a promotion-relegation playoff game between 9th-2nd at the home site of the higher division team. This has been added because I was finding that there was not enough variation in conference teams in future years, for example 10+ years into the future most DIII teams have never been promoted and most DI-A teams have never been relegated. This change will ensure greater variety in future years but will not overly change the divisions i.e. too many DI-A teams relegated to lower divisions. The NCAA Tournament, NIT and CIT are mostly unchanged. The biggest change being that every DIII conference will send one team to the NCAA tournament. One big change is that there is no longer a College Cup. This is because it was formerly for the DI-A teams that did not make the 24-team College Football Playoff and DI-AA teams but with the Playoff now being only 8 teams and the Conference tournaments being expanded I just can't fit the tournament into the calendar, nor do I know which teams would play in it. The College World Series is also mostly unchanged, except that the DIII Conference Tournament champions will qualify for the Super Regional stage rather than the runners ups of the DI-A Conference Tournaments. The DII Playoff has also been removed and is now the DIII Playoff. This will be a 28-team tournament, the same as the real life College Football DII Playoff. I think this mostly covers the changes to the competition formats. Unfortunately, to be able to make the DIII level a proper parent-child format like the other divisions and to add the DIII teams to the non-conference schedule I will need to revert back to basic rules and therefore will need to build every competition from scratch. This will take a long time to complete but the good news is that every competition format change outlined above has been created and tested and works to satisfaction.
  13. I love this, thank you so much for playing and enjoying. Please keep it going.
  14. I've been thinking about making some changes to this database lately. I'm unlikely to make it again for FM19, I don't know how it works about transferring databases to newer games, if that's even possible? Simple cosmetic things like, updating managers and coaching staff's, including salaries, a few tweaks to club reputations, stadium names, new stadiums, Bowl games etc. Also, I've been thinking about changing the DI College Football Playoff. I definitely want to have more than the four team Playoff used in real life but I think the 24 team tournament is too many for the very top competition in game. It should be the most difficult competition to qualify for and to win and I think that teams finishing 6th in their conference shouldn't have the possibility to win the National Championship. I'm considering changing it to 8 teams (e.g. SEC #1 vs Big Ten #2, Pac-12 #1 vs Big 12 #2, etc in the quarter finals and then semi and final as normal) and playing it at around the same time as the Bowl Games, and also perhaps changing it so that teams 1 & 2 only play in the Playoff and therefore the Bowl Games are for 3rd place in each DI conference downwards, but I don't know if I can fit it in that window, before the College Basketball tournaments begin. I'm also not particularly happy with how the pre-season invitational tournaments work currently. I like how to game selects local teams to their regional tournament, i.e. picking some Texas-based teams for the Texas Invitational and how this is largely random, but I don't like how some teams can be chosen for more than one tournament in the same year, messing up the calendar. I also don't like how each one is a separate tournament, it makes too many tournaments to have to scroll/search through and makes the tournaments pages look too cluttered. I'm thinking about making it so that it's just one overall tournament with each separate tournament being a separate stage (similar to how the Bowl games work). Then having 15 8-team tournaments (including all 120 teams all placed in a tournament at random) all happening at the same time, each with 8 teams and playing the same schedule. Each tournament would include consolation brackets so that every team plays three games. Meaning that as well as the usual 1/4>1/2>final pathway, having a consolation semi final round for the quarter final losing teams and then matches for 3rd place, 5th place and 7th place. Also, I have no idea if I can make this work, but making it so that all results get added to the "non-conference games" stage standings, and therefore added to the "conference standings" for the main part of the season". This would make the pre-season invitational tournaments work more closely to how they work in College Basketball, where the results from those games are included in every team's overall schedule/resume. However, all of these changes are unlikely to happen before January as I'm just too busy with other stuff right now, sorry.
  15. The tournament directly after the conferences have played all 18 games? Between the top 6 teams in each conference, the winner qualifying for the College World Series? That shouldn't be the case, there should be tournaments for all conferences, as otherwise there would only be 8 qualifiers for the College World Series, i.e. the top two in each DI Conference Tournament. I will have to take a look at that if it's wrong.
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