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Dreaded Walrus

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  1. Defensive Forwards

    I don't have him set as a Defensive Forward, but at Charlton, one of my strikers (playing as an Advanced Forward) contributes a hell of a lot by chasing down defenders. He doesn't score as many goals or get as many assists as my other striker, but he forces a lot of bad passes, a lot of clearances, and his strength, workrate and tackling (19, 17 and 12 respectively) mean that when he does fully close down an opposition defender, he regularly manages to win the ball off them, often forcing the opposing player to the ground as well, which regularly leads to a goal one way or the other. To give an idea of how good a job he does, he's the only attacker in the league's player stats for tackling, with 3.41 tackles a game. His strength means he holds off a lot of weak tackles, too. Maybe I'll try him out as a defensive forward, see how he does? I'll post with an update if I do, but we might not be playing for another couple of days (it's a network game).
  2. Quickest Sub

    Thanks for the explanations about the ban - you can tell I haven't been here in a while. Anyway, like Rikulec, my brother in our network game sometimes forgets to set his proper formation as the "starting" formation, leaving him to have multiple players out of position for the formation he wants, so he often ends up using one or two of his subs right at the start of the game. I feel kinda bad for him, but it's his own fault.
  3. Quickest Sub

    User's been banned and this was his last post?
  4. I'm surprised how common the 4-1-2-1-2 has been on here. I'm managing Charlton in a (slow-paced) network game, and the 4-4-2 (as I call it, with a narrow diamond midfield*) has won me two successive first-placed promotions, with almost noone bought in at the start of the second season, as well as somehow winning me the league cup, and getting me (so far, this season is still ongoing) to the final of the FA Cup, both in the second season. I use the same formation every game, although depending on the players I've got I'll sometimes change the player role and duty to what I feel works best for them, and during the game I will change the formation if the situation calls for it, or if I'm making a substitution and don't want to (or aren't able to) make a straight swap. I've got a few games left (including the FA Cup final!) this season, and I've got a future transfer coming in on a free from Europe who is seriously one of the best regens I've ever seen. Only problem is, he's a left midfielder. However, he's so good that I've been experimenting, these last few games, with a very unique formation, which includes one left midfielder, and either an off-centre (on the right) attacking midfielder, or a right winger. Haven't decided yet, as I don't actually have an wide players at all, other than my full-backs and this left midfielder coming in. Here's the new formation (don't worry, players have been removed, so it's spoiler-free - this isn't the Good Player Guide) I'm experimenting with, for next season. That off-centre AMC may be changed into an AMR, depending on if I can bring anyone in or not. It has a COMPLETELY different feel to my current formation, often overwhelming opponents in the opposition box, though obviously it's nowhere near as solid defensively as my previous formation (which has led me to concede the least goals in the league for the first two seasons so far). I'll probably need to overhaul a lot of my team next season, as a lot of them are still players from the first window of the first season, and I don't have a guy who can head the ball anywhere other than my centre-backs, and this new tactic results in a LOT of crosses coming in. I also need to change my AMC. In the past, the attacking midfielder has been a stationary, long-shots-and-through-balls type advanced playmaker, picking up multiple goal of the month awards, as well as bunches of team of the week appearances (even though team of the week uses a flat 4-4-2), and basically being the lynchpin of the entire team, dictating everything. But in this formation, that same AMC doesn't get much time on the ball, and I'd be much better suited getting in someone who's comfortable rushing into the box to provide options for my other players. Basically, a Tim Cahill type. Oh, and here's that regen that's coming in on a free that's so good he's causing me to reconsider my entire tactical approach to the game... (I have no idea why they let his contract run out) And yes, he can play CM, so technically I could slot him into my existing tactics, but I've found my current tactic doesn't really work unless my two CMs are ball-winning midfielders who are great at putting in a tackle. And as a result of this, my two CMs usually just feed the ball off to my AMC, or one of my fullbacks. So I don't think I'd be getting the best out of this new guy, just putting him in as a BWM, especially as the stats that I can see (got a scout on him currently) suggest he's so, so much more than that. Oh, and sorry for the wall-of-text. I don't post here often these days. *Basically, for me, my current tactic goes like this: GK FB-CB-CB-FB DM CM-CM AM ST-ST
  5. Moving down the leagues

    Well I haven't made a move like that for many years, but I know for a fact that manager reputation can convince some players to join when they otherwise wouldn't (to test, create a new manager in a lower league with the lowest reputation, and look to see who's interested, then do the same with top reputation at the same club and see how there are new players interested). If you already have experience you'll find your own players respect you more as well. As for scouting knowledge, your own personal scouting knowledge persists from job to job (check your manager's profile page). I imagine there'd be a few other benefits as well, like perhaps the board being more willing to implement changes you want, give you more money for transfers and wages, e.t.c. To be honest though, the main reason you'd want to make such a change is if (like me) you enjoy managing in lower leagues more, and miss the unique challenges that come with managing there.
  6. This. The star rating is relative, mostly to your own team it would seem. I'm playing a network game with my brother. We both started out in League 1 (me Charlton, him Huddersfield), and we both got promoted in the first season. At the start of the second season I managed to strengthen my squad with lots of cheap and free players, whereas he went for a couple of big signings (each of which was 4 and a half stars), using the money his chairman gave him. What this meant is that his team as a whole had stayed around the same quality, but mine had improved drastically as a whole. As a result of this, I had a player who had 4 stars the previous season, and had actually improved since then, but was now given 3 stars (though the description of his ideal level being a "good Championship player" remained the same, which is one clue as to how the star rating itself is relative to your team), and was now my fourth-choice CM. So I loaned him to my brother for a few months, where he had 4 stars again. When the player came back to me, once again he was three stars. In other words, like AytchMan says, the star rating seems to be relative to your own team, and as such I always find it quite encouraging when I see all my players drop down half a star or so, because it suggests to me that the overall quality of my team has improved.
  7. Blasting freekicks into the wall

    I can't find any recent Premier League stats (can anyone find the number of direct free kicks scored last season, or a site that shows the number scored so far this season?), but I found this list for last season's La Liga, and it's nowhere near as bad as the situation in this year's game. Last season in La Liga, according to that list, there were 36 goals scored from direct free kicks. I also found this article, and that seems to suggest that by the half-way point of the 2007-08 season, there had been 21 goals scored direct from free kicks. Obviously it's not exactly recent (I couldn't find anything recent and relating to the Premier League), but it still suggests, to me at least, that they're more common in real life than in this year's game.There's also the issue (alluded to in the thread title) where in real life, most (many?) missed free kicks aren't goals because they aren't on target. In this game, it's rare for a free kick to even get past the wall.
  8. Question about Home-Grown status

    Thanks! Loan cancelled (he'd been on loan for a few days already). This guy's one of my most promising youngsters, so thanks for saving me some heartache a year from now!
  9. Sorry if this has been answered before - I haven't been on the boards in ages. Basically, I manage in England, and have an 18 year-old player I've brought in from abroad. That gives him just enough time to get home grown status. However, he's not quite ready for the first team yet, and a team from Italy has came in with a season-long loan offer for him. If I was to accept that loan, would the time spent on loan still count towards home-grown status (since he's still one of my players), or would it not count (since he's not at the club)? I obviously don't want to let him go on loan for the season if it's going to make him ineligible for home-grown status...
  10. See perpetua's post above.
  11. That would be a great addition to this new system. It would be great if that was used for the sort of players who wouldn't mind choosing a lesser club over a bigger club if the money was right (the kind of players who in real life often go to play in countries with poor levels of competition but rich clubs). But then there are those who are interested in playing at the highest level no matter what the offer from smaller clubs. I don't think the agent should come back in cases like this, where obviously the money isn't a factor. Although I think the "Re-negotiate contract offer" option as suggested by David Crammond should be included and available right until the moment when the player has made up his mind.
  12. That's actually a really good point. It would be nice to be able to choose, when starting up a game, which languages you're able to speak, similar to the second nationality bit that's there at the moment. I'm monolingual myself, but I can definitely see the benefit of such an option for those that are able to speak multiple languages, but don't want to cheat with Second Nationality.
  13. I'm very, very early on in my first impressions here, but there is one thing that stood out as something I very much don't like regarding the new negotiation system. On the first day of the game, I offered Robert Pires a contract. At this stage, lots of other teams were interested, but they were only "minor" interests, so I offered quite a low figure. A bit of negotiation was done, and we eventually reached a figure. The agent said they'd consider it and come back to me. It was still quite low in my opinion compared to what I WOULD be willing to pay, if there were more offers. I pressed continue, and sure enough, I got news that Celtic, West Ham, and Everton had offered him contracts. I'm managing West Brom, so at this point I know I needed to offer more. In past Football Manager games, when I get competition from clubs higher up for a player I really want, I would cancel my existing contract offer, and go back in and offer a higher one. So I cancelled the existing contract offer, and went onto "Approach to Sign" again. "My client isn't currently prepared to restart these discussions following the previous breakdown in talks". Oh. Well that's that then. For what it's worth, I actually agree with the whole "not willing to talk" thing after previous recent talks went badly. But surely, if the objective is greater realism, then while they are still considering an offer you should be able to go back and say "actually, we'd like to offer you more"? As it is, you can only do the old-style cancelling of the contract, except you can no longer go and offer them a better contract, as now talks have supposedly "broken down". I keep pressing continue to see if he's willing to talk again yet, but it keeps saying the same thing. It's a bit annoying, to be honest.
  14. Steam has put FM2011 on the site

    Aye, same here. In fact, the free games are the only thing that's STOPPING me from buying it now, post-price reduction. I don't want 20 games I'll never play showing up in my Steam library, taking up space, forcing me to scroll past more tat when I'm wondering about what to install/play next. I don't even care about a further price reduction - just allow us to gift/forfeit the free MD games and I've bought it!
  15. I was about to respond to this saying "no it doesn't" having tried it for the first time and got a "save data could not be loaded" error, but having tried it with the events file back the way it was, it appears that I've merely got my first corrupted save data since 01/02... I think my automatically scheduled weekly virus scan kicked in in the middle of saving. It's more annoying as I think that was my favourite save file since FM05... </rant>