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Metz2015

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Issue Comments posted by Metz2015

  1. I know why this happens if it helps you guys at SI.....

     

    In the match config file, there are multiple kick off and full time whistle activations as well as many others that double trigger sounds.

     

    These are multiple sets under the lgams in the file.  if the match commentary has an lgam line then this sound will trigger for each line of text that is written twice.

    an example below, there are 2 lines of text that show in the match engine for 1 event trigger which in turn sounds 2 of the same sounds one after another......SOUND_ANGRY_AT_PLAYER_OPPOSITION / SOUND_ANGRY_AT_PLAYER_OPPOSITION

    <record>
    <translation_list id="lgam">
    <translation_record id="game" translation_id="370645" type="use" value="[%male#1] loses control!![COMMENT: FR 417;EVENT_PLAYER_PUNCHES_OPPONENT;INGAME;]"/>
     <translation_record id="game" translation_id="366686" type="use" value="He punches [%male#2]!!![COMMENT: FR 417;EVENT_PLAYER_PUNCHES_OPPONENT;INGAME;]"/>
     </translation_list>
     <translation_record id="rprt" translation_id="373049" type="use" value="[%male#2] was punched in the face by [%male#1]!![COMMENT: FR 417;EVENT_PLAYER_PUNCHES_OPPONENT;REPORT;]"/>
                        <translation_record id="rply"/>
                        <integer id="prob" value="10"/>
                        <integer id="dely" value="4"/>
                    </record>
                </list>
                <integer id="isst" value="0"/>
                <integer id="flsh" value="0"/>
                <integer id="rtct" value="1"/>
                <string id="sdon" value="SOUND_ANGRY_AT_PLAYER_OPPOSITION"/>
                <string id="sdtw" value=""/>
                <integer id="meci" value="3"/>
                <list id="eimd">
                    <record>
     

    This will explain why there is double sounds activated in multiple situations in the match engine

     

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