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Saethdar

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About Saethdar

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    Amateur
  1. I have uploaded the requested file (hopefully!) to the SI Cloud. It is titled Pfister Same Game - Reference Purposes.fm. Please let me know if you need anything else. Thank you!
  2. Certainly. Please review the attached PKM at your convenience. Thank you! Ben Pfister Liverpool v ManU.pkm
  3. Hello, This is an ongoing issue from 2018 which I reported last year (Nov. 6 2017). The opposition manager is asked why he didn't bring Player X on to the field as a substitute when he was already on the field for the entire pitch. Please review the attached screenshots and let me know if you need anything else. Thank you!
  4. In theory, I am supposed to be able to add players to the pre-season training camp. Specifically, after a group of players has been selected, but prior to the camp starting. I have noticed several other threads in this forum relating to this topic. Please review and address. In the attached screenshot, you will notice that 35/40 slots have been filled in the training camp, but at no point is there a follow-up option to add the players to the camp. Thank you!
  5. No trouble at all, I'm just hoping the information is useful. I uninstalled all graphics card components, then downloaded and installed the latest drivers (previous version was 388.00, upgraded to 388.13). I then set up my monitor to sleep after two minutes, but the same error occurred. The good news is that at least there is a workaround solution by just setting my monitor to never go into power-save mode, which is relatively easy to do. Thanks!
  6. I apologize for the delay - there was a planned power outage in my area today. Oddly enough, it only appears to be an issue when the screen goes to sleep. I checked the hard drive and "Put the computer to sleep" options, but neither affected FM 18 while it was running. The error only occurs when the monitor turns off (highlighted below).
  7. Done. It made no difference. However, I experimented a bit and set my computer to "sleep" after only three minutes, and the same screen compression and crash occurred. I have changed the "Put my computer to sleep" setting to "Never"; however, at present, my "Turn off hard disk after..." setting is still set to 20 minutes. I will provide an update on whether this makes a difference.
  8. Checked. Updated graphics card to the latest version, and still no change. Tried running in Windowed mode via preferences with no change in results. Also, there is still no sound while running the Beta version in Commentary Only mode, and also no change in the commentary display (it runs faster than I can keep track of it).
  9. Issue: Screen is compressing despite default monitor settings (Resolution 2560 x 1440) ...the screen should not look like a 1990 word processing application with a colored background (nor should it crash while attempting to display). (See attachment team_distort freeze crash.jpg.) 2nd Issue: I prefer to play a faster style of gameplay using the "Commentary Only" attribute. Not only do I feel like I need meth to keep up with it during the beta release, but in addition, there is no sound when switching between a tactical view and the "Commentary Only" view. (File exceeds maximum size limit.)
  10. Issue: Screen is compressing despite default monitor settings No. The screen should not look like a 1990 word processing application with a colored background (nor should it crash while attempting to display). (See attachment team_distort freeze crash.jpg.) 2nd Issue: I prefer to play a faster style of gameplay using the "Commentary Only" attribute. Not only do I feel like I need meth to keep up with it during the beta release, but in addition, there is no sound when switching between a tactical view and the "Commentary Only" view. (File exceeds maximum size limit.)
  11. Agreed, @ilkork. Or at best, semi-negotiable (which I still haven't figured out the point of, yet... another area that could benefit from a little extra attention )
  12. Thanks, I appreciate the feedback. However, I don' t think that the "ratio" of games played per player is accurate as befits real life. I can understand that high ambition, loyalty, player reputation etc. would affect the players' expectations (which should affect their demands for their next contract). However, there are some additional factors involved. If they have *agreed* to play for a club as a Rotation or Backup player, there should be dialogue options available to the manager to reflect the appropriate squad status. And you mentioned that "aside from his contract and squad status, if a player is a 4* player... etc." There should NOT be exceptions. If the player is unwilling or unhappy to play at anything less than a "first-team" basis, that should be addressed during contract negotiations. At the moment, the only issue that the players bring up is their wage (AI agents do bring up requested squad statuses, which is fantastic, and demand more compensation if the player isn't given the squad status that they want, which is also great, although it gets a bit exorbitant at times). I would recommend that instead of a "per game" basis, a percentage of played games would be more reasonable. For example (obviously these are approximations...): Hot prospect and Backup: 0-10%. Be glad you're registered as part of the first team. Rotation: 30%: I understand injuries occur. I'll be happy to fill in or take advantage of first-team opportunities. First team: 30-40%: I am an important player, but understand that I need rest between matches (includes substitutions). Key player: 40% and over: I am the best that you have and you will play me as often as you can without allowing fatigue to set in (includes substitutions. As I said earlier, a more succinct definition of player roles and contracts, and their subsequent ramifications in-game, should be specifically detailed in the manual. As of now, there is almost nothing. Literally. Cheers, Saethdar
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