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10 "You're a bum, Rock"

About Monkfish2004

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  1. One thing that really bugs me about FMT is the lack of squad registration rules. By which I mean things like the 25 man squad for champions league where you need 4 home grown players (or leave gaps). Also where leagues have slightly different rules on this from each other it would be great to have that in FMT to add the interest / challenge already available in the full game. As it stands apart from a few exceptions, the leagues are all much of a muchness which spoils long term immersion in saves and the challenge of long term squad building. I can't see how squad registration would
  2. Currently using a flat 442 (venom P109) and doing well with Stuttgart. Looking to explore the man marking a bit more but not sure the 442 is suitable for this? Does MM only really work when you have that triangle of the front three like AM and 2 PF?
  3. Trying to understand one thing - where you talk about tactics for elite / sub-top etc is it absolute, or relative to your division you are playing in? Like if your team had media prediction to finish 1st in League 2 - does that mean you could use the 'elite' tactics? Or is every team outside of premier leage level essentially an underdog? Also, how many people build control / SUS versions of these tactics? Looks to be important part of getting long term success?
  4. I miss the lack of squad registration rules i.e the need for home grown players etc. I can understand if maybe they could be optional for people who don't want to deal with them but to me it removes a level of realism in the touch version
  5. Thanks for sharing. Probably going to take some experimenting to find the right balance, but this aspect feels like a big difference to other FM versions where it seemed easier to close out a game
  6. The thing I'm still struggling with this year's game is this attacking mentality. Do people really leave it on 'attacking' when they are 1-0 up away from home and there are 85+ mins on the clock???
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