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About AFCBeer

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    Roaming Playmaker at Dean Court


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    Beer and the Cherries

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    AFC Bournemouth

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  1. My concern here is your play will be very one dimensional. There is no creativity from midfield and little support out wide from the full backs. It looks like you will be overly reliant on quality crosses from the wingers. That’s great if they are exceptional players, but a Pressing Forward (even on attack) might not be in position to take advantage. The worst thing is, given your reliance on wide players for creativity, you focus play through the middle. The only way I see your current roles working is as part of a direct and wide counter attacking system. You’ve not given much detail as to what you perceive as your specific issues. That said you are 5th in the league so it’s not disastrous. The main advice I’d give is to look at the attributes of your players and think about the best way to exploit that.
  2. I wouldn’t be overly concerned by the manual. Ultimately it’s about getting a system which works regardless if it’s counter productive or not according to the manual. Even if you don’t get your front men to join in the pressing, if your back 8 do force a turnover over, likelihood is your forwards will be in space high up the pitch and ideally positioned for a direct counter attack. Other options include dropping one or more strikers to AM strata. Leicester’s title winning side was almost certainly a 4-4-1-1 with the hard working Okazaki dropping deeper without the ball. It could be argued Atletico are more of a 4-4-2-0 which should get the forwards pressing from a lower line of engagement. Something I’ve not tried but must be worth a go is asking strikers to man mark the opponents MC’s. I’m not totally convinced by the way man marking PI’s work in FM, but intuitively this should create some sort of ‘backwards pressing’.
  3. I'm surprised to see Simon Francis at Bournemouth with a Jumping Reach of just 12. I appreciate this attribute is more than just about height, but if Francis is 12 then no way can Nathan Ake be 15. I think Ive seen stats showing Francis as having the highest number of headed clearances in the PL in previous seasons.
  4. This might depend on the tactical style. The first system I’ve created has lots of urgent pressing. I cannot give an extra closing down to many roles as the bar is already maxed out. I suspect this is what we might be seeing with the BWM.
  5. In previous versions of FM I’ve used the “pass into space shout” in Tiki Taka tactics. That way you can still patiently probe at a lower tempo but when an opening does occur, you instantly look to play that killer pass. Obviously this is attribute and PPM dependent to be most effective, but that’s how I see Pep teams IRL.
  6. The thing with attributes is that some apply to the general population but some only apply to football itself. Lets consider passing and off the ball. These are specific football attributes. Is a footballer with 20 twice as good at passing and movement than someone with 10? Probably yes. But what about pace and strength? Clearly not! A pace 20 striker obviously can’t run 100 metres twice as quick as a pace 10! Even with concentration, a footballer with an attribute of 1 is going to have a basic idea of what he’s doing. To genuinely be 20 times worse, he’d have to literally fall asleep during games! So in LLM, a playmaker with passing & vision 10 and a striker with OTB 10 will struggle to exploit a defender who is 5 in his attributes. At World Class level, elite players will be able to use their superior football skills against even the best of athletes. I do think FM gets this slightly wrong. I’ve managed non league sides to narrow defeats at big 6 PL clubs with 60% possession and 700 passes. I highly doubt any NL side gets 700 passes in their own league so certainly it wouldn’t happen at Old Trafford!
  7. I think it’s likely with a wider defensive width it’s likely DC’s will play wider to ensure even gaps. After all a huge gap between FB and DC is just as vulnerable as between the DC’s. It’ll be interesting to see how it works. I’d imagine the positioning, marking, concentration, decisions and speed of your defenders will play an important in how well your defenders manage the space they cede.
  8. This is a setting where I think we’ll have to consider the opposition tactics, strengths and weaknesses. For example Liverpool play with inside forwards and no real physical presence in their central striker position. Here you’d definitely defend narrow, cede the flanks and encourage them to put crosses in. Burnley have the opposite approach. Their wingers are good crosses. Sam Vokes and Chris Wood shouldn’t be able to run onto through balls down the middle but are very dangerous in the air. Here I’d defend my flanks and trust my defenders to deal with the strikers if facing through balls.
  9. After spending so long studying and understanding Shape it’s a bit of a shame. I was almost able to identify the AI shape and employ my own nemises shape to exploit it. In reality, my analysis could have been wrong and almost certainly I’ve been out thinking myself. SI really seem to be ramping up the realism now. In real life, a manager might say “right lads, we’ll play an attacking 4-4-2 today with a high line. Dave and Chris, you can attack but I want Josh & Jeff to sit”. He’s almost never going to follow that up with “but do so in a highly structured manner” What I’m getting is, the rest of his instructions will determine how fluid or structured the team shape is. I think this is the right call from SI if the shape is visible but not a specific instruction we can set.
  10. Well my theory on beating Gegenpressing might be more based on my real life experiences of watching football than what is capable in FM. Playing from the back is a game of chess. Some teams play from the back as a matter of ego. Other teams stop playing from the back back as a matter of ego. If you follow either strategy just for the sake of it you are doomed to failure. I feel my team in real life get the balance right. We have a 188cm RB. If you try to stop the short pass out of defence, then a simple chipped pass to the right half space on half way line is one flick on to a full on counter attack. Im not sure such an obvious exploit is available in FM. The point being if you can create a perceived style of play, you can take advantage in other ways. (I come from a poker background where this key to exploitative play). With the flexibility of tactical options I’ve seen in the FM19 previews, we might be able to create such exploits. Explicitly, a team with a Tiki Taka philosophy in FM19 might cause AI managers to set up a certain way. But if the one deviation from a Tiki Taka style is the hoof to a “full back target man for goal kicks only” we might be onto something!
  11. I’m not saying there is anything wrong with this formation overall, but if I wanted to trigger Match Engine auto counter attacks, I’d prefer the attacking midfield trio in the M strata. The best counters are when the AI leaves space behind and you break with runners from deep. I’d be concerned here that we might already have too many players high up the pitch. This gives them less space to run into, and might discourage the AI from over extending in their attacking phases. EDIT: oops wrong thread! Thought this was the counter attack thread. Disregard my post in terms of the original discussion. I’ll leave it live though as I think it still has some merit in terms of setting up a direct counter system
  12. I look to see if I have a player isolated and getting few touches. Also is there a position which is constantly getting poor ratings? Does he have enough support and / or passing options? With a new tactic it’s very easy to convince yourself something is working when it’s not. But it’s important not to overreact too and immediately make changes the first time you see a mistake
  13. So many variables to consider regarding poor away form... If you just blindly persist with a home tactic it’s not a surprise it might not work away. But if you are adjusting away, we need to know how you are losing. Is it late goals? Do you go behind early and can’t break them down? Do you drop points to low ranked or high ranked teams? Or both? You might also want to consider the big match and pressure hidden attributes. Of course these are hidden in an absolute sense but your coach reports should give an insight Posting your tactic would be useful, but also understanding why you lose an away game would be useful too. With a more advanced AI in recent editions, making better in game tactical adjustments is increasingly becoming more important
  14. The Match Engine (I’m avoiding saying AI here to avoid confusion between the ME and AI opponent) will trigger automatic counters when the right circumstances exist. Generally this depends on how many players the “computer” has in attack and how much space they leave for you to exploit. In these ME triggers, the ball magnet influences of a play maker will be ignored and your team will go into all out fast counter attack mode The important thing to remember is these ME triggered counter attacks are rare. Most of the time, if you are on a low mentality, you’ll want a playmaker to try and keep hold of the ball. This won’t prevent the ME counter attacks, and if you have a playmaker with the right attributes, he ought to be able to ping a pass behind a high AI D-Line if you have a forward capable of running behind. If you really want the high intensity German style then you might want to avoid a play maker. Well especially deeper playmakers with defend or support duties. However, if you do want to set up with a deep defence but pace in attack, a “quarterback” style role should give the best of both worlds - ie still trigger ME auto counters, but have the ability for a sudden pass over the top too when the option is on
  15. Klopp is quoted as saying counter-pressing is his no. 10. When they win the ball with a counter press, they are one pass away from a clear chance. No playmaker has the same level of efficiency.
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