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AFCBeer

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About AFCBeer

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    Amateur

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    Roaming Playmaker at Dean Court

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    Beer and the Cherries

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    AFC Bournemouth

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    PSG

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  1. Just to emphasise this point as it’s important in the context of FM and how counter attacking teams play IRL. A counter attack might only represent 10% of a team’s total attacks. These typically occur automatically* when the AI over commits and leaves space behind. This is why attributes are so important. A side like Bournemouth are going to be so much more effective at the counter than most sides due to the pace of the attacking players. When the counter isn’t on, which is most of the time, counter attacking teams will look to transition into an attack just like almost any other side. A DLP could form an important part of that, especially if the attributes suit the player in question. * In FM19 the automatic counters function slightly differently. We do now have a specific TI to encourage this. Nonetheless the fundamental principles haven’t changed. The more you set up to draw the AI onto you and leave space behind, the more effective the counter will be.
  2. Well as someone who has watched 95% of Bournemouth’s live matches home away over the past 4 years I’m probably better placed than most to comment! I’ll try to describe how we are supposed to play rather than the utter tactical nonsense Eddie Howe has been producing in the last few months... The basic shape I’d describe is a 4-4-1-1 with 2 DM’s. The idea is to sit deep and hit teams on the counter. Not sure if this would be the strongest XI in FM, but it would be IRL Begovic GK(d) Smith FB(a) Cook CB(d) Aké CB(d) Daniels FB(s) Cook DLP(s) Lerma BWM(s) Brooks WM(s). Fraser IW(a) King SS Wilson AF(a) I’d agree with a balanced mentality with a slightly lower defensive line. Tempo and pressing are about average really. We do appear narrow in attack, but this is mainly due to Brooks and Fraser’s roles rather than the actual shape of the team. In fact I’d argue the initial focus of our approach play was down both flanks. The main penetration is through the individual pace and dribbling ability of Brooks, King and Fraser. It’s certainly not a team instruction to dribble more, it’s individual instructions for these players. The difference between Brooks and Fraser is that Brooks starts from a narrow position and roams. He’ll also look for a through ball and rarely try a cross. Fraser on the other hand is like a traditional winger who stays wide early in the attack. He’ll then cut inside as he reaches the final third. He is a right footer who plays on the left, but since his crossing off his weaker foot is among the best in the PL, I feel the Inverted Winger role suits him perfectly in FM as he’ll definitely put in a cross from either foot if he can.
  3. In this debate, instead of thinking in terms of sides parking the bus or defensive mentalities, it’s be more useful to think about underdog teams. Its perfectly conceivable a team IRL and also the within the constraints of the FM match engine could play low risk mentality with short passes and generate a lot of possession. I can’t think of a single example of an underdog team playing this way IRL. Just look at any PL game between the Big 6 and Other 14. There is usually a huge gulf in possession stats. I actually feel FM19 has got better at ending this possession anomaly compared to previous versions. The ME itself isn’t the problem here. It’s slightly too easy for players to retain possession facing a heavy press but not too far off. The AI is more the issue. No manager of an underdog team IRL sets them up to slowly retain the ball in a low block. However, this is almost the default for managers in FM and it’s why possession stats are not currently that realistic.
  4. My concern here is your play will be very one dimensional. There is no creativity from midfield and little support out wide from the full backs. It looks like you will be overly reliant on quality crosses from the wingers. That’s great if they are exceptional players, but a Pressing Forward (even on attack) might not be in position to take advantage. The worst thing is, given your reliance on wide players for creativity, you focus play through the middle. The only way I see your current roles working is as part of a direct and wide counter attacking system. You’ve not given much detail as to what you perceive as your specific issues. That said you are 5th in the league so it’s not disastrous. The main advice I’d give is to look at the attributes of your players and think about the best way to exploit that.
  5. This will sound like really boring advice but sometimes you just need to recognise when a 0-0 at home is a satisfactory result. In the past I’ve often got “FM’d” trying to force a result. Yet by the end of the season, those draws do add up. And somewhat counter-intuitively, playing more conservatively might actually help you break down a packed defence.
  6. I wouldn’t be overly concerned by the manual. Ultimately it’s about getting a system which works regardless if it’s counter productive or not according to the manual. Even if you don’t get your front men to join in the pressing, if your back 8 do force a turnover over, likelihood is your forwards will be in space high up the pitch and ideally positioned for a direct counter attack. Other options include dropping one or more strikers to AM strata. Leicester’s title winning side was almost certainly a 4-4-1-1 with the hard working Okazaki dropping deeper without the ball. It could be argued Atletico are more of a 4-4-2-0 which should get the forwards pressing from a lower line of engagement. Something I’ve not tried but must be worth a go is asking strikers to man mark the opponents MC’s. I’m not totally convinced by the way man marking PI’s work in FM, but intuitively this should create some sort of ‘backwards pressing’.
  7. I'm surprised to see Simon Francis at Bournemouth with a Jumping Reach of just 12. I appreciate this attribute is more than just about height, but if Francis is 12 then no way can Nathan Ake be 15. I think Ive seen stats showing Francis as having the highest number of headed clearances in the PL in previous seasons.
  8. This might depend on the tactical style. The first system I’ve created has lots of urgent pressing. I cannot give an extra closing down to many roles as the bar is already maxed out. I suspect this is what we might be seeing with the BWM.
  9. In previous versions of FM I’ve used the “pass into space shout” in Tiki Taka tactics. That way you can still patiently probe at a lower tempo but when an opening does occur, you instantly look to play that killer pass. Obviously this is attribute and PPM dependent to be most effective, but that’s how I see Pep teams IRL.
  10. The thing with attributes is that some apply to the general population but some only apply to football itself. Lets consider passing and off the ball. These are specific football attributes. Is a footballer with 20 twice as good at passing and movement than someone with 10? Probably yes. But what about pace and strength? Clearly not! A pace 20 striker obviously can’t run 100 metres twice as quick as a pace 10! Even with concentration, a footballer with an attribute of 1 is going to have a basic idea of what he’s doing. To genuinely be 20 times worse, he’d have to literally fall asleep during games! So in LLM, a playmaker with passing & vision 10 and a striker with OTB 10 will struggle to exploit a defender who is 5 in his attributes. At World Class level, elite players will be able to use their superior football skills against even the best of athletes. I do think FM gets this slightly wrong. I’ve managed non league sides to narrow defeats at big 6 PL clubs with 60% possession and 700 passes. I highly doubt any NL side gets 700 passes in their own league so certainly it wouldn’t happen at Old Trafford!
  11. I think it’s likely with a wider defensive width it’s likely DC’s will play wider to ensure even gaps. After all a huge gap between FB and DC is just as vulnerable as between the DC’s. It’ll be interesting to see how it works. I’d imagine the positioning, marking, concentration, decisions and speed of your defenders will play an important in how well your defenders manage the space they cede.
  12. This is a setting where I think we’ll have to consider the opposition tactics, strengths and weaknesses. For example Liverpool play with inside forwards and no real physical presence in their central striker position. Here you’d definitely defend narrow, cede the flanks and encourage them to put crosses in. Burnley have the opposite approach. Their wingers are good crosses. Sam Vokes and Chris Wood shouldn’t be able to run onto through balls down the middle but are very dangerous in the air. Here I’d defend my flanks and trust my defenders to deal with the strikers if facing through balls.
  13. After spending so long studying and understanding Shape it’s a bit of a shame. I was almost able to identify the AI shape and employ my own nemises shape to exploit it. In reality, my analysis could have been wrong and almost certainly I’ve been out thinking myself. SI really seem to be ramping up the realism now. In real life, a manager might say “right lads, we’ll play an attacking 4-4-2 today with a high line. Dave and Chris, you can attack but I want Josh & Jeff to sit”. He’s almost never going to follow that up with “but do so in a highly structured manner” What I’m getting is, the rest of his instructions will determine how fluid or structured the team shape is. I think this is the right call from SI if the shape is visible but not a specific instruction we can set.
  14. Well my theory on beating Gegenpressing might be more based on my real life experiences of watching football than what is capable in FM. Playing from the back is a game of chess. Some teams play from the back as a matter of ego. Other teams stop playing from the back back as a matter of ego. If you follow either strategy just for the sake of it you are doomed to failure. I feel my team in real life get the balance right. We have a 188cm RB. If you try to stop the short pass out of defence, then a simple chipped pass to the right half space on half way line is one flick on to a full on counter attack. Im not sure such an obvious exploit is available in FM. The point being if you can create a perceived style of play, you can take advantage in other ways. (I come from a poker background where this key to exploitative play). With the flexibility of tactical options I’ve seen in the FM19 previews, we might be able to create such exploits. Explicitly, a team with a Tiki Taka philosophy in FM19 might cause AI managers to set up a certain way. But if the one deviation from a Tiki Taka style is the hoof to a “full back target man for goal kicks only” we might be onto something!
  15. I’m not saying there is anything wrong with this formation overall, but if I wanted to trigger Match Engine auto counter attacks, I’d prefer the attacking midfield trio in the M strata. The best counters are when the AI leaves space behind and you break with runners from deep. I’d be concerned here that we might already have too many players high up the pitch. This gives them less space to run into, and might discourage the AI from over extending in their attacking phases. EDIT: oops wrong thread! Thought this was the counter attack thread. Disregard my post in terms of the original discussion. I’ll leave it live though as I think it still has some merit in terms of setting up a direct counter system
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