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Papacino

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Posts posted by Papacino

  1. I’m finding an issue with rearranged fixtures.

    I’m into my third season playing as Rangers in SPL. Due to European fixtures domestic games have been rescheduled and I now have two Old Firm matches scheduled to play one day after the other. I noticed Celtic have 3 games in 3 days !! (Two old firms and one European) These are the most dramatic examples but I’ve also had other matches where there’s only been one day in between games. I have not been arranging any friendlies during the season so it’s just been standard fixtures.

    As a separate side note, in every version I can recall of FM Old Firm matches regularly aren’t ‘equal’ during a league season re home and away. In real life, for league old firm matches, Rangers and Celtic will both have two old firm games at home and two away….anything else would lead to uproar given they are regularly the top two teams in spl. But in FM it can often be one old firm team has 3 at home and just 1 away. I would hope this could be easily fixed for future versions ?

  2. Me too, would make a massive difference. It’s too easy to sell fringe players for huge sums and enjoy every penny made falling back into your transfer budget.

     

    Also, the AI desperately needs to improve in the transfer market. I feel as the years pass my success is as much down to the opposition weakening as much as anything positive I’m doing. 

  3. Great game but there are a couple of things I hope have been addressed.

    Can we expect the AI to improve this year from a transfer/team building perspective ? I’ve seen others say, and I agree, that after a couple of years the quality of opposition tends to fall as they don’t replace their best ageing or sold players with similar quality. 
     

    Also, I feel it’s far too easy to accelerate the financial power of sides by selling players for big fees and then tweaking budgets to dramatically increase your wage budget allowing you to shop in a much more expensive market. I think the impact of increasing wage budget when reducing transfer budget should be reduced. In real life if Southampton sell a few players for £40m over the years it doesn’t mean they start building a squad with Man United level wages but in the game it’s not far off that impact. 

  4. Great game, love it, and spent (too) many hours enjoying it. However, two areas for me that should be adjusted to improve the challenge in a way that players of all capabilities could hopefully get on board with as it would simply add to the realism. 
     

    1) CPU transfers - opposing clubs, particularly top clubs, are terrible at buying players. They either don’t spend their money or buy too many mediocre/poor players that add nothing to the squad and very quickly the quality of opposition falls as they don’t replace their top players as their squads age. I appreciate in real life transfers are very much hit and miss but for me there are far too many misses and a lack of top clubs maintains their first 11 standard never mind improving on it. 

     

    2) Adjusting wage budget - hugely unrealistic. I can be managing a ‘small team’ and if I manage to sell a couple of players for big money I can suddenly  reduce my transfers budget, in turn increase wage budget hugely and start shopping in the football equivalent of Harrods in terms of wages. This just isn’t realistic, in real life smaller clubs sell for big money every so often but it doesn’t lead to a long term benefit of paying out big wages....certainly not to the same impact FM allows. I think when smaller clubs sell for big money a chunk of the fee should be taken to put towards running costs/infrastructure and the impact on wage budget when reducing transfer budget should be less dramatic. 

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