This is a ‘how to’ in order to add a kit to the 3d game. This tutorial is not meant to explain how to create a kit using Adobe or the Gimp. This can be done later when wanted.
Lots of people are a bit annoyed about the way the kit of their favorites look in the 3d mode.
There is a rather simple way to add another kit that will be shown In the 3d match.
Before we start a few steps we have to make:
1. Be sure to disable radestocks panel patch as this will make 3d kits unvisible in the team information view.
2. make sure the following tree is available on your computer:
my documents\Sports Interactive\Graphics\kits\outfield
Below this folder we will create the countries. It is not mandatory, but I creat this folder for two reasons:
- I like a structured folder
- when extracting graphics using the resource archiver, these maps will be used as well.
3. For tutorial purposes create the folders ned and premier in the above mentioned structure. You now should have a directory my documents\Sports Interactive\Graphics\kits\outfield\ned\premier on your hardddisk.
4. Go to your football manager application directory
5. Switch to the directory data\sigfx\meshes\shirts
In this directory you’ll find several png files, Blue, claret, orange, black.
6. Copy two files to the just created premier directory
Right now we are ready for business.
Although not necessary for teams that are licensed, I prefer to create a XML file assigning kits to teams non the-less.
First the starting point. This is the way my team information screen looks now. You see in this picture, that Feyenoord has the original shirts available.
In my documents\Sports Interactive\Graphics\kits\outfield\ned\ you'll have to create a XML file with the name config.xml. The contents of this file is as follows (you can cut and paste this of course).
<!-- resource manager options -->
<!-- dont preload anything in this folder -->
<boolean id="preload" value="false"/>
<!-- turn off auto mapping -->
<boolean id="amap" value="false"/>
<!-- logo mappings -->
<!-- the following XML maps pictures inside this folder into other positions
in the resource system, which allows this folder to be dropped into any
place in the graphics folder and still have the game pick up the graphics
files from the correct places
<!-- Eredivisie -->
<record from="premier/orange" to="graphics/pictures/team/1013/kit_textures/home"/>
<record from="premier/green" to="graphics/pictures/team/1013/kit_textures/away"/>
The most important lines in this xml file have the following format
<record from="DIVISION/TEAMNAME home" to="graphics/pictures/team/UNIQUEID/kit_textures/KIT"/>
All words in capitals are to be replaced by lower case names.
DIVISION = the directoryname stating the league the team is playing in. In our example premier
TEAMNAME = the name of the kit in the premier directory. In our case the home kits name is orange, the away kits name is green
UNIQUEID = the teamid Football manager uses in the database. For Feyenoord this is 1013
KIT = can either be home, away or third
If I now go reload the skin (be sure the skin cach is not tagged) you’ll see that feyenoord has some new kits
These kits will show up in the 3d game.