Jump to content
Sports Interactive Community


  • Content Count

  • Joined

  • Last visited

  • Days Won


bleventozturk last won the day on February 7

bleventozturk had the most liked content!

Community Reputation

544 "Wax on, wax off"

About bleventozturk

  • Rank

About Me

  • About Me
    Houston, TX


  • Interests
    Football, FM, Running, NCAA

Favourite Team

  • Favourite Team

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. This, and also a soccer players spends on an average 60 min per match either standing or walking, and that number only gets larger when you go down the leagues. Yes, you can stay fairly fit for 90 minutes, but not by continuously sprinting around, and that's a fact.
  2. This is just so far from reality. There is no reason to speculate here, we all want this game to become more realistic. The article below basically says that the average number of sprint per match per player in Europa League was 11 +/- 5. This means 1 sprint every 8 minutes. Start a game in FM, full detail 90 minutes, choose the gegenpress tactic, and start counting the sprints. Your forward players will reach 11 sprints in a few minutes. Of course these numbers can change based on what you qualify as sprint. The standard used in this study was >= 24 km/h. Naturally based on the level of athletes this number will vary. This one was picked based on Europa League players. For lower league players probably somewhere around 20 km/h can be considered as a sprint, I don't know. https://www.ncbi.nlm.nih.gov/pubmed/23168374 Abstract The aim of the study was a detailed analysis of the sprinting activity of professional soccer players. The study involved 147 players who played in 10 matches of the 2008-09 and 2010-11 UEFA Europa League seasons. The number of performed sprints and total sprint distances covered by the players were examined using collected statistical material. Two types of sprints were distinguished based on their duration: S, short-duration sprint (below 5 seconds) and L, long-duration sprint (above 5 seconds). Additionally, sprints were classified according to their distance: 0-10, 10.1-20.0, and >20 m, respectively. The analysis of the sprinting activity of soccer players also involved their respective positions of play. The study was carried out using Amisco Pro (version. 1.0.2), one of the most comprehensive up-to-date computer systems for match analysis. The statistical analysis revealed that the mean total sprint distance covered by players (≥24 km·h) amounted to 237 ± 123 m. With regard to the position of play, the forwards covered the longest sprint distance (345 ± 129 m), that is, 9% longer than midfielders (313 ± 119 m) and over 100% longer than central midfielders (167 ± 87 m). The average number of sprints performed by the soccer players was 11.2 ± 5.3. It should also be emphasized that about 90% of sprints performed by professional soccer players were shorter than 5 seconds, whereas only 10% were longer than 5 seconds. Analysis of physical loads of soccer players during matches can be useful for individualization of training of soccer players' speed capabilities. It is an essential instrument of modern planning and application of training loads.
  3. That's my point though. Even if the conditioning percentage that you see on the screen drops to 50ies, do you see the players slowing down? Do they run slower, or even refuse to sprint and press because they can't any more? They can still sprint and close down the same way they do at the first minute of the game.
  4. Is there even actually a penalty in condition/fatigue to begin with?? I don't see it. With every sprint that your attacking players perform, their conditioning should decrease noticeably. They should not be able to keep sprinting 90 minutes long, it is simply impossible even for world class athletes. I don't remember the numbers now, but I once read a scientific article that was talking about how many times a professional soccer player could sprint, for how long, etc. There is a natural limit to it of course, but I don't see any in the game. If you tell your team to press extremely urgent like that an entire first half, they should be dead by the time they come out of the locker room for the second half. In spurts, yes, but not continuously. Moreover, your players' condition drops at a very similar pace to the opponents', even though their players just play a slow tempo, and kick the ball long when pressured, and your players running like energizer bunnies all around the field. How is this justified? And like you are saying, regardless of attributes, any player in the team can do that. The last thing is the penalty of losing team shape. Some here disagree, but I don't see a significant penalty of that either. In 7 matches that I played with high LOE and high DL, urgent pressing, the opponent teams have yet to punish me, not even once.
  5. 100% this. I don't see the point in playing, no matter how good the game is, if it provides absolutely no challenge. I hope this is not the case for the current state of the ME. If you found an exploit tactic that is doing this, then it is fine. I stay away from those just to have a realistic challenge and experience with the game. But if everybody achieves such results, with all kinds of tactics, that means AI is significantly inferior in dealing with the ME, or SI intentionally made it easy so that people will win and stop moaning
  6. I agree with you, and that's why I suggested SI to focus on the AI's use of the tactics for the final patch, if there will be one. On the other hand, I am sure majority of FM players will like the game this way better. People like to win, and most see the deficiencies of the ME only when they loose.
  7. In my 7th friendly game finally faced a team that did not go too defensive against me, and it was a great match. Created 2 1on1's, and scored both of them This ME is a huge upgrade, a step in the right direction finally since FM 19. Well done SI, and thank you for working hard for the improvements. You have a very happy customer now
  8. If I see that in my game, I will. I was just commenting on the other guy's soak test result
  9. More goals from outside the box than inside, is a concern.
  10. Great, but I want to see AI doing this to human controlled teams. I really think that the current ME is in good shape. AI's use of it though, not so good as far as I can see so far.
  11. Ok, my experience is similar. I press, and they have to kick long and loose the ball. I don't see them succeeding with those aimless balls though. I have never felt threatened so far, and from what you are saying you haven't conceded either?
  12. Previously yes, I liked it, and majority didn't of course, but I'm not seeing much risk with the current ME. What did you experience to say that there is risk? Defending teams just try to keep the ball at their half with slow and short passing, not much of a threat. This guy's matches are typically great examples of that. He plays against a team from Championship in this one, and he is 4 leagues down, and he starts attacking, then towards the end switches to very attacking, and almost gets a draw. He should get massacred really:
  13. Agreed. Another side effect of this behavior is that there is no risk in playing as attacking as you can. There is a reason why most FM players play with extremely attacking tactics. There is no risk, no penalty. That's why I keep saying that this mentality thing in the ME needs a drastic change.
  14. Where did the goals come from? If ManUtd played direct ball, at least I hope the goals came from open play, and not set pieces?
  • Create New...