Jump to content
Sports Interactive Community

bleventozturk

Members
  • Content count

    1,320
  • Joined

  • Last visited

About bleventozturk

  • Rank
    Part-Timer

About Me

  • About Me
    Houston, TX

Interests

  • Interests
    Football, FM, Running, NCAA

Favourite Team

  • Favourite Team
    Fenerbahce
  1. This is true and mostly matching what I see on the ME. It's just when I pick a 'support' role, I expect to see exactly that: Support. But as you are saying, my wingbacks start supporting the attack too late most of the time, after they catch up with the attack. So, I guess I have to put them in 'attack' role then? But something I read million times on these boards (and I can also confirm it from my games) is that when you have 2 players on the side, if you put both of them in attack role, that wing gets exposed so much on the defensive side, and I like not conceding goals a whole lot more than scoring goals How about the complete wing back role on support? Changing the center mid's roles to CM(s) from BBM really helped though in terms of rescuing the RMD's from getting isolated. From 20-25 passes per game they are now up to 40-45 per game on average.Those two at the center pass the ball back and forth with RMD's a lot, and they establish a good enough link between the defensive midfield zone and the attackers. Still, I just don't understand why my RMD's take so fewer shots than my central midfielders. The moment my CM's or the DLF find space in front of them, they dribble a bit and then take a shot. If anything, they do it too much for my taste. RMD's on the contrary always wait for somebody to get into the box, and that somebody is always the DLF, and not the RMD approaching from the other side. That's not how that role is described in the game, or maybe I am misinterpreting it. But it is an 'attack' role at the end, and I expect them to be more aggressive than the CM(s) at least to go for the goal. Anyway, if I understand correctly, I just need to put one of my wing backs and a center mid into 'attack' role to provide adequate support for my RMD's to get into scoring positions, since that how it worked for you? Can you also tell me what kind of goals did the RMD's score in that team of yours? Did they find space behind the opponent defense, or were you working the ball into the box until they were finding a clear shot? I know it was two years ago, but maybe you remember? FWIW, I tried the IF(a) role for one match, and it was a disaster. I hate that role. They keep dribbling diagonally all match long. As a conceptual issue, it bothers me the most that the roles in the ME are not flexible enough to make it easier for the user to create a preferred style of attack or defense. I like how the IF(a) attacks aggressively into the box, and I can't make them to dribble less. Why not
  2. Lol, ok fine I think you are the one being too sensitive. I was enjoying and appreciating you trying to troubleshoot what was wrong in my setup. Obviously you know a lot more than I do about the mechanics of ME, but that shouldn't mean I will accept everything you say as a gospel. And whatever you say that does not match what I see on my screen, is probably because you don't have all the information you need from my setup anyway. But, whatever, enjoy your evening too sir
  3. I am not trying to be dismissive, I appreciate you taking your time trying to help me understand what is happening. However, some of your comments are contradicting what you have been quoting. Maybe it is typo? For example, as you quoted, I said I want my RMD's to make runs behind the defense without the ball, and you say if I want them to make runs with the ball I should use IF's. RMD's role being trying to find space in front of defense, now this explains it somewhat. Thanks for this information. So, how do you get your RMD's to score more then? If it is not too much trouble, can you briefly describe your formation with two RMD's and player roles, like I did in the original post? I'm really curious. FWIW, I remember seeing a post 2 years ago, from somebody who was using the same formation that I am using. The only difference was (in terms of formation and roles), he was using 1 RMD and 1 IF(a), and a BWM(s) at the center mid. His RMD was his main goal scorer, and that was the first time I wanted to try RMD role. I clearly remember he had a DLF(s) and no APM.
  4. Oh, and I score plenty When I was using BBM's, I was scoring around 2-2.5 per game, and only conceeding 0.5-0.7 per game. After I switched to using CM(s), the scoring skyrocketed. Currently I am scoring around 3.5 per game, and averaging more than 20 shots per game. So, creating chances and scoring goals is not an issue at all. Only the distribution is bothering me, I specifically said that.
  5. Thanks. The ball is supplied to them, plenty of times. My DLF does that (if you read the description in the game for DLF, that's what they are supposed to do anyway). They just refuse to dribble towards the goal and take a shot. It almost looks like they have the 'look for pass first' PPM, but they don't. And no I don't want IF's, I really hate how they just always get the ball and cut inside while dribbling forever. Also, I use two RMD. When one of them gets the ball at the corner of the box, and instead of making use of the empty space in front of them and wait, it is always the DLF sprinting from 20 yards behing into the box, while the other RMD just watches from the other corner. It just looks so unreal. The way they act is so far from real football lol. Isn't RMD meant to be a role for wing forwards to exploit space? Maybe I misunderstand the whole concept. Nevertheless, this is the thing that bothers me most about FM ME's - everything looks so mechanical. In real life, if you are a wing forward, and you see that 10 yard space in front of you from the corner of the box towards the penalty spot, and your teammate is at the other corner looking for somebody to make that run, no matter what your 'role' is, you just make that run to receive the ball, instead of waiting for the DLF to make a 20 yard run.
  6. First of all, I am still playing FM15, and I know that in FM16 and FM17 the distribution of positions and goals has shifted heavily to low crosses and tap ins that follow. The last two versions are unplayable for me, but that's another subject. So, my questions is to all those FM tactics experts out there: How do you make your Raumdeuters more productive? I remember seeing posts during FM15 times where people had Raumdeuters scoring tons of goals. My Raumdeuters are very efficient in scoring goals, but the problem is that they very seldom get into those positions. A little bacground: I play with a perfectly symmetric 4-1-2-3 GK WB(s) - DC(d) - DC(d) - WB(s) DLP(d) CM(s) - CM(s) RMD(a) - DLF(S) - RMD(a) Previously I was using two BBM at the center mid, but the raumdeuters were barely touching the ball in that formation. After I switched to 2 CM(s) at least they are not that isolated, and getting 30-40 passes each per game. But still, the problem is, in most of my matches, I average 15-20 shots, and the two Raumdeuters typically get 1-2 shots each. Most of the shots are taken by the DLF(s), and the rest by my center midfielders. I did a lot of observation, and saw that the Raumdeuters always keep some defenders busy, and that opens up space at the center, where my DLF and the CM's find plenty of open shots, and I keep winning games, had tremendous success with this tactic. Still, I am just trying to switch things around a little bit, because my tactic simply does not work as I had it envisioned. I want my lone striker to drop deep, and play more like advanced playmaker there, and I want my Raumdeuters to make runs behind the defense without the ball, and be fed with through balls. What really happens though, is that the DLF does drop deep, always gets the ball, and does play through balls to the Raumdeuters (and gets plenty of key passes in the stats sheet that way), but the Raumdeuters most of the time just refuse to dribble the ball a bit and shoot it. Instead, they just dwell on the ball, let the defenders catch them and tackle them, or they drift a little wide and wait for the DLF to make a run into the box, and they become the assister rather than the scorer. They are not even trying to score. This may still be limited information for you guys, but I was wondering what is wrong in this picture. Like I said, my Raumdeuters are still playing good and getting great ratings, but I just want to have a more evenly distributed shot count between my striker and Raumdeuters. Any thoughts?
  7. Yes. But it will take too long to upload it, report minutes of unrealistic crosses, etc. My free beta testing days are over, sorry. Posting a feedback here takes 2-3 minutes. Reporting a bug with details take 30min. I don't have time for it. SI will tweak it or not, whatever they do, it is up to them. You ask for feedback here, well, this is my feedback No harm done, right? Just played my final match until another patch: I was leading 2-0 from two crosses. My opponent wasn't trying any crosses this time, they were forcing it through the middle and were creating nothing. Then they switched tactics and the crossing bombardment started. They scored from two crosses met by their men in back post with all my men just watching, game ended 2-2. The defenses are horrible, pretty much transparent. In slow motion it looks even worse. This is an unfinished product imo, like it typically is before the third patch in every version last few years. I am confident the third patch will be better but I think 16.2 is worse than 15.2. Let's wait and see.
  8. This is not a bug. It is a feedback on what I think is a fundamental weakness in the ME.
  9. Just played another match where the opponent scored 3 goals from crosses and won 3-0. Throughout the whole match it was a cross bombardment. They did nothing else. One of their wingbacks finished with 24! crosses all by himself. They had the ball for less than 40 minutes, so that means this guy crossed the ball more than once every two minutes they had the ball. This is insane amount of crosses. Some of the crosses also look completely unrealistic in the way how it was a first time cross, where the ball goes with rocket pace and super accurate, even though before it is crossed it comes towards the wing bouncing really high from a long ball. Everything happens in a second, the ball movement reaches an insane speed, it looks like a pinball machine rather than a soccer match.
  10. Also, I didn't have time to do much testing after FM13 myself, due to my daughters being born Just started testing again recently on my own.
  11. I remember something about the fullbacks leaving too much space for the wingers to attack, but don't remember the crosses being so effective. The end product (15.3) is definitely much better than 16.2 in that sense, no comparison imo.
  12. You are right. Didn't think of that before. But still something is just not right. Maybe the accurate few crosses are too accurate, and combined with my other observation in those highlights (attacking side players reacting quicker) this results in an unreal conversion rate. Last night I played a pre-season friendly where I lost 4-3, and all four goals were from 4 successful crosses from opponent. Sure this can happen in real life maybe 1 in 100 match, but it is more or less the norm in this ME. One thing is for sure, this is something we have never had in any ME before FM16. There is a reason why so many people are complaining. It definitely needs some adjustment, which I believe SI will address in 3rd patch.
  13. Sorry, but no. There is nothing you can show me that happened in real life that resembles anything like we see in that video. You are just trying awfully hard to make any sense out of things that you see in ME that are terribly wrong. No use in doing so, really.
  14. My initial thoughts about the new ME were fairly good. However, as usual, the more I play, the more I discover the flaws. But only two of those flaws makes the game borderline unplayable for me: 1) How key passes are determined and how it effects the ratings, especially those of the wingbacks. Any time a wingback moves close to the byline and makes a cutback pass to a midfielder entering the penalty box, it is registered as a key pass, which results in inflated wingback ratings. 2) The dreaded crosses! They are just way too accurate. The ball is pulled towards the attacking side's players like a magnet. Every single cross looks (and is) very dangerous. Moreover, the attacking side's players' reaction time is always quicker than the defenders, which makes crosses even more dangerous. Anything else, I can live with. I am keeping my fingers crossed that SI will do a good job for the third and final patch, which they do as usual, and until then I am going back to my save in FM15 in my free time, which has its own issues with too many goals and near 100% penalty conversion rate, but otherwise providing a much better gaming experience with its stable ME.
  15. Come on now, let's be frank, no soccer player IRL would EVER do that in that situation. It is either a bug, or it means the PPM's can sometimes completely illogically have an influence on how a player behaves in a certain situation, and it shouldn't be so. Definitely something to be fixed.
×