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borivoje213

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Posts posted by borivoje213

  1. I'm sorry but this doesn't answer my question. I'm aware that playing competitive games is important for developing players, that's why I'm keen to send young players out on loan.

    To be very specific, when you loan a player to an inactive club, they still show statistics of games played including their own performance.

    Is this experience as effective to their development as being loaned to a club in an active league where their games are actually simulated?

  2. Does loaning to a club from an unselected league adversely affect development for that time?

    I tend to be quite picky sending young players to clubs that are well matched to their ability and with good facilities. sometimes I'm being presented with only foreign clubs of inactive leagues and so far I've refrained from letting them go.

  3. As far as the mental attributes go it's hard to say, it becomes convoluted as some of them are directly linked to coaching ability which is completely abstract as there's no actual coaching that happens in the game, just passive development of numbers through a series of options.  The other problem is as a player of the game I have no idea how many, probably countless instances, where those attributes are generating results for various interactions.  

    But if I were to take them at face value: (please keep in mind that it's 0530 in the morning here and I'm trying to keep myself awake for the next 3 hours)

    The coaching attributes for the manager would initially be set - hidden - as a default value for whatever status/level club you manage initially.  Those stats would grow based on your success in the game.  They would deteriorate at a specified parachute rate.  So for instance that way if you did get relegated or sacked you wouldn't suddenly become a much worse coach/lose licences over night.  This way you'd be able to choose whether you would focus on one area of training or spread yourself thin, but either way you would be equally adept depending on what it was you wanted to coach.  Or perhaps have to choose one specific coaching specialisation.

    Mental stats wise I'd have them hidden and either set at a default value, or as with LoD rise and fall based on success/failure/behaviour.  Since most of them practically function as a difficulty level.  Currently the only interest I have in the mental attributes is how good a coach I want to be in the game.  I have no interest in the game's opinion of me as a person.  For instance IRL there is a probability of how people are going to react to my authority, I don't know this probability, like a crazy person I just wing it depending on who I'm talking to and how I think it'll go down based on experience.

    99% of other users would probably hate it, but you can't please everyone :lol:

     

  4. On 27/09/2018 at 07:05, MrPompey said:

    use auto setting  attribute which will base them on the size of the club you manage

    I'm aware of this setting.  But since the option is there to customise my own that's what I tend to do.

    I'm just saying it's not a feature I necessarily agree with.  I agree with auto-filling it even less as I don't feel the need for a human manager to have visible attributes in the first place.

  5. tbh I forgotten/hadn't acknoledged how many times I'd changed up training , sold players or offered new contracts. so on the whole it's probably quite fair. personally I think attributes should remain reflection of whether coaching licences have been completed and how successfully we've performed rather than individually allocated. I feel already feel somewhat unsatisfied having to allocate my own attributes at the start of the game. 

    it's far too easy to make yourself the near perfect coach in one specific area. and I don't like the idea of effectively choosing how harsh the attribute masking etc is by having player knowledge attributes. I'm not even sure a visible LoD attribute is even necessary. it's only relevant to how players are calculated to respond to you. in real life you just judge yourself how you wish to deal with individuals and your reputation comes from that, you don't look at a number then think about it, you do it based on previous experience. that number should be hidden just to help the game mechanic. adaptability is also an odd one. you either give it to yourself if you want to switch leagues at some point, or save your points for elsewhere by leaving it at 1. effectively choosing how easy/difficult it would be to get/perform a job somewhere else.

    not a fan. it's football manager not football coach. I understand certain mangers get involved on the training field in real life. but it's also true that FM has very little to do with coaching at all. player development and team training in the practical sense, IE how its implemented in the game has nothing to do with coaching, it's all a passive system that happens in the background based on limited options.

    not a fan of the manager attributes side of things at all. for npc it's necessary. but I don't think it should be used for us.

  6. I'm about 7 years into my save and my LoD attribute is still only 7.  The bar in my profile that states how likely I am to come down on anyone who steps out of line is at max and my attempts to discipline players have been widely successful. 

    I would have thought it would go up by now.  Any particular way to get it to increase?  It's holding my coaching ability back a little bit.  I'd be on 5* otherwise.

  7. 52 minutes ago, craigd84 said:

    we are 4 nil up at half time, i tell them "assertively, do not get complacent" they ko second half and some of them get complacent, i sub them off and have faith in the new player sometimes even demanding an performance and even they are complacent.

    With unresponsive players I've had good results slowly escalating from calm > assertive > aggressive with the same message.

  8. 30 minutes ago, HUNT3R said:

    Uninterested and complacent is all complacency - lack of motivation. So light a fire under them by being extremely demanding or warning against complacency, depending on the context.

    About nervousness - it would depend what they're nervous about, whether it's pressure or confidence related. Once you know that, the talk is easy.

    Interesting! ? I keep an eye on this constantly throughout the game and it never occurred to me to consider different reasons for being nervous.

    So if it's a big game and they dislike big games or are young = no pressure, and if they're nervous more likely with the scoreline = encourage??

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