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Posts posted by krlenjushka
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5 hours ago, mrbarabbas said:
Hi @krlenjushka. Well, I have supposed that using real ids would overwrite real persons. Probably my supposition is wrong, isn't it?
You can use first avalaible uid for any type of record (person, city, club stadium...).
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7 hours ago, mrbarabbas said:
Hi, I'm trying to create an Excel file, which generates an XML file, to create new players. Unfortunately, I'm facing some problems with the newly generated db_unique_id values. In your opinion and experience, how can I create an acceptable db_unique_id without knowing the first available ID?
For example, now, the first available db_unique_id is 2002042188. Assuming that I do not know this value, do you think there is a way to get it without using the game editor? Thank you!No because editor wont recognize your uids. Whats the problem to add real uids?
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17 minutes ago, oche balboa said:
Hi,
I'm trying (For my own reasons) to extend the FA Cup to 1,088 teams but the Advanced Editor only seems to go to 1,000, There is a way round it. Can anyone tell me how you do it?
Change this to number you want.
Its located in comp editor\format\rule group\advanced\comp.xml file.
First extract comp editor.fmf with resource archiver. You can leave changed regular folder instead of fmf file when you finish. Editor will work without problems
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- Popular Post
- Popular Post
This is complete serbian lower league system - its not 100% accurate because FM have limitations so i changed some leagues in levels 5 and 6.
Level 1,2 and 3 - same as in real life.
Level 4 is same but i removed promotion playoff from Beogradska zona because i had problems with playoffs between levels.
Level 5 is slightly changed:
Level 6 is combination of levels 6 and 7 in real life. Some leagues are same - some leagues are changed so i have good number of teams - also i tried to avoid playoffs between divisions. Level 6 is set to be dynamic so number of teams will change from year to year based on number of relegated teams from above. Also system will change based on number of teams in every league. If league teams number drops - number of rounds will increase and if number of teams increase to 19 or more - system will change to groups.
I did all this in order to include all teams from serbian system. In some small leagues i activated some extinct clubs (in reality those clubs sre not extinct but they dont compete every year) in order to get enough teams.
Dynamic relegation system is included so there is no teams in wrong divisions.
There is total 2084 teams.
This is file from FM23 so i have much less work to do. Still need to set reputation for all clubs.
I hope i will finish this in next 10-15 days.
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19 minutes ago, IJzerenTulp said:
Thanks!
I tried that already but didn’t work. Also, I haven’t changed any rules so shouldn’t have to verify either way.
Any other ideas?
No - you must verify your file. SI changed that so we cant load unverified files anymore. Its total noncence but we cant do anything about it.
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Verify your file.
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20 minutes ago, griffin99 said:
I ran a test on v24.0 changing a colour and for black it uses
<colour id="new_value" red="0" green="0" blue="0" alpha="255"/> (see attached file for the rest of the record).
Yeah its normal red green blue code. Black is 0,0,0 so this is ok.
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6 minutes ago, griffin99 said:
I also managed to get a spreadsheet import to work for shirt colours, but only by concatenating separate RGB values into the correct XML text format in the spreadsheet and then doing a find and replace as they seem to have changed the initial text in the shirt colour line from "integer id" to "colour id". Would also be really useful to know how the colours should be split in the original spreadsheet - is it RGB values in 00|00|00 format in one column, or RGB values separately, etc?
Probably separately - i need to check how editor writes kit colors on this version.
BTW i dont think i will play too much because i cant get my lower leagues to work - as always we have to wait for real release date in march.
Every year before final update - we have stupid errors like this.
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I bought FM24 and i will try to update this tool to new version.
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On 25/11/2023 at 10:00, cimmi said:
Perfect. How is it done? Can you write an example on how to add players?
Generator is not updated to FM24. Im not sure i will update it at all. First time in last 15 years i dont have FM.
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1 hour ago, MichielVM said:
I figured it out, you have to search and replace the characters in the finale XML-file (which you'll have to import into the editor) by their numeric character reference in XML, for my examples that is:
Search Replace by á á Á Á à à â â ä ä ã ã ç ç Ç Ç é é É É è è ê ê ë ë í í î î ï ï ñ ñ ó ó Ó Ó ò ò ô ô ö ö Ö Ö ø ø ú ú ü ü Ü Ü TBH i dont know because i dont have these letters in serbian language.
I will add this to tutorial xml file.
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15 hours ago, Emmersonforest4 said:
Will that not work than?
Yes.
15 hours ago, Emmersonforest4 said:Also was it commas that was causing the issue with the longtitude and lattitide?
Yeah you must use dot instead.
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3 hours ago, Emmersonforest4 said:
@krlenjushka Please can you advise, I have downloaded the FM 23 version of the generator. When I paste my excel table into the input.txt file the columns dont align. I have made sure they are delimited tab but that dosent work for me. The screenshot is what I get below. Ive also attached my spreadsheet I used to make the cities. This is a great tool! Thank you for sharing and getting back to people. It makes editing more accessible and fun.
You have 2 errors in your sheet - you should use 2000247170 as first UID for cities. I guess they changed that again.
Also longitude and lattitude should be with dot instead of comma. I tried and works 100%.
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7 hours ago, EnigMattic1 said:
Yeah - you cant use there symbols: & and ""
Check this file:
FM23 Editor Generator - record types form for input file.txt
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8 hours ago, R0pe said:
idk i have football manager 23.0.0 maybe thats the problem
I will try to test it on 23.0.0 and send it to you. Its tested and verified only at 23.4.0
EDIT: unfortunately i cant verify this on 23.0.0
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9 hours ago, R0pe said:
no i just downloaded it added to editor data and opened up in game
Im not sure whats the problem - i tried to download and it works 100%.
Do you use some other files with this?
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File is finished.
Download link is in the first post.
Enjoy!
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53 minutes ago, vourtsio said:
Not exactly an editing question but here is my confusion.
I am working on 2 different files.
The one contains name changes of clubs, completion etch and the other one is only for competition and club colours.
When I start a new game I can't see the colour changes I've made, for some reason game reads first the file that I didn't make colour changes.
Is there a way I can "force" the game to show the color changes I've made?
Game will read all files in alphabetical order so you can change names.
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21 minutes ago, EnigMattic1 said:
Ok, if I had file 'A' open in the editor and had been working on it, if I chose to merge file 'B' with the currently open file 'A', what would happen if file 'B' had a created item who's UID was already in use in file 'A'? Would it take the next available UID or overwrite the current item?
Yeah editor will probably overwrite uids. Anyway its easy to test. Add 1 new record to 2 separate files and merge them. Its 2 min job.
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On 25/03/2023 at 21:02, GNAPTalleres said:
Whats? it is a lot of work. It´s ook. Thank you
How many teams?
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27 minutes ago, cabianca.alex said:
Yes, but the players are fake.
If you find informations for players in lower leagues i will add them myself.
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1 minute ago, cabianca.alex said:
It's possible to filling the empty teams?
Yeah - use "add players to playable teams" option when you start the game.
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59 minutes ago, RobertBoomer79 said:
@krlenjushka Thanks for your great work.
Is it possible to get all source code for your project? Or put project in github?
I want add some changes to competition. Eg. Nation, Colours, Winter Ball Colour, Reputation.
Sorry for my English
Sorry i dont share my work like that. I dont think nation is needed option for competition because its easy to do this in editor. Thats why i decided not to add it.
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Players db_unique_id
in Editors Hideaway
Posted
thats why you need to use real uids.