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Freeman21

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  1. I had and still have the same problem... maybe it's even worse: I have 46 mil. green balance, 40 mil transfer budget and secure finances, and despite all that, each transfer window my chairman accepts bids for some of my best players (bids from 8 mil to 24 mil). At this point I just gave up and use the in game editor to transfer back the player my chaiman sold. I know, it's not fair, but how are his decisions fair? It was never this bad in any FM I played before. I honestly can't understand why they are not fixing this already.
  2. The transfer budget is mostly from players sold in the last two seasons. The (temporary) loss is due to club facilities improvements. So... guess I have to get back in green to keep my players... . Hope this will work.
  3. OK, this is getting out of control: my club president keeps selling players. At first it happened with a some of my very good young players when the club was not doing so good in terms of finances, so I was like "ok... pretty realistic I guess", but now this is ridiculous. I'm playing a first division club in Romania, that finished second last year and has a ******** of money (considering the division I'm in) and today my president accepted a 30k bid for a backup player!! I'm not mad for losing the player (he really was just a backup player) but now he'll sell my two best players also. I literally can't plan for anything because my president will sell any player at any point. This used to happen in previous versions of FM, but never this bad (actually accepting 30k bids at a club that stands on 10+ mil. ) and never when my club had secure/rich finances. Is there anything I can do to change this even via the in-game editor?
  4. I use to save the game before the regen date and then reload like hell until I get one decent regen (and when I say reload, I mean like at least 40-50 reloads). I know, I'm crazy; if I really want to "cheat" my way to a good regen I could just modify an existing one instead of wasting 1-2 hours reloading. Anyway, that's not the point. What I noticed is that each season the best regen you get is pretty much of the same position/role. Like for example one season I didn't get a single ST with more than 60 CA / 110 PA, but kept getting lots of decent defenders. The next season I only get good strikers and not a single decent fullback in 40+ loads. Seems like game is coded so that each season a club is assigned a certain "good regen position", and you just get that. No idea if the assigned "good" position is depending on something (staff/what players the team lacks etc) or it's just random.
  5. I skipped FM 2015 and returned to FM2016 after playing the game for more than 10 years. I know this sounds stupid, but where the heck is the player search page/tab? I can’t find it anywhere... What I mean is the “player” equivalent of this page: http://imgur.com/R0izFx9
  6. Returning long time FM player here. I didn't get FM 2015 so I had no idea about coaching styles (tracksuit vs tactical head coach). I've read the basic, but still have a few short questions: 1) I want to select the lowest leve badge/level of experience available. Will I be able to improve my badge/experience (and my stats) later on? 2) Will they automatically improve (depending on my team's results) or do I have to do something specific? 3) If they do improve, will I be able to modify my stats distribution later on? for example, if I get 5 "new" stat points, can I assign them to what I want or they get auto-assigned ? 4) Finally and most important: from your previous experience in FM 2015 (but maybe also in FM 2016), do those stats actually have an impact on your team's playstyle/players, or are they just... cosmetic ?
  7. I always loved these descriptions for my players in the past versions of FM, they would often actually help me realize when a player is close to his full potential I can't find them anywhere if FM 2014. Are they completely gone? Who the heck had the bright idea to remove them ?
  8. I can't remember the answer to this: if a player gets a light injury during the match (he can still play) and I keep him on, what do I risk? A longer injury? His performance is affected during that match ?
  9. You can't mate. Screen flow is the only option and it sucks. SI is making good games but screws up some minor details which for some count a lot. This is an example. I simply can't understand how they miss things like this. They revam the entire training system but puting one option to see/not see games from Champions League / Euro Cup.... nooooooooooo, waaaay to hard to do that
  10. Well, I've tried everything: use caching ON / use caching OFF / clear cache, nothing works. After I set up my custom colors for player attributes they revert to default after i leave/restart the game. In older versions of FM (before the option to change colors was introduced in Preferences) you could perma-change the colors by editing a game file but I can't remember which one. Can someone please help ?
  11. So what about the long term game? After... let's say 20 seasons (when almost all of the starting game players are retired), will there be any difference between a game with a small database and a game with a large database ? Will the large database game get more regens in the long term ?
  12. Played one season then realized I had database size set to small Can I change it now (like the number of active leagues) ? Will it have a negative effect in the long term? What i mean is: databases size = number of players at the start of the game or database size = how much players you will get in a long term game (higher number of regens etc)? I could deal with it small database only means small number of players at the start of the game, but if a small database will hurt the long term regen number it sucks...
  13. read the readme file: BRIGHTER BALL FOR FM13 Copy the files to the following folder: C:\Program Files\Steam\steamapps\common\Football Manager 2013 Beta\data\sigfx\props\ball Then on your FM Preferences > Interface Screen, clear your cache and tick "Reload skin".
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