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Thalo
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Posts posted by Thalo
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41 minutes ago, Mars_Blackmon said:
The accuracy of the match engine is unimportant. The game should be visually appealing, featuring high-scoring matches and impressive goals.
Bad luck if your board wants you to play defensive football then I guess?
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Positional play changes have been nice but noticing some problems when transitioning in a defensive shape.
#2, my RB (IWB-S), goes to close down. #30, my CDM, on DM-D, should be holding position (part of the role). I want him to cover for their CAM.
Instead, he goes to cover the RB, leaving their CAM open for an easy pass. As my left CB is marking 11, me LB comes to close down. The pass into space for #7 is on here.
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Is it just me or is this plot summarised incorrectly? Bottom right quadrant should be low number of oppda, high defensive line?
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6 hours ago, ajw10 said:
ME is better, but I don't like what I see from a pressing POV (lots of dull passes between CBs and no team wants to press)
Something is either off with the pressing, or with the stats. The spread of OPPDA values is way too narrow. Just seems like all teams are playing much too similar, with the better teams just having more of the ball translating to more wins.
Ran all England leagues on full detail and the spread is very similar all the way down the leagues.
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Player not happy we didn't make FA Cup proper. Said I'm just as hurt as he is.
No idea who male#5 is, or how he's related to my response.
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First week of preseason, players come to me and ask why I let our best player go on a transfer. This player was on a contract that was going to expire at the end of the season, which would have been 1 week into preseason. He wasn't going to stay, was way to good for my team, ended up going to League 2 from VNS.
Told my players it was better to let him go for something than on a free. Their response:
Seems very unrealistic...
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First season into a VNN save now and at least in LLM management, FM24 is a big difference from 23.
Pass completition rate is way to high, with too little range. FM 24, 88% to 81%. FM23, 80% to 65%. Top 10 in the league are all 90%+, and all happen to be centrebacks, or CDMs, with one right back.
Lack of long passes has meant high line, high press, high intensity has been my go to tactic. I have been unable to make a direct counter attack tactic work this year, however I have my team playing like prime Liverpool pressing high, and rarely turning the ball over from a wayward pass, with short passing, high tempo.
I do like the positional play. Very easy to make a 2-3-5 in attack now with IWB. Only which roam from position wasn't hardcoded in support.
Unrelated, but justs noticed I can't see a players form information without adding them to a shortlist. However I can go and look at the match for every game and spend the time to figure it out myself. Why force the player into this tedium to access inforation that is available ingame at only the cost to the players time?
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14 minutes ago, phnompenhandy said:
It makes sense to me when I consider the real-life scenario. The match is going on, the player gestures from afar. The assman reads the gesture one way, you read it another. Whose judgement do you trust in this situation? Of course, you can wait for a break in play and ask the player to come over - by that time he might have run it off, or sustained an injury that will keep him out for 3 months!
That makes sense, but in this case the physio was on the field with the player. There is no interpretation there, unless the staff never went through the different hand signals for subbing off.
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43 minutes ago, phnompenhandy said:
The top one is your assman's assessment. He's not always 100% correct. The second one is the player - as far as YOU are assessing him!
In both the players opinion is referenced. He is indicating that he wants to come off, and he feels that he can shake off the knock. I understand both can be true, but in that case, the tactics screen should indicate that even though he thinks he can play on, he wants to come off, in my opinion.
Unless the game is leaving the interpretation of what the player is saying up to the ass. man to decide, which is absurb. The player, ass. man, and myself all speak the same langauge, it should be clear if he wants to come off or not.
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2 hours ago, Domoboy23 said:
Here we have some of the GPG analysis over a 3 year sim. Please note it's a small sample size, and for references columns 23/24, 22/23, 21/22 for real life data this is then respectively matched against season 1, 2 and 3 respectively on the save. As you can see, the GPG difference is quite high in some countries and other leagues very near or even less. I was going into this expecting ALL to be higher than average.
I also did an incredibly tiny test with the QME.
All leagues were ran on full detail, apart from of course L1 for the QME test.
Do you have pass completion stats by any chance? Seem way to high in my league but haven't simmed the others in full detail.
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5 hours ago, ARustyFirePlace said:
I think it's ridiculous that we're nearly in February and SI are being this quiet. People reported bugs like the dribbling issues months ago, and there's other bugs reported back in the "beta" - still not fixed months later, and no communication. SI are quite lucky they have no competitors.
Forgetting cutting inside, still can't assign my assistant manager to press conferences...
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The idea that we need to wait for the final patch to be able to assign our Assistant Manager to press conferences, if that fix is even coming at all, is quite frustrating.
I understand that changing the ME is a big task, but surely the above bug doesn't have that many interlinked pieces. Perhaps it does though.
I look at games like Path of Exile and Factorio as pretty good examples of developer engagement. Frequent small balancing/bug fixing patches and good engagement with the community.
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18 minutes ago, Brother Ben said:
Yeah sorry you may well be right although Ryzen is renowned for its excellent performance from their cores/threads.
These 12th gen Intels though, from an FM perspective at least, look exceptional in most typical use cases
That's true. Much big cache in the 5600X, might be a factor.
Considering a 5600X would still cost $150 more here, 12400 still represents good value especially in FM. Will be interesting to see how the 12th gen i3 CPUs compete. 12100F is only $179 in Aus compared to $299 for the 12400, and will still hit 4.3 GHz over 4 cores/8 threads.
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3 minutes ago, Brother Ben said:
Its the extra cores, to be honest though I imagine a typical user is unlikely to put full detail on any other league than the one they are managing in anyway
Same cores and threads though. I'm guessing the all core is way higher than the 12400, which only gets to 4GHz for all cores.
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Started pricing up an upgrade yesterday and quickly realised the new mid range intel offerings were a good value proposition. 12400F, B660 motherboard and ram for $634AUD.
Type: Desktop
Model: Custom
CPU Model: Intel 12400F
CPU Base Frequency: 2.5 GHz
CPU Turbo Frequency: 4.4 GHz
RAM: 16GB
RAM Clockspeed: 3200 MHz
GPU: NVidia GTX 1070
Graphics Level in 3D: High
Storage Type: SSD
Benchmark A: 00 min 56 Sec (Average of 2 runs, 55s and 57s)
Benchmark B: 04 min 15 Sec (Average of 2 runs, 4min 07s and 4min 23s)
Benchmark C: 15 min 47 Sec (Average of 2 runs, 15 min 23 Sec and 16min 11s)
Was impressed with the results until C. Checked the load while running the test, maxed out all cores, didn't get too hot.
Bit disappointed it gets blown away buy a 5600X here.
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Trying to justify upgrading my now ancient rig so figure I'd run it to see how much of an advantage I'd gain moving to a 12600 or 5900x.
Type: Desktop
Model: Custom
CPU Model: Intel 2500k
CPU Base Frequency: 4.5 GHz
CPU Turbo Frequency: 4.5 GHz (Full time OC between 4.2 and 4,5 GHz since the day I've had it)
RAM: 16GB
RAM Clockspeed: 2133 MHz
GPU: NVidia GTX 1070
Graphics Level in 3D: High
Storage Type: SSD
Benchmark A: 01 min 47 Sec
Benchmark B: 07 min 27 Sec
Benchmark C: 32 min 41 Sec
2500k 4 threads the really weakness on the last test.
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On 01/01/2022 at 03:20, Kingstontom88 said:
Absurd ease of 1 touch passing and moves which see teams hold onto the ball for passing phases that Barce and Man City would be proud of
Went and tried a few matches in FM21 to see how it compared, and it is night and day. VNN/S level teams in the range of 70-80% passing accuracy, don't think I've seen a single team average less than 80% in FM22.
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On 15/11/2019 at 00:37, Seb Wassell said:
The Clubs with the best Youth Recruitment will generally pick up the best Junior talent from that Nation first, the scale of that talent being determined by the Nation Youth Rating and Game Importance. The lower the Youth Recruitment the further down the pecking order a club will find itself. Two clubs with identical Youth Recruitment will be sorted by Club Reputation. Being lower down this pecking order does not mean quality Newgens cannot be produced, it simply lowers the chances.
Just regarding this, is the nation the level that youth players are pooled at on, or does local region have an impact?
Say for example looking at the Lombardy region in Italy, versus the Sicilia region. Both Milans are in the Lombardy region, whereas the best clubs in terms of youth metrics in Sicilia are Palermo, Catania, and Messina, but all far from the levels of both large Milan clubs.
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1 minute ago, Rashidi said:
If you check the tactics page during the game you will find that I am right, unless you have the ass man in charge of OIs
During game I don't see any OIs in use unless I move all the players from the "individual player" to "all players in this position" OI. And that is setting my own OIs, not the Ass. Man.
If I set the OIs to "all players in this position" instructions pre game, it works, but during the game, and subs from the other team mean I need to go in and change the subs OI.
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FM24 Early Access Official Feedback Thread
in Football Manager General Discussion
Posted · Edited by Thalo
All I want is more than a 10% difference in passing completion between a team playing the shortest, narrowest passing game, compared to the most route one possible. Watching my centrebacks have 90%+ pass completion no matter the tactic and at all levels of skill doesn't look anything like a game of football either.
After 78 hours and a couple of seasons, pretty disappointed. I skipped 23, after playing the 22 beta and having many of the same issues regarding passing completion and lack of meaningful influence of tactical choice on trying to adjust how specific positions act (Centrebacks). Got 23 for free on the Epic store just before the beta, played a few seasons and was happy to see the match engine in a much better state than 22, so it's a shame to see it revert now.
As big as a QoL the set piece changes are there are still too many issues that haven't been addressed for years as noted in the last few pages.