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Posts posted by jeid2000
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It's an issue with the skin you are using. Try one of the default skins. IF it works fine on that, download an updated skin from wherever you got that one from.
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2 hours ago, SeaCarrot said:
Hard to remember exactly. 60 min around about for Maldini and Chiesa was in the 70's i think.
They were 2 of the key highlights, there wasnt many. Shouldnt be that hard to find if you open the pkm?
The whole point is that you point out the times that the issue occurs so that the devs can look at the issues rather than having to watch the whole game. Going by the amount of abuse people have flung at them this year, they've got a lot on their plates, so every little helps
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In most screens, you can adjust the column width, but on the individual training view, you don't have the ability to do so. This is quite frustrating as you can't see all of the positions a player is able to play, you can't see the full position/role/duty assigned to the player and you can't see the full text in training intensity. However, there is a very large gap between name and position. I have a 1080p screen, so I have a lot of room to play with, but surely there's a way that the column widths can be adjusted? The only way I can see what duty my centre backs are training on here is by opening the drop down menu.
It's not very user friendly and I have to spend more time on there than necessary due to the restrictions in place on the columns. Not sure if it's something that can be adjusted on FM20 or if it would be a feature request.
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2 hours ago, TonyStark said:
if it helps -> I guess you are unlucky....
My teams ( Liverpool and now AC Milan ) have and had no problems to score abot 80-90% of the penalties, so no probleme here for me.
BUT ... and this is a known problem... there are too much penalties, with Liverpool last season... about 15-20 for my team... but ok... I played with Mane and Salah... 2 nearby unstoppable rockets
The penalty issue was fixed yesterday.
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Are you using a third party skin? If so, download an updated version. Try using one of the default skins.
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59 minutes ago, Mark Shaw said:
Definitely have this issue. I have added work the ball into the box, it hasn't helped. Is there an hidden attribute that shows how greedy/selfish a player is?
Teamwork.
A lot of negativity in here, the idea is to help the devs solve the problem. I don't think they have a problem with constructive criticism, but the idea is to state your issue, upload a PKM and state the times that the issue occurs.
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A HOYD is more likely to bring in players that will fit his tactical preferences. So if played a 442 and your HOYD preferred a Diamond, you're less likely (not unlikely) to get many wingers.
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1 hour ago, Boyshane said:
D_LO, unfortunately, I am using 1920x1080 resolution, so this is not the case, for sure. I suspect (can't check, since I am not at home) that it was the problem with the wrong (tactics panel) .xml files being included with the skin.
Re-download it, there's been a problem with the zip file.
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Thanks Michael, been checking back all weekend for this. Great work as always
Don't understand how I missed that it was released 15hours ago though haha
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Hi Claassen, thanks for the hard work/effort you're putting in, always appreciated. I'm looking for some African leagues, do you have any idea when I could expect those?
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Indirectly. Staff personalities, especially the Head of Youth Development, will have an influence on newgen personalities. So over time, and with young players coming through to your first team, overall squad personality can change.
Quite aware of the HOYD affecting youths, but I'm talking about the effect first team coaches have on the overall squad personality, not just regens.
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Do staff personalities have any influence on the overall squad personality?
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I don't think people are bothered by questions, more that you could be answering your own questions if you put a bit of effort in
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First of all I don't have a problem, my question is not about a problem. I don't understand 4231 example, I have no business with 4231 right now. If you look at my question; I can't understand what is the different with CF-s and f9 in build up play, especially with van persie who has 'comes deep to get ball' PPM, and I wanna ask it if am missing something. It is just that simple. I am not sure my question really that disturbing. I think extension of this discussion is more disturbing than my questions. It is pointless, has no relation with this helpful article. So I will stop asking question and I am sorry if I bother all of you that much.
I think what RTH is getting at is, that Cleon made this thread to inspire/encourage ideas, not ask endless questions that you could answer yourself. He put a lot of work into this thread and it would take you a few hours to watch and analyse a group of games to see what is different between the CF/S and the F9. If you read the description of the roles and the instructions they have applied as default, you'd be able to get a rough idea of how they'd act. If you watch the games, you'd see it with your own eyes.
This is a great post, it's made me think a lot about how I play. I'm not really bothered about possession as a style, but there are other elements of the idea that I can implement into my tactics. The role combinations are excellent and the way it's explained is really good. Keep up the good work Cleon.
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Hello, quick question. If I want to remain narrow without the ball and wide with the ball, what's the best way of achieving this? I'm using counter just now as I think this might keep me more compact/harder to break down, but switch to wide in attack. Am I miles off? Is play narrow/exploit flanks a way of doing it?
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[FM21][WIP] Match Screen Mods
in Skinning Hideout
Posted
1920x1080 for me, looks good so far.
The old analysis data is still available in match by going to tactics>opposition>click on best performance on the right, is there a way that the analysis data could be accessible again? Feel like a lot of people feel this is a shortcoming of the new screens as we generally don't watch full match. I know it's available at half/full time, but some people like to check this as the game goes.