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baboyray

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Posts posted by baboyray

  1. It does not appear to, because it is still the same amount of training, just a different position/role. Either way, the player is still training only in one category. It used to be that training a new position was an added training load, but now positions are the default training mode for team training. The workload will increase for the player I think only when you add a focus and/or a ppm

    Thanks for clearing that up

  2. Standard is essentially neutral. Passing is mixed, tempo is average, line is average, width is average.

    The more Attacking you go, the higher the line, greater the tempo and width (vice versa if you go more defensive).

    Passing structures change with Mentality. In Attacking Mentalities, Attack Duties play more direct, Defend Duties play Shorter. Vice versa for more defensive mentalities.

    You are correct that adding Higher Tempo and More Direct Passes will increase those settings, irrespective of what Mentality you use.

    Thanks for clearing that up for me mate

  3. Quick question regarding mentalities and team instructions

    Am I right in assuming by default the standard mentality will have a slower tempo and shorter passing than the attacking mentality.

    So what I'm trying to work out is the attacking mentality already fast & direct? So by adding team instructions more direct and higher tempo I am making the tactic player even more fast and direct.

    Hope that makes sense.

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