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Zoetermeer

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Everything posted by Zoetermeer

  1. How is it that Ganso was just sold to Sao Paolo for £8m but his valuation is still something like £18m? I was shocked when I heard earlier this year he was moving for this paltry amount, given the perception that he is one of the brightest Brazilian prospects and would cost a ton. Was there some weird extenuating circumstance regarding the Sao Paolo sale?
  2. So basically he's an AI personality to which I can delegate the responsibility of choosing where my scouts go? Can I give him general instructions?
  3. Thunderbolt - http://www.thunderboltgames.com/reviews/article/football-manager-2013-review-for-pc.html (6/10)
  4. This may have already been asked somewhere, but what is the function of the chief scout? I can't figure out how he is different from any other scout in my staff.
  5. Consortium is exactly right -- you do not release a "beta" two weeks before you release (maybe a release candidate, but not a beta). While it's great that people are willing to help spot bugs, I personally don't consider being part of an extended QA team a "privilege" when I am paying for a product. But I respect the fact that many people do. I don't play pre-release games anymore, because it's too easy to become invested in a save only to realize that your time was ill-spent because of some show-stopping bug. So you can't really approach a pre-release game as a player, but more as a tester looking for problems in a flawed piece of software. That isn't really fun for me.
  6. You are reading my mind. Last year's improvements were not at all off-putting to me, but this year I find myself almost angry that so much work has gone into adding "stuff" around a core game that has apparently been flawed for years. But then again, I only started playing in FM10, so what do I know...
  7. I don't really think any of these discussions will matter unless people show their dissatisfaction with the lack of groundbreaking new features by not buying the game. If the bottom line suffers, you can bet they will listen.
  8. They could at least spell the title correctly in the video. It's not "international mangement".
  9. Why would SI continue to work on something that is almost unanimously disliked, and improve it in a way that won't really improve the player's experience?
  10. Well, you wouldn't just duplicate player data for every snapshot. All you'd need is a set of deltas for the attributes (which may be already stored anyway), and maybe deltas for value and star rating (or whatever else would change over time). I don't know how many actual player attributes there are, but say there are 20 attributes: 20 * (1 byte per attribute delta, since delta can only be in the range 0-20) + (4 bytes for player ID) + (6 bytes for date) = 30 bytes. For a database of 50,000 players, 50,000 * 30 = 1,500,000 bytes (1.5 MB). Not too bad at all. You could even make the storage even more compact by compressing the deltas, since you only need 5 bits to store a number ranging from 0-20. So you could pack 12 deltas into a 64-bit integer (8 bytes) to save space. Edit: (I just realized you would need a sign bit for attribute decreases, so maybe 6 bytes instead of 5).
  11. Well you can't scout your own players who are out on loan -- I think the game doesn't allow you to view any scouting report on them at all, even if you have a scout watching their matches.
  12. None of the improvements seem that useful or necessary (but that's just my opinion). Were a lot of people asking for the match day UI to be overhauled/improved?
  13. This all just looks like window-dressing to me. But please SI, give us an option for 'show all player names on field' so I don't have to manually cmd-click on each of my players at the beginning of each match! (Not only that, but I have to be super-careful not to click anywhere on the field throughout the match, otherwise the game 'forgets' which players' names were showing.)
  14. I agree with some people here that the video was a little underwhelming. Though it is a work in progress, I would suspect that the graphics won't improve drastically by release time (but that is just my suspicion, and I hope I'm wrong). If it were a work in progress that will see massive improvement in the near future, they wouldn't have released this video yet, IMO. Most of the pre-release videos of games in general look, at least in the graphics department, pretty close to the final product. To me, it just looks a little too similar to 2012. But I couldn't care less about graphics -- I hope the match engine AI sees the most improvement.
  15. This has probably been brought up already, but it needs to be much harder to hang onto your star players if you're not a Real Madrid or Barcelona. In my Ajax save I had no problems hanging onto Eriksen, Vertonghen, van der Wiel until they retired. This would make it much more difficult to make a smaller club into a perennial powerhouse. Also, somebody already mentioned this but I second the idea that sponsorship and reputation should increase much more quickly. In my Ajax save I was dominating everything, but I don't think I ever managed to get higher than PSV in sponsorship income.
  16. It would be MUCH easier if the player search screen allowed you to enter all of your search parameters before actually searching. As it is now, if I want to search for players under the age of 19, I have to choose 'age' first, and then set the value to one of the predefined options in the dropdown, and then bump up/down as needed. This can be between 2-4 searches, where I really only want the last one. Here's another not-so-new idea: paging! When you search for a term on Google, does it display all 18,000,000 results to you on the same page? Of course not. This is UI 101. It's unbelievable to me that SI have not done anything about this when the answer is so simple. Set the page size to 100 and only return 100 results per page -- it's quite simple.
  17. I'm not sure where it starts at the beginning, but it appears to have moved from 11th to 9th recently. It's at 3 stars.
  18. So by "broken" you mean that your earning potential from sponsorship is essentially fixed throughout the lifetime of the game?
  19. Wow, so basically I should stop right now and forget about my dream of building a financial powerhouse via youth development? What a buzz-kill.
  20. Nobody has an answer for this? Surely I'm not the only one to experience this. Known bug? WAD? What's going on here?
  21. Now in 2015 with my Ajax save. We've won the Eredivisie five years in a row, only losing 17 games throughout that stretch. We've only conceded 27 goals in the past two years domestically. Now that's domination. Every year we're at least making it to the knockout round of the Champions League, though we haven't won it yet. We've also won the Dutch Cup every year since the start of the game. Last year in the knockout round of the UCL, we beat Barcelona 2-0 on aggregate. So why is it that PSV are still earning more in sponsorship money than I am? My sponsorship money has hardly gone up at all since the start of the game. For that matter, my overall income has hardly increased -- I'm only making money because of my absurdly low wage budget and the occasional player sale. And every year, the "betters" pick us as co-favorites to win the league with teams like Vitesse or Feyenoord? What is going on? Is nobody watching us play in this game world? Even our fans don't seem to care, as I'm perpetually only drawing 99% capacity at home games (a few other teams in the ED have 100%).
  22. Wow, that must be a gigantic squad. How many of the 20 out on loan are currently match fit and play every week (or nearly every week)?
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