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Bigggassi

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    Leverkusen

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  1. Immersion, atmosphere and realism I'm aware that FM doesn't want to be FIFA, but I would like to suggest a headline feature regarding a further improved immersion during 3D Match. I don't advocate for life-like 3D player models, rather I would like to ask - as you already started with the last champions league feature - to focus on stadium atmosphere and hence the immersion. As another user already suggested, it should make a bigger difference whether you manage a low, mid or top-level team, whether your stadium has a capacity of 500, 5000, 25000 or 75000. A subtle difference would improve the immersion and the feeling that comes with managing certain clubs. Though, you improved that section over the years, I would like to see an upgrade to the 3D stadiums. Again, doesn't need to be a hyper-realistic model, but we know our club, we know our stadiums, and sometimes it just doesn't fit, which harms the immersion. You need to catch the characteristics of stadiums without getting too much into detail. For example, some stadiums do have a running track around the pitch and thus a more oval stadium structure. Alone by adding this shape, you could make a lot of stadiums more realistic. Furthermore, you could add settings for the number of ranks, row per ranks, slope of the rank etc. in the database. Currently, many stadiums feel the same because their ranks are always the same. But this is what makes stadiums very unique. For example, the Stamford Bridge Stadium has one stand with 4 ranks, which come with different number of rows and slopes. Why don't add the setting like this in the database editor... Main Stand (Number of seats) Settings Roofed (yes/no) Color of Seats Ranks 1st Rank - Number of rows (seating/standing) - Slope 2nd Rank - Number of rows (seating/standing) - Slope 3rd Rank - Vip Boxes 4rd Rank - Number of rows (seating/standing) Do this with every part of a stadium and we got very realistic stadiums without creating unique 3D models. If it's too much work for every club, this could be optional in the editor. So, you only have to do it to certain stadiums which aren't represented with the current builds. Another part is music. It does play a huge role in terms of immersion during 3D Match, as we've seen with the newest champions league feature. I would like to suggest, that this could be broadened also to other competetion and even for specific clubs. I understand, that there are licence issues, but there is always the possibility to use a bunch of generic sounds for unlicensed competition and clubs for starters. Intro Music for Competition (Bundesliga) Intro Music for a Club (RB Leipzig) Goal Music (Dortmund)
  2. As far a I know, the winner of the DFB Pokal does qualify for the Euro League, not the Champions League.
  3. Yes, I put it into the cloud. Name of the File: Christoph Gaßmann – Bayer Leverkusen.fm
  4. I'm unable to set a recruitment focus with the world cup as parameter. Also I can't manually assign scouts to scout those games. If I go to scouting coverage > match and team analysis > specific match there aren't any world cup games to choose from. Furthermore, if I go the world cup itself and try to set the magnifier icon to scout the game, it goes green, but if I switch forth and back to the screen no game is selected. I tried to visualize those points via screenshots.
  5. Let's say I accept the advice for opponent instructions and after that I accept the advice for the mentality, then I will play with the new mentality, but the opponent instructions are taken back/deleted. I had this problem already with FM22.
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