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FM2011 UDF (part of the guide do not use on it's own)


radestock

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(obviously for the demo make sure you substitute 'Football Manager 2011' with 'Football Manager 2011 Demo' in any of the text below)

Finding your User Data Folder (UDF)

Depending on what you're wanting to add you need to put your graphics in different locations. By now you will either have a folder or an .fmf file to add. Now you need to find what is called your 'user data folder' or 'UDF'. This is not the name of a folder (you don't have a folder called 'user data'), it just refers to a particular location on your system. This will by default be in different locations depending on your Operating System:

REPLACE XX With the version of FM you are using i.e 11, 12, 13 etc...

Win Vista/Windows 7: C:\Users\<username>\Documents\Sports Interactive\Football Manager 20XX\

Win 2000/XP: C:\Documents and Settings\<username>\My Documents\Sports Interactive\Football Manager 20XX\

Win 98/ME: C:\My Documents\Sports Interactive\Football Manager 20XX\

Mac OS X: /Users/<username>/Documents/Sports Interactive/Football Manager 20XX/

PLEASE DO NOT PUT GRAPHICS INTO ANY OF THE INSTALL LOCATION FOLDERS. IT WILL CAUSE PROBLEMS.

C:\Program Files\Sports Interactive\Football Manager 20XX - NO NOT THERE!

C:\Program Files (x86)\Steam\steamapps\common\football manager 20XX - NO NOT THERE EITHER!

/Users/<username>/Applications/Sports Interactive/Football Manager 20XX/ - DON'T DO IT MAC USERS!

You can make sure exactly where you user data folder is by checking FM20XX's in-game preferences. Open preferences and make sure you're in the 'general' section. Look down the page and you'll see a heading called 'User Data Folder'. Underneath that will be the location of the folder. Should you wish you can change that location on the preferences page but always make sure you take note of it's location. Different types of graphics will need to go in different places within your UDF.

So for example in Windows 7 after just installing the game your UDF will be the 'Football Manager 20XX' folder within C:\Users\<username>\Documents\Sports Interactive\. If you go to game preferences that'll be the folder location displayed.

OK, think you know where your UDF is? Let's continue.

Where to put things within you User Data Folder.

Depending on what you're adding it'll need to go in a slightly different place within your User Data Folder. Below is a list of common graphical add-ons. Scroll down to the heading that applies to whatever you're adding and follow the instructions there. Be aware, this is not the end of the guide - you still need to do some extra things AFTER your files are in the correct place. Click on the link at the bottom of the page for the final step.

SKINS

These need to be added to a folder within the user data folder called 'skins'. You will need to create this folder if this is the first skin you're adding and also add a file to it called config.xml. Download that file from
and add it to your newly created skins folder. Some skins might also come with this file, if they do simply don't copy that file over.

Once you've created it simply drag your folder or fmf file into the skins folder. The folder will likely be named the same as the skin you're installing. So for example if we were installing a skin called "Super Blue", we might have a folder called "\superblue" or a file called "superblue.fmf". We drag that into our 'skins' folder within our 'user data folder' leaving us with:

...\skins\superblue.fmf

or

...\skins\superblue\

(
note '...' simply means the location of your user data folder e.g. C:\Documents and Settings\<username>\My Documents\Sports Interactive\Football Manager 20XX\
)

If you are adding a folder a good way to check everything is ok is to open the folder once it's in your skins folder. There should be a .xml file in there named the same as the folder (so for us that would be superblue.xml) along with some other folders (panels, graphics and maybe some others). What you don't want is just another folder called 'superblue' then when you open that you see the xml file. You want just one level of folder, for example:

...\skins\superblue\superblue.xml + other folders (panels, graphics...) -
CORRECT

...\skins\superblue\superblue\superblue.xml + other folders (panels, graphics...) -
WRONG

If yours is wrong, change your folders around so they are correct.

LOGOS

These need to be added to a folder within your user data folder called 'graphics'. The folder may already be there or it may need to be created - make it if you need to. So for example in Windows XP it would be:

C:\Documents and Settings\<username>\My Documents\Sports Interactive\Football Manager 20XX\graphics\

Simply drag your folder or fmf file into the graphics folder. Logos need to be within the 'graphics' folder but it does not matter exactly where they are placed. You can organise things into sub-folders to keep your logos neat. For instance you could have a 'logos' sub folder within 'graphics'. Within that you might have sub folders for the different coutries, then within those the different leagues, and so on. Graphics you've downloaded are often already in some sort of order too.

One thing to watch out for when organising are files called config.xml. These are vital and should not be mixed and matched. A set of .png graphics will come with a config.xml that is unique to them in the same folder. Make sure they stay together, in the same folder and that new png files or config.xml files are not added or overwritten into their folder.

If your graphics are .fmf format then you can still create sub folders and organise them how you wish.

FACES

These need to be added to a folder within your user data folder called 'graphics'. The folder may already be there or it may need to be created - make it if you need to. So for example in Windows XP it would be:

C:\Documents and Settings\<username>\My Documents\Sports Interactive\Football Manager 20XX\graphics\

Simply drag your folder from or fmf file into the graphics folder. Faces need to be within the 'graphics' folder but it does not matter exactly where they are placed. You can organise things into sub-folders to keep your faces neat. For instance you could have a 'faces' sub folder within 'graphics'. Within that you might have sub folders for the different coutries, then within those the different leagues, and so on. Graphics you've downloaded are often already in some sort of order too.

One thing to watch out for when organising are files called config.xml. These are vital and should not be mixed and matched. A set of .png graphics will come with a config.xml that is unique to them in the same folder. Make sure they stay together, in the same folder and that new png files or config.xml files are not added or overwritten into their folder.

If your graphics are .fmf format then you can still create sub folders and organise them how you wish.

KITS 2D & 3D

These need to be added to a folder within your user data folder called 'graphics'. The folder may already be there or it may need to be created - make it if you need to. So for example in Windows XP it would be:

C:\Documents and Settings\<username>\My Documents\Sports Interactive\Football Manager 20XX\graphics\

Simply drag your folder or fmf file into the graphics folder. Kits need to be within the 'graphics' folder but it does not matter exactly where they are placed. You can organise things into sub-folders to keep your kits neat. For instance you could have a 'kits' sub folder within 'graphics'. Within that you might have sub folders for the different coutries, then within those the different leagues, and so on. Graphics you've downloaded are often already in some sort of order too.

One thing to watch out for when organising are files called config.xml. These are vital and should not be mixed and matched. A set of .png graphics will come with a config.xml that is unique to them in the same folder. Make sure they stay together, in the same folder and that new png files or config.xml files are not added or overwritten into their folder.

If your graphics are .fmf format then you can still create sub folders and organise them how you wish.

BACKGROUNDS

Backgrounds make a welcome return to Football Manager 2011 and work with the default skin. There are some issues with it however. Backgrounds often make text unreadable and there are some other small niggles with the default skin. I've produced a version of the default skin that makes backgrounds work a lot better and it can be found
Many other skins created by the community should handle backgrounds well too.

Backgrounds need to be added to a folder within your user data folder called 'graphics'. The folder may already be there or it may need to be created - make it if you need to. So for example in Windows XP it would be:

C:\Documents and Settings\<username>\My Documents\Sports Interactive\Football Manager 2011\graphics\

Simply drag your folder or fmf file into the graphics folder. Backgrounds need to be within the 'graphics' folder but it does not matter exactly where they are placed. You can organise things into sub-folders to keep your backgrounds neat. For instance you could have a 'backgrounds' sub folder within 'graphics'. Within that you might have sub folders for the different coutries, then within those the different leagues, and so on. Graphics you've downloaded are often already in some sort of order too.

One thing to watch out for when organising are files called config.xml. These are vital and should not be mixed and matched. A set of .png graphics will come with a config.xml that is unique to them in the same folder. Make sure they stay together, in the same folder and that new png files or config.xml files are not added or overwritten into their folder.

If your graphics are .fmf format then you can still create sub folders and organise them how you wish.

2D BALLS

You need to include your files in an actual skin rather than just putting them in the user data folder. You can either add them to your favourite downloaded skin or if you use the default skins you can download what are called 'base skins' that are exactly the same as the default skin and add your graphics to them. You can get the base skins from the stickied thread in the forum.

Say you wanted to add balls to a skin called 'superblue'. You would add them into the following folder:

...\skins\superblue\graphics\pitch\balls\

(
note '...' simply means the location of your user data folder
)

You may need to create some of the folders yourself but skins can come with them already.

POPUPS

You need to include your files in an actual skin rather than just putting them in the user data folder. You can either add them to your favourite downloaded skin or if you use the default skins you can download what are called 'base skins' that are exactly the same as the default skin and add your graphics to them. You can get the base skins from the stickied thread in the forum.

Say you wanted to add a popup to a skin called 'superblue'. You would add them into the following folder:

...\skins\superblue\graphics\pitch\popup\

(
note '...' simply means the location of your user data folder
)

You may need to create some of the folders yourself but skins can come with them already.

2D NETS

You need to include your files in an actual skin rather than just putting them in the user data folder. You can either add them to your favourite downloaded skin or if you use the default skins you can download what are called 'base skins' that are exactly the same as the default skin and add your graphics to them. You can get the base skins from the stickied thread in the forum.

Say you wanted to add nets to a skin called 'superblue'. You would add them into the following folder:

...\skins\superblue\graphics\pitch\nets\

(
note '...' simply means the location of your user data folder
)

You may need to create some of the folders yourself but skins can come with them already.

2D PLAYER ICONS

You need to include your files in an actual skin rather than just putting them in the user data folder. You can either add them to your favourite downloaded skin or if you use the default skins you can download what are called 'base skins' that are exactly the same as the default skin and add your graphics to them. You can get the base skins from the stickied thread in the forum.

Say you wanted to add balls to a skin called 'superblue'. You would add them into the following folder:

...\skins\superblue\graphics\pitch\icons\kit\

(
note '...' simply means the location of your user data folder
)

You may need to create some of the folders yourself but skins can come with them already.

3D GRAPHICAL ELEMENTS

It's unclear at the moment how much the 3D elements of the match engine can be edited. People have added things like ad-boards but it was mentioned that other 3D elements could be changed. Once we know more information this section will be updated.

ERM MY ITEM ISN'T ON THE ABOVE LIST :(

We've listed the most common add ons that people tend to use with Football Manager. There may well be other graphical add ons that people are producing (such as ad boards) that we haven't covered in the guide. It's most likely that the authors of these add ons will have included a README file with their work. Normally it'll be within the compressed file you initially download and you'll be able to read it once you've extracted the file. It should give you any information you need to know in terms of where to put things.

The Final Few Steps

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