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Betelgeuse

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Posts posted by Betelgeuse

  1. 23 hours ago, Smurf said:

    The onus is 100% on Apple, they knowingly went out of the x86 arcitecture fully knowing they would need to emulate this.

    And they did a crap job of it apparently. Now everyone wants the software developers to clamber to make the programmes work for Apple???

    Apple brought this on  themselves.

    Basically you bought a computer that isnt fit for purpose, you are fully entitled to a full refund if you wanted.

    I really wish people bought what they need and not what the latest cool thing is.

    Every market needs early adopters, those who are willing to take risks/experience teething problems - it's to the benefit of those who come after them. You usually find early adopters are not those who are impulse buyers who want the latest cool thing. The psychological profile of an early adopter is one who is an information gatherer and can measure risk/reward.

    I did lots of research before I bought my M1 Mac, as I intended to use it for work, and there are many applications I needed to work flawlessly (most of the Adobe suite, for example). In the 3 months I have had it, I've had very few problems, and no significant program compatibility. I actually think Apple did a fantastic job with the emulation software. However, there is still a long way to go and many issues to fix. 

    And software development companies will be looking at the M1 through the lens of commercial profitability. If there is a growing market for the M1, then it makes business sense to optimise your application for the M1. Though this is less important for software development companies who have few to no competitors (can you think of a viable competitor to Football Manager?). 

     

  2. 16 hours ago, Smurf said:

    But there's no substance to that other than Macs are overpriced - they only seem to hold their value because nobody has any idea what they're buying. They see Mac and say I'll spend £2000 on that one. But if they spent £1500 on PC they'd get much better specs.

    It's really down to how Apple have marketed really - the components (up til now) have all been the same as any other computer.

    I agree that Macs have not been able to compete with PCs on specs, traditionally. But there is another factor - the Apple ecosystem. I purchased my first MacBook in 2015, having been a PC user for 25 years (and a Windows certified engineer). Macs to me represented a mystery, I didn't know how to use them, or what the appeal was - all I saw was that it was a beautifully constructed laptop in terms of build quality, with a great keyboard and screen. At the time of buying, I had an Android phone.

    5 years on, I can confidently say that the appeal of Apple products lies in the seamless interaction all of their devices have with each other. If you possess an iPhone, Apple Watch, AirPods, Mac etc (like I do), they all function as if they were the same device, it's quite beautiful and makes the user experience a joy. I guess that's why many long term Apple users are so excited about the new Apple silicon - because for years, we've traded lower specs for better user experience, but now we get both.

  3. Hey guys, I've just had delivery of my MacBook Pro 13 M1 (16GB) and thought I'd share some details for those considering/waiting for their Mac.

    I'm upgrading from a 2019 MacBook Pro 13, 16GB, and previously my graphics rating was 1 star out of 5. Playing FM21 on this MacBook was a decent performance, but the 3D engine was on "Low" settings. Setting it any higher would result in a very low frame rate, so I would generally play in 2D.

     

    On the new MacBook Pro M1, the graphics rating is 5 star, and it defaulted me to "High" graphic settings. The 3D engine ran beautifully like this, super smooth at 60FPS (on battery). So I thought I'd up the graphics settings to "Very High" and I'm still getting 60FPS and it's incredibly smooth. Note: There is quite a big difference between "High" and "Very High", everything in "Very High" is much sharper.

    Some screenshots, with the FPS counter in the top right:

    2120224774_Screenshot2020-12-11at10_11_51.thumb.png.c69e640eb040185578d7870b76763544.png

  4. Swapping injured players (with a fit player) on the tactics screen results in the fit player appearing red (as if injured) until you click on that player.

    Here, I swap Kevin Ehlers (who was in the CD position and injured) with Tim Knipping who is fully fit. Tim Knipping was not on the subs bench when I swapped him in (he was outside the match squad). Tim Knipping is shown in red here, despite him having no problems.

    swapinjuredplayer1.thumb.png.2ce21e50ce2487b9f1f9f370d6b6d6f9.png

    Clicking on Tim Knipping removes the red:

    swapinjuredplayer2.thumb.png.643ed5e324467e682ff6b38d78c6db07.png

  5. Edit: In the Post Match Report, I am being told that Kevin Ehlers made 16 interceptions. Yet when I look at the Analytical Data, I see only 12 interceptions. The Analytical Data is only taking into account 90 minutes, but this cup match was played through Extra Time. I suspect that the other 4 interceptions were made in the Extra Time period.

    The bug here is that the Analytical Data should extend to 120 mins if Extra Time is played.

    Post Match Report:

    postmatchreport1.thumb.png.81e794eca61db2a2426d4da1409a8b31.png

    Analytical Data:

    analyticaldata.thumb.png.2b8861ce2f941ee204945f857e42f860.png

    Playing on MacBook Pro 13, Mojave 10.14.6

     

  6. When clicking on the Player Information page, the Positional Abilities graphic is vertically misaligned for a few seconds before correcting itself - it starts a few hundred pixels higher than it should, before dropping down to its correct position. 

    Playing on MacBook Pro 13, Mojave 10.14.6

    Screenshot 2020-12-01 at 13.32.38.png

  7. When clicking on a player who has an expired contract (could be other cases too), some of the widgets on the player profile page revert to Attribute Analysis. It appears that because expired players do not have all widgets available to them (such as Report and Contract widgets), it is reverting to the first selection in the list (in this case Attribute Analysis). This then becomes the default widget settings for all players, including your own squad.

    How to recreate:

    1. Click on one of your own squad players. Here, I click on Tim Knipping. Note that I have Contract and Report widgets active on his profile page.
      screenshot1.png
    2. Click on a player who is on a free transfer/expired contract. In this case, I click on Christoph Leitgeb, and you will see the Contract and Report widgets have been replaced by the Attribute Analysis widget.
      screenshot2.png
    3. Go back to your squad and click on any squad member again. I click on Tim Knipping. And his profile page is now also picking up multiple Attribute Analysis widgets.
      screenshot3.png

    Playing on: MacBook Pro 13, Mojave 10.14.6

     

     

     

  8. I'm not sure if this is by design or a bug - I have Display players attributes popup set to Hover.

    Use case: In FMT20, I use the attributes popup to quickly check on players in lists (such as scouting, squad etc) rather than having to "click" on them. I usually hover over one player, then mouse down and the new attribute popup will display for the next player (no click needed).

    The behaviour is different in FMT21 - the attribute popup will appear on hover, but when mousing up/down to the next player, their attribute popup doesn't display. I have to click to dismiss the existing players popup, and then hover to get the new players popup. This workflow requires more energy.

    Playing on: MacBook Pro 13, Mojave 10.14.6

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