devonchris
-
Posts
59 -
Joined
-
Last visited
Content Type
Forums
Articles
FAQs
Online Manual
Support: Blocks
Support: Games
Bug Tracker
SIGames Manual (beta)
Profiles
Issue Comments posted by devonchris
-
-
You don't need a savegame upload for this - the average of 6 and 10 is still 8... It's not a bug at all, it's a feature of the game that player ratings are calculated this way. I can't show you any more with an upload - it's literally how the game works...
0 -
Thanks @Ewan Aiton, I've logged these as three individual issues now. Not sure what I can provide with game attachments - these aren't unique to my savegame or device, they're generic issues across the game. Starting any new game on any device (on FM23 or previous editions) will produce the same issues, and I think these are well-known (especially the VAR one).
0 -
Meant to add another player happiness bug as well. Again, this happens every game I play:
I have a star player who's world class and plays every game. I sign a 16-yr-old youth player who plays in a different position. The star player worries I'm trying to replace him. Huh...?
0 -
Ok that was tricky on my device but I just sent the last few games at random. As you can see, the average rating of each team doesn't really reflect the match result, but it does reflect who scored last, ie who 'finished on a high'. In each case the scores were way different at halftime, reflecting the dominance of the team leading. Obviously if you're 3-0 up at half time and the second half fizzles and the opposition grab a late consolation then your players won't retain the stellar scores they had at half time, but you wouldn't expect the losing team to consistently get the higher ratings. I could do this for almost any other game I've played.
0 -
-
Can't seem to work out how to upload these but suffice to say it's not an isolated thing: every savegame I've had over the past few editions of FMM has had this. I just did a slightly more rigorous check on this hypothesis: I looked back through my last 10 draws on my current game, and it was interesting: whichever team scored the last goal averaged a Team Rating 0.6 higher than the team who conceded last. There's obviously no reason why you can't have a draw where one side plays better than the other, but it's consistent. That's the sort of difference I'd usually get with a 1- or 2-goal win, and there's no reason why one team should always get better ratings when they score last.
On a slightly related note, I've always been reluctant to make substitutions late in the game, cos I'm protective of my players' average ratings, and a player who comes on in the 88th minute is unlikely to get more than a 6. The problem is, a player rating from 2 minutes seems to count the same as a rating from 90 minutes. Is there a way of adjusting it? Then the game would become more realistic since we'd be more willing to make late substitutions to chase/shutdown the game without affecting players' reputations.
0 -
I've had this too - I accept that if you leave the game to your Assistant, it won't all go the way you'd have done it, but picking 1-star reserve players over world-class stars is just weird. I've found they're particularly biased towards picking your loaned players, even if they're just the ones you've loaned to be your 3rd-choice in each position.
1
VAR bug
in Gameplay Issues
Posted
This doesn't require game uploads - it's reproducible in literally every game. You can get this result with every single new game. I'm not sure why you ask for uploads when it's something that happens in everyone's games all the time. It's been logged and recognised frequently numerous times.