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RazorITA

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Posts posted by RazorITA

  1. On 14/01/2024 at 14:19, Babamide Britto said:

    Hello Editor Hideaway,

    I'm looking to create a promotion system between the top division of the Northern Irish league (sports direct premiership) and the bottom division of the Premier League (vanarama National league) perhaps throw a playoff between the relagating from vanarama and the top team from the Sport direct in Football Manager. Could you please guide me on adjusting the pre-game editor settings for this? Specifically, I need assistance with modifying the promotion settings for the Northern Irish league and the relegation settings for the Premier League.

    Thank you!

    This is almost impossible to do, you will break the European competition and other things.. but cool idea!

  2. Hello, I'm trying to recreate youth tournaments in order to make youth teams manageable as standalone (like Barca B). I actually recreated some U23s teams and put them in the main leagues with other senior team, and also some U20s teams and I put these in a separate league with only U20. Now i want to do the same thing with U18 teams but I don't know if the game allows me to do this, I used the B team and C team type affiliation, there is nothing else to use.

    If I use the same type the game get bugged and both B teams will display the same players.

     

    Anyone got any suggestions? Thanks in advance!

  3. On 06/01/2024 at 11:53, rusty217 said:

    Like Italian Serie C. It's a parent competition to Serie C North, Serie C Centre and Serie C South.

    So you could do it like that. Add a parent competition called English Tier 2 or something, that has the child competitions English Championship, English U23 Premier Division and English U18 League. It'd look ugly, but that's the only way I can think to get playable youth teams in youth leagues.

    That's a cool idea! But how do you get teams promoted correctly in the corresponding series? Do you use the regional series trick?

  4. On 30/12/2023 at 08:21, rusty217 said:

    Probably. But the only way I could think of that would do it is to add them to the football league pyramid. You could add them alongside the Championship/League One etc. under a parent competition so that both run and ensure promotions/relegations are separate to avoid the youth teams getting promoted into the main leagues or vice versa. But it would be a tonne of work and there would probably still be issues if the main team got relegated to the same tier as the youth teams. Probably wouldn't be able to have 2 youth teams for 1 club at the same tier either so that you'd have more potential relegation clashes there. It would most likely be incompatible with the UEFA Youth League too, so you still wouldn't be able to play the youth continental competitions.

    What you mean by parent competition? I did a database once in Italy, where there was only Serie A to Serie D teams, then the U20 Youth Leagues without the possibility to be promoted in Serie D.

    The problem with making such a database is that you have to recreate all the youth teams one by one (you just need to see the type of affiliation between Barcelona and Barcelona B to understand how to do it)

  5. On 29/12/2023 at 17:23, Rick87 said:

    Hello all, 

     

    I've always liked careers that start and progress in a realistic manner, ie not being a Sunday league experience manager in the Premiership. I was wondering if it is possible to make the U23 and U18 leagues and cups and continental competitions playable so you could start out as a youth team manager and go on to bigger and better things, either with the club your at now (promotion from youth team manager to senior side) or going elsewhere. 

    I know you can manage B teams in Spain and a few other countries, but I'm not sure how to go about it in England. 

    We've all been asking for years to add playable youth teams...

  6. It's really late since fm24 is out, but I think I fixed it!

    I removed all the teams from registered teams in Europe league, verified and got this time champions league error. So I removed all the registered teams from there too but this time I casually wanted to check better the teams, so I saved the file and reverted back the changes. Then verified to see what stage gave that error but magically the file got verified .-.

    I will test some seasons and let yall know 

  7. On 30/12/2023 at 08:54, themodelcitizen said:

    I think you can get about 15-20 new countries from the extinct ones before they start producing hard-coded newgens you can't change (Borneo Malay, Singh Indian etc that seem to be reserved for affecting second nationalities in that part of the world)

    There is a list of these countries?

  8. On 09/09/2020 at 23:38, Unknown Hacker said:

    You can sort of split the list of affiliations into 6 sub-types:

    1. B/2/II Teams: If you're managing a club these teams will appear in the development centre section of the home screen and you'll be able to take a big interest in their staff and players if you want. The difference between each type is largely cosmetic: B Teams are used in Portugal, Spain, Mexico, Australia, and many other countries; 2 Teams are seen in Finland, Ukraine, and Russia; II Clubs are specific to Germany and Singapore. As far as I can tell the only difference between these types is that B Team affiliations give you the option to have their players train with the main squad, while 2 and II Teams do not. 
    2. C/3 Teams: The same as above except a lower standard of team. Note also that C Teams cannot train with the main team squad; that is only available to B Teams.
    3. Normal Affiliated Club/Feeder Club: These clubs appear in the affiliated clubs section of your club's page but remain separate clubs. The extent to which you can deal with these teams regarding transfers, and the extent to which your clubs are linked depends on the other settings that you check when creating the affiliation (I'll discuss that below).
    4. Sub Team: This affiliation doesn't appear to be used in the game. I've searched for it in the editor and can't see any affiliations of that type. I imagine it functions similarly to a normal affiliated club/feeder club arrangement.
    5. Good Relations: Usually this describes a slightly more distant relationship than a normal affiliated club. Perhaps this is useful where 2 teams mainly collaborate in 1 area. Ultimately the settings here are the same as the ones for a normal affiliated club, feeder club, or sub team so the strength of the links is up to you.
    6. Likely Friendly: Pretty self-explanatory. You can set a % chance that a friendly will happen between the 2 clubs.

    When setting up an affiliation, apart from the difference between reserve teams (points 1-2 above) and affiliated teams (3-5), which impact on how the game deals with the affiliation, the most important factors to consider are the affiliation detail settings as they are the settings that deal with transfers between teams, financial support, and other factors. I'll briefly describe the settings below just to make this post a complete guide to the system:

    1. Players Move Freely: Mostly used by B/C Teams, ticking this box allows you to move players between your main team and the affiliated team instantly without having to loan them.
    2. Players Go on Loan: Allows the main team to send players on loan to the affiliate.
    3. Uses Same Kit: Self-explanatory really.
    4. First Option to Buy: Gives the main team the chance to match an accepted bid for the affiliate team's player.
    5. Play Friendlies: Mandates a yearly friendly with receipts to be kept by the affiliate.
    6. Same Board: Useful for setting up groups of clubs like CFG and Red Bull.
    7. Financial Help: Again pretty self-explanatory. You can set the yearly amount that the main team has to pay here.
    8. Permanent Deal: The link won't be removed in-game even if it's not being utilised.
    9. Youth Players Training: Only available between teams from separate countries. The affiliate can send players to train with the main team's youth squads. This can also lead to players of the affiliate club's nationality coming through in the main club's youth intakes.
    10. Help with Facilities: The main team will help with the upkeep of the affiliate's facilities.
    11. Marketing Relations: Gives a merchandising boost for the main club in the affiliate club's country. Usually used for big markets in Asia and North America.
    12. Scouting Knowledge Shared: Again pretty self-explanatory.
    13. Cannot Play in Same Division: Usually used to keep B Teams down.
    14. Uses all Parent Club Facilities: Allows the affiliate to make use of the main club's training facilities.
    15. Loan Players from Sub Team: The reverse of point 2 above. This setting allows the main club to loan players from the affiliate.
    16. Uses Sub Team Training: Allows the main team to use the affiliate's training facilities.

    There are also a few tickboxes that govern how the main team uses the link:

    1. Sends Youth Players to Gain Experience
    2. Link Used to Showcase Reserve Players
    3. Sends First Team Players to Aid Affiliate Club with Promotion
    4. B Team Players Train with Main Club Players (Specific to B Team affiliations only).

     

    What about Regional Academy in FM23?

  9. On 11/01/2023 at 21:12, themodelcitizen said:

    Starting to think some of the extinct nations like SEA Chinese, Singh Indian, Malay Indian etc exist only to provide hidden namelists for newgens in certain regions. Assuming that's right, do we know which extinct nations don't come with namelists? Gotta be Ireland pre-1922 and maybe "Upper Volta" or others like that which seem to exist only for history entries in competition histories?

    I created an Italian nation on Ireland Pre 1922.. the grey players have irish names :/

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