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CrowManager

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Posts posted by CrowManager

  1. 1 hour ago, Nick_CB said:

    One of the most ridiculous and annoying things in FM is when you try to sign a player who has been without a club and without offers for months, but when you offer a contract, out of nowhere several interested teams appear and offer a proposal too. And in the end, I end up losing the player to a team that offered less salary and a lower status. 

    Game's way of adding difficulty

  2. The short answer is no, they don't scout like we do. A high level player will pretty much never make a hugely damaging mistake like the AI can because once a player is fully scouted with exact attributes and you know what attributes to look for, it's pretty easy to never make a transfer that just explodes in your face. Obviously the signing can be meh but it's really difficult for things to just capsize.

    the AI doesn't have said luxury

  3. 1 minute ago, wattzy said:

    Sorry, what question are you responding to exactly? You’re either seeing the issue or you’re not, I’m not even sure what point it is you’re trying to make.

    Ah yeah you're right, switched to the wrong thread, was meant for the scouting one.

  4. On 29/01/2024 at 06:50, NineCloudNine said:

    If SI were to implement accurate fatigue and injury rates from always-on gegenpressing, these forums would light up with complaints. Even now there are regular complaint threads from players who have exhausted their lower division team and think this is unrealistic because “look at Rodri IRL”. 

    Ironically one way to reduce the efficacy of pressing is to use a realism mod with increased injuries. Then your players (and those of the AI) will break down if asked to full-on press all the time.

    SI are between a rock and a hard place here.

    It isn't just lower division teams, lot of the examples of people complaining about injuries being too common are top level teams lmao, as if Premier League teams don't get large numbers of injuries.

  5. 1 hour ago, XaW said:

    But at what point does SI draw the line then? The random dissolvement of a nation? War and conquering of other states? I mean, there has to be some limit, and SI have said they will follow real life bans, and per now Russia is banned without an end date in football by FIFA and UEFA. Setting an artificial end date is nowhere near realistic either, so adding it doesn't improve the realism you want. So what argument can one have to include Russia in competitions they are banned from? I would love for Russia to end their war in Ukraine for a number of reason, but I will admit Russia being back as normal in FM is pretty low on that list, even if it's there, as I have had fun saves there before.

    There is an easy way for Russia to eventually be included back into the normal world, but for now, it doesn't seem the leadership there is willing to do so...

    Never said it needs an artificial random date, can it not be set to trigger on some random date within a 10 year time or something? Can't say I've played many saves as I typically do one, but I assumed the additions to the EU were randomized to an extent.

    Also really don't understand where your logic is on the first part? Games have had this stuff before, Brexit choosing between hard and soft, the aforementioned EU additions. The "real life ban" is almost certainly just going to continue until the war is over, then they'll return, or god forbid FIFA lets them qualify in Asia before the war is over. But yeah lol to act like "the return of a nation back to being allowed to qualify" is some unprecedented event is silly. 

     

  6. 3 hours ago, XaW said:

    As said before, SI follow what FIFA/UEFA set, and currently they have Russia banned without an end date, so that is mirrored in the game. As soon as that changes in real life, I think SI will reflect it in the game.

    Silly argument against what he said though imo, by that logic EU should never expand in game.

    I know it's not your call of course, and don't get me wrong, Russia deserves the book thrown at them in real life for their behavior, still personally waiting for them to >actually< be banned from the Winter Olympics, but it is silly that it never comes back in game and that you need a database to have a more realistic, more competitive, and more fun Europe.

     

  7. On 04/01/2024 at 19:27, wazzaflow10 said:

    You still do though. He's just replaced the numbers with a size of circle. Sure its obscured a bit more but fundamentally nothing has changed. It's like the older games when you just had text to describe a player. Excellent would be something between 16-18 rating (hypothetical I don't remember what the ranges were off the top of my head). The real challenge is when attributes change based on things other than player growth. People who are playing to just hoover up wonderkids and game the system are going to do it regardless. This would put them in peril of overvaluing the "newest" talent in favor or something established and wrecking their team.

    It would really serve two purposes:

    1) All the people complaining about dynamic PA would shut up because a player who went from league One to CL top scorer would look like a world class player to them despite having an actual CA/PA in the 120s.

    2) You'd actually have to make a choice about do you sell a star player who's not performing because his form has declined a bit and his attributes suggest he's on the downside of his career?

    Don't agree with the first bit. Irl you have a general idea of a players' skill besides mentals yeah. But with Mustermann a range of 5 numbers per attribute combined over all the attributes, or even just the "important ones", is still adding a significant level of variance to the game. Yeah you know your player has pace, but is he world class or is he just at 15? You don't know

    That youth prospect winger who has good mentals but physicals between 6-10, is he at 10 and could in theory be molded into a great player, or are you wasting time? Etc. 

    On the bit about more dynamic attributes needing to be a thing I agree.

  8. 2 hours ago, wazzaflow10 said:

    That's more or less meaningless in the grand scheme of things though. The issue is that you know a player is around a 16 with 100% certainty. 15.5 and 16.4 won't play that different that it really matters.

    What is being asked/requested is that the attributes shown in the game reflect a scouting report rather than a hard absolute number. Even FM's own researchers will boost a player after a good season and nerf after a poor season. A player that is in form such that reports say a player has progressed from a good league player to leading league player should have attributes shown in line with that sort of CA. Instead they are static numbers with only real CA progress as increases/decreases. It is very easy to see a player is "overachieving" and sell or "underachieving" and buy because there's not attribute risk.

    Really the game should hide a player's CA just as they do PA. Attributes shown on the player profile screen should be reflective of scout/coach opinion, form etc. IMO it would nerf a lot of the "this game is too easy" talk after 3 years when you buy and know who the best players are with 100% certainty. Its virtually impossible for a star singing to flop as a human manager right now.

    Yeah but that's just down to people refusing to make the game harder. Get Mustermann and you suddenly don't know exact attributes and aren't just forcing every wonderkid with slightly higher pace/acceleration into the lineup. That's people complaining about things they have control over. 

  9. 56 minutes ago, Rodrigogc said:

    I agree, and that does make sense, but the problem is that the game makes it too easy to assess the players. I mean, you don't have to be experienced in FM to see whether a player is a great or bad player just by looking at the attributes and that makes you far ahead the AI in terms of buying players. In real life, usually clubs makes many mistakes when buying players that do not perform at all, Manchester United over the years has bought so many expensive players that never performed what expected, for instance. In FM if you have the money Man Utd spent on players these years, you can builld the best team in the game very easily because it is too easy to assess players quality. 

    Your last paragraph is a great suggestion. How would you suggest grading the attributes, instead of 1-20 ? 

     

    The way Mustermann and Starattributes do it: Just not showing an exact number and showing one of the 4 color ranges. 

    Superior way to play imo.

  10. 2 hours ago, psucolonel said:

    Any additional thoughts on this?  I am still trying to figure out how or why (or even if) the AI behavior is altered when using Daves realism mod.  I do have every league in the game loaded already with a large database, so my thinking is that there shouldn't really be any shortage of players to help the AI with squad building.  I am also running every league in full detail, which is also supposed to help the AI. (from what I have gathered anyway)

    Any other thoughts or observations on this subject?  I find it interesting just because I am unsure how the mod could/would alter AI behavior?  I just got back from my holiday trip, so I thought I would go back to discussing this after a couple of weeks.

    "TRANSFER PREFERENCES
    I have researched all nations on transfermarkt.com that have a preference for players with a certain nationality and adjusted them accordingly. Over 200 nations have been edited! Not only the nationalities have been adjusted, but also the age preferences. There are certain nations that clearly stand out as "development leagues" based on various data. (Very high proportion of players under the age of 24). For example Denmark, Austria, Belgium, Switzerland, Croatia or even obscure nations such as Kyrgyzstan."

    That's what it states, but presumably a bit with him editing youth, plus also more injuries, it allows for higher rotation, it allows more opportunities for players to break into the team due to injuries, requires more depth of teams, etc.

    Don't know for sure, as I'm also of the opinion that a lot of the hatred towards the game this year is not what I have experienced so far in my save or stuff I've seen in other games that's only starting to annoy people.

    I would personally not recommend full detail for every league in the game, because gee golly that'll cook a lot. If your PC can handle it and go at decent speed sure. Think for myself I have like the top 20 in my Europe, the ones in England (where I play), top 2 in SA, Tunisia and a few in Africa, Mexico and USA, and not much else. It's all personal preference of course.

  11. I'm not a soccer expert and I don't watch much high level soccer so my question may be out of left but isn't it widely considered that players are expected to do multiple roles/positions these days, is that not part of what total football is about? 

    To me it's a bit immersion breaking that a 17 year old backup goalkeeper can come in and do that, they should not be physically ready in most cases, though that is a limited sample size. Isn't it to be semi expected that any random player at the Premier League level can semi reasonably get into positions a bit? As a defender you know what attackers do, lot of it is down to the physicals and mentals, no? 

     

  12. 1 hour ago, dannyo666 said:

    Hockey scores: No lmao. That's just people gaslighting. Have you played the vanilla version at all?

    I really think SI need to come out and just answer basic questions-This a community after all,i keep seeing certain people describe this place as a cesspit of “negativity”,its more frustration because when no one seems to be listening sometimes you gotta speak louder...-Sunlight is the best disinfectant for this "cesspit" in the form of a couple answers from SI


    The offsides have been scrapped-This was asked so many times (with no answer until a day or so ago and again frustration kicks in)Ok is that because there's a workaround when setting up tactics?A football sim with no offside?kinda weird but ok..an explanation would be awesome
    Squad building is not going to be patched....ok can you say why?


    Player loan problems,youth players not being played,player interactions are all over the place and many other pretty big issues...will these be patched?Every player seems to have the same issues,some are cool with that and enjoy the game,some are not


    I've never seen such blowback on any FM released to date...Please Si just interact with us-This game is in people lives and long may it continue so kudos to SI for years of such quality but again the lack of communication is worrying this time for fm24...now we got members turning on each other in the form of accusations of gaslighting,being a moaner,cant play the game,snarky remarks etc....24 has the potential to be the best FM experience(the graphics alone are amazing this version) yet but very far off atm


    We all love FM and only want a great experience with it
    It seems 30% have little issue,30% are playing with the mod and 30% are playing base game all launching insults now
    How are people who have valid criticism of the game supposed to have constructive criticism when there is zero communication?All major bugs have been logged now…


    Please disinfect this so called“cesspit” with some sort of dialogue


    Have a great new year everyone

    I don't disagree that there should be more contact from the devs. But if you think a couple of answers are going to fix the anger and negativity that's wrong. And that's fine, people are entitled to complain about various things and I do think that there is some legitimate gripes to be had at the seemingly limited pace the game makes progress. But them simply responding to things won't fix it, and on multiple occasions I'd imagine their answer would be something like "In our testing we don't find that to be the case", and the only thing they could try to do to show that is data, which even then, most people wouldn't see. They said why Squad Building isn't going to be patched: "Because we think it's in a good spot" Which in my games, at least youth wise, it is.

    Offside trap wasn't scrapped this game as a tactical instruction. It got removed in FM23. I imagine it just got naturally put into defensive tactics because literally every tactic I ever saw in the game prior used it. But I obviously don't know. Regardless highlights being offside is significantly lessened this year. Which I also prefer, I don't have to look at the referee on every single goal like I did in 22 and 23 to make sure it wasn't offside.

    I agree that player loans could be higher, but again I am reasonably confident that some of that is on the Devs and some of that is people not loading enough leagues. I can look at Norwich and see 9 players in my save on loan from the main team and 6 from their u21s on loan. That is an outlier, but most teams in the English u21 Premier Division have at least 4 on loan. Again, I think it's low, I can look up Arsenal and Norwich irl and their youth loans are at higher levels. In Arsenal's case, much higher. So it needs to be worked on, I agree. But it is better. And I completely understand some of the annoyances. I agree with some of them. And frankly I'd much rather have had the loan system overhauled rather than stuff like "Squad planning overhaul" and "Intermediaries" and "Set target goals for your players". But I simply disagree that the state of the game is absolutely absymal. 

    EDIT: Albeit it's also worth noting that if you add more loans from top teams that can both make the game harder but also easier, as it's now even easier for players to get the best talents on loan. Now there are more pacey strikers available, more physical Center Backs, etc. If the AI does well with this and fights you well, that can go well. But I have to imagine what would actually happen would be the AI snagging most players on loan that players would want and players would complain the AI is targetting and then winning on some battles because it is facing the player. Ergo the thing I noted in my last post where suddenly players you offer get a ton of offers. I'd be curious to see it fwiw, but yeah.

    Frankly I prefer the player interactions, not because they're better, but because more realistic to have random players just want to yeet their way out for no reason (cries in Matthew Tkachuk) It's frustrating I think because it's stupid but that's just moving closer to real life. And even then you don't have to follow it. I've had multiple players on my teams whinge at me and change their minds, and multiple who haven't. Sucks. But it's life. But that's personal preference. I do think it's a little silly how much players gang up on others but at the same time I look to my Calgary Flames irl and watch as personal issues have been a large part of them consistently crushing my hopes on them every year. Yeah that's hockey not soccer. But still. 

    I also haven't seen such blowback, but part of why I've started commenting on here this year is because I've just seen so much stuff that I am not experiencing and I think that people are turning people away from something, and that's fine, it's an expensive game, but at least make it for the right reasons not flat out say "well there's no youth development/rotation" and I can just go to team after team after team and show that that isn't the case.

    I hope they grow their communication as well but yeah.

     

  13. Just gonna post my mostly positive views on the game, I disagree with a lot of things said in this thread and figured I'd add my schtick. It is worth noting I use the Daveincid Realism mod, have a ton of leagues loaded all around the world, and use the Mustermann skin. So your mileage may vary.

    Transfers: I'm not too smart at these, I can't truly tell how well the AI is doing without busting my save. Only thing I can really note is that it is annoying how Free Agents who have no interest suddenly get interest when you offer them a contract though.

    Is the youth development better: Yes, it does need more loans, but there are more people going on loans. Think part of the people who get annoyed with this don't have enough leagues active and so players don't get sent to the leagues on loan.

    Rotation: Yes.

    Difficulty: Really don't know how to describe it. Personally I find it more difficult, not breezing through lower levels on a whim. But I think a lot of people have just learned what they need to do, who to sign, it being easy to know exactly who you want etc. There's no risk in signings the way most people play, as such it feels stale and easy. You focus on specific attributes for whom you know exactly what they are. That can be changed. Plus people getting better at the game tactically as they put more time into it. Don't really think it's a problem, difficulty can be reasonably fiddled with to make the game harder, though yeah it'd be nice if the AI countered you more. But then people would complain about their tactics suddenly melting. dunno. Think it can always be improved by the devs, especially with the AI reacting to you. But also you have multiple different tactics so, how do you not just counter it by changing tactics every match or two? 

    Midseason slump: Yeah that's still there unfortunately, though it seems to be lessened, so I imagine that's part of why for some people the game feels easier? But simultaneously the games feel less, rigged? Obviously it's partially placebo, but in my first few seasons I'm not noticing the feeling of just blatantly getting screwed out of games I should be winning to the same levels. Simultaneously, I have struggled in tiers I have not in the past. But again, it doesn't feel like your team just melts and loses all ability to be competent on the field for multiple games like it has in previous editions. It also seems harder to start a season, like your team performs worse at the start, so it's possible that you can no longer just abuse terrible friendly matches to boost morale to help right out of the gate and need to schedule friendlies at your level. But this could just be a small sample size.

    At lower levels you can see some differences from top tier beyond simple mistakes, dribbling is slightly more clunky, it'd be interesting to see what would happen if first touch could be changed to make it more obvious the difference. Would also be really curious to see what would happen if they made grass at lower level pitches been coded "Worse" and therefore make mistakes and ball momentum act differently? But a lot of the difference seems to be speed of shooting, maybe it is placebo, but the main difference shooting wise in lower league versus top leagues seems to be that higher level players shoot the ball faster, I mean obviously, but figured it was worth noting that there seem to be less of the absolute rockets at low tier, even if the placement of the shots is still, probably too accurate for lower tier players. The accuracy bit is mostly for close in shots.

    There is also some "scripting" still. Like when you know a ball should slow down but it doesn't and goes out of bounds instead. That's rare but it still is a thing.

    Scrambles feel more real, deflections are better, I do personally wish that more deflections were slower, there seem to be a lot of very fast deflections still, but you do notice that it has been improved.

    Hockey scores: No lmao. That's just people gaslighting. 

    Central Defenders apparently being stupid? Can't say I've seen much that looked unrealistic.

    Long shots: This is hard to quantify, I don't think they're excessively going in. But I think that's because of limitations. I'd prefer to see more types of long shots, both slowed down but also those aimed more for corners. Imo they aren't converted too high, but that's because that part feels scripted more so to be shot at the keeper, who makes a save, but it looks more impressive than it is because it's fast and aimed high at the keeper. Which is a bit of a downer, would be more realistic if there were more shots going wide from range etc. But overall it works, even if it's eh. It is also worth noting that long shots that are placed still occur, and they can be saved as well. It just is more immersion breaking at lower tiers :P

    Throw ins: Yeah a little bit overpowered

    Direct Free kicks: Think they're in a good spot.

    Indirect Free Kicks: they're okay, but the meta is the same in my view.

    Corners: Little less fine, the meta is the same which is disappointing, but it feels a little high. Maybe that's just placebo as I haven't checked.

    Press conferences still are boring as hell but that's always been the case

     

    Other: People complaining about wanting more realism then complaining about more injuries when injuries are still arguably at too low of levels even when modded are, just. lol. 

    Overall while it's lacking in some areas, really don't understand what a ton of vitriol is. Yeah it would be nice if these small, in some cases personal things were fixed, but none of these things are gamebreaking or often major. A lot of my personal complaints are for lower levels of the game which were simply not coded for by the devs. The game really isn't in a terrible state, it is better than FM23. I really don't understand the outrage.

     

     

  14. just for comparison between the player nationality differences aka the transfer levels when you load the leagues vs you posting above what they're like when not loaded

    it's why ya gotta include more leagues, simply adding the players doesn't really fix it.

     

    It's obviously a complex problem but as noted above if CA is being reached at higher levels it's probably you just hyper focusing on a few specific players with certain attributes at high levels as to why you're losing immersion in your saves. 

    bas 27.png

    brug 27.png

  15. 12 hours ago, Andreas said:

    I am a long time CM/FM player. Been playing since the first CM in the 1990s. This year i have serious doubts about the quality of the game and its long term playability. Im thinking about the fact that players in the youth teams doesnt rotate etc. 

    Before i eventually start a save Im looking for opinions from serious players on the current state of the game. Is it worth it to start a long term save? Im wondering since its a investment in time and energy.

    Cheers!

     

    The players don't rotate thing is nonsense if you have the Increased Realism Mod. Don't know how it is in Vanilla, but in my save in 2026 I see the AI having 6 regen players under the age of 18 getting playing time in the Bundesliga, La Liga, Serie A, and Ligue 1. And like 12 more teams under the age of 20 getting playing time from the AI. I imagine that the issues regarding wingbacks' dribbling won't be fixed in long term saves though. I have seen plenty of posts about that. But yeah the AI definitely rotates young players with the Increased Realism mod. 

     

  16. On 24/12/2023 at 04:29, NineCloudNine said:

    Difficulty levels should be relatively simple (though not easy) to implement in a game which is entirely numbers based. Different levels could tune various numbers to up the difficulty (for example injuries, fatigue, personality wrangles, or simply a +ve or -ve multiplier to how player attributes are used in the match engine). This isn't much different to a FPS game giving enemies more HP and reducing the number of medical packs.

    The reason this isn't easy - despite being simple - is that it would take a lot of tuning and testing and even small changes would have unpredictable effects in a very detailed game. I'm willing to bet that significantly more people want the game to be harder than want it to be easier, so these changes would be for the benefit of a small minority, all of whom could perfectly well choose to make their own game harder through the choices described in this thread.

    But you can do this with mods like Increased Realism mod

  17. Been a week but like, what the hell are people like OP playing on

    sitting here and for the first time in like 5 saves of lower league I haven't promoted out of the 9th tier in my first year, keep getting skull dragged by teams worse than me as well

    I know I play more realistic than most but still lmao, this is not the easiest game by a country mile.

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