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arnattfodd

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Posts posted by arnattfodd

  1. 45:15, 45:27, 63:17 - weird ball stopping by players. Happens A LOT every single game

     

     

    69:52 - VAR denying a goal due to a passive offside

    71:06 - VAR denying a goal due to a passive offside again.

    89:25 - the defender (#47) is clearly should be first to play the ball and clear it out of danger. Instead he stops right before reaching it and #31 scores.

     

     

    Things to consider. Could be working as intended:

    00:36, 13:40, 19:23, 63:54 - player doesn't cross on the move. He has to stop and only then making a decision. I notice this every game (2D classic), looks like my players aren't even able to run and cross. They cross only after fullstop every single time. All above true for both strong and weaker feet. The latter makes sense though.

    13:17 - weird decision. Player passing to the opponent defender with a weaker foot.

    40:47 - this is THE MOST HILLARIOUS celebration bug i've ever seen. It can be reproduced only if you watch the highlight from the beginning (starts at 40:02). Forwarding back or forth with buttons prevents a bug, so you can't scroll back a little. You can pause, change match speed during the highlight

    66:04 - poor decision making. instead of passing back player tries to shoot from a sharp angle?

    Atalanta Bergamo v UC Sampdoria.pkm

  2. Hey TFF!

    Thank you for sharing the tactic with us! I have a question regarding player filters and 'attribute importance' listed in the OP. When you load the filter on any position you defined a prefered number to look for (pace - 12, work rate - 13, etc). For example, for wing-backs Marking is set at 10 - the lowest number out of 21 picked attributes whereas in the OP Marking is one of the highest important attribute for DL/DR position. Some are missing, some are extra for other positions. Is it an oversight or just your personal preference? Ofc it's the more the merrier :)

    I'm asking mostly because of MC Marking attribute. For their roles (AP and DLP) marking isn't even highlighted ingame, though they're still somewhat involved in defending. Maybe that's why you noted it as an important attribute.

    Spoiler

    red and purple are taken form OP attributes, numbers are from filter

    fmatts.png

    So far the tactic works pretty well for suptop hungarian club Ujpest with non-optimal squad. 1 loss, 2 competitive draws, the rest are wins. Goals are scored mostly by my mediocre strikersujpest.thumb.png.908ccce7d5a29f72ab4df81c42458fae.pngotpujp.thumb.png.519c9fcbcceefdbe3446b164397a1130.png

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